Trusted

This is one of those 'really good for one investigator, meh for everyone else' kinds of cards. And this time it's Pete that wins. Because his base health and sanity is split between him and Duke, this is essentially a boost for Pete while increasing the number of hits Duke can take.

I play a decent amount of Pete/Duke decks, and I haven't been tempted by this card. Between Inspiring Presence (for healing Duke, and extra Duke use per turn), Vicious Blow (for a little damage boost), and No Stone Unturned (to dig up a Dark Horse, if needed), I'd be hard pressed to include this card. — cb42 · 39
I’ve run this in Pete decks and not found it terribly impressive. Certainly duke makes it much more reliable as a heal, and as far as healing goes, the easy comparison is First Aid - which costs 1 more resource and 4 more actions to heal 3 instead of 2 (also more flexibly). Really, I think this card is more valuable on allies who use their health/sanity for effect (primarily Guard Dog, Beat Cop 2, and Aquinnah) where this card reads more like: cost 1, fast, deal 1 damage to an enemy and heal 1 Horror - which is a pretty solid card effect! — Death by Chocolate · 1510
I don't understand the logic here at all. Why is it so important for Pete to increase Duke's health and sanity? If Pete is worried about his durability, he has a huge number of strong in-faction options like Cherished Keepsake, Leather Coat, Peter Sylvester, etc. — CaiusDrewart · 3234
@CaiusDrewart If you’re running Dark Horse Pete, you likely would prefer to run Madame than the boyfriend, Cherished Keepsake conflicts with Rabbit’s Foot, and well, there’s no good argument against Leather Coat beyond the matter than Dark Horse Pete would rather spend a single resource than a single action to buffer two points. I’m not convinced Trusted is the best choice, but I think their are viable reasons to include it. — Death by Chocolate · 1510
Not only does this not cost an action, but if you're running a Survival Knife deck, this can actually GIVE you an action. Say, for instance, you have any ally who is at currently at 1/1, and you are facing two enemies that do 1 damage/horror. With this and survival knife, you can spend 2 full actions doing something besides fighting these stupid rats. It's very worth it in a S-Knife deck. — crymoricus · 252
Eidetic Memory

Altough Lola cannot use it for other classes, her signature card Improvisation) is also an insight so it increases the number of times her signature cards can be used.

Because she has 2 instances of her signature card you can use 2 Eidetic memories despite removing them from the game.

vidinufi · 69
Hey that's an idea! And looking through the list of investigator specific insight cards and ignoring ones that likely won't end up in the discard pile (i.e. Dark Insight, Mysteries Remain, Occult Evidence, and Unsolved Case), you're left with Lola's Improvisation, but also Rex's Search for the Truth, another strong contender for Eidetic Memory. — Lucaxiom · 4639
Basilisk

If you are confused by the text "Shuffle one copy of Basilisk into the encounter deck." This simply means that if there are 2 or more Basilisks in play, you only shuffle one of them back into the encounter deck.

poeticmatter · 61
To be more precise I would say that, "if there are 1 or more Basilisks in play, you only shuffle one of them back into the encounter deck". — FractalMind · 44
Me and my friend just encountered this creature today when we were playing and came up against a question: Does the Basilisk's forced effect trigger if it is in the Victory display?? We couldn't find a clear answer to that, so we proceeded assuming it does, seeing that this way it fits better mechanically and thematically. Anyway, I'd like to see some opinions here... — matt88 · 3304
@matt88 Sorry, but you have to leave the Basilisks in the display. Forced Abilities - like all Abilities in AHCG “Card abilities only interact with the game if the card bearing the ability is in play, unless the ability (or rules for the cardtype) specifically references its use from an out-of-play area.” The Victory Display is an out-of-play zone. Likewise, if a basilisk wound up in the discard pile, this effect wouldn’t shuffle it back into the deck. — Death by Chocolate · 1510
@Death by Chocolate Thanks for the feedback. We ended up playing this scenario a second time, in which we didn't happen to remove the Basilisk from the Victory display, so it didn't matter there. But we 'll keep that in mind for the future. — matt88 · 3304
Hatchet Man

Fantasy Flight Rules Query: "Hatchet Man/Double or Nothing: i) Evade successful with Double or Nothing and Hatchet Man committed: Will the next time damage is done to the enemy this turn cause 1 extra damage or 2? ii) Following a successful evasion with Hatchet Man committed, if the next time damage is done to the enemy this turn accrues from a Fight with Double or Nothing committed, is the extra damage from Hatchet Man doubled?" Per Matthew Newman: "Yes, Double or Nothing + Hatchet Man will cause your next attack to deal +2 damage. If you then commit Double or Nothing to that subsequent attack, that damage will also be resolved a second time, meaning you will deal +4 damage in total."

Cluny · 53
(just commenting because I don't want to review it). Want to try this with Finn/Lupara/Double or Nothing. Seems like a lot of cards for the setup. — bigstupidgrin · 85
Good to know that I wasn't cheating when I defeated a 5 health enemy with Hatchetman+Hatchetman+Double or Nothing evade into Delilah O'Rourke's ability (or something like that) — Zinjanthropus · 233
Crystalline Elder Sign

I think this card becomes a straight upgrade to St. Hubert's Key in 1-2 gator teams. And I think pretty highly of Hubert, so that's saying something. This takes Jim, Mateo, and Akachi to new levels, and Agnes won't complain about being able to save Shrivels with a Baseball Bat, Fire Axe, or Knife.

It is much less good at higher player counts. 4 gators means 4x as many checks, and losing the (+1) token can be a real drag on your team when they have to take a treachery on the chin.

Conversely, this is a bomb solo card and will probably go into every solo mystic I play until the end of time. Oh, and Lola likes this one too.

I love this card and its ability to make well-rounded investigators quite powerful.

PureFlight · 796
Yeah, love this for solo Jim Culver! He's well-rounded enough to benefit fully from its bonuses and can use 2 of them with Dr. Elli Horowitz (or Relic Hunter), especially since his lackluster Elder Sign ability makes sealing the Elder Sign no big deal. Running 2, though, does increase his chances of drawing the Autofail, but he's got other ways of mitigating that... — Herumen · 1761