Fine Clothes

"Any skill tests you perform nested within a parley action have their difficulty reduced by 2, too." (from the FAQ)

Banger.

Of course, cards with an inherent Parley. (Stall for Time, Hold Up, False Surrender, etc.) are already fine with the clothes, but can we take it one step further? If we really wanted to get the most out of this card, what could it look like?

Let's see: In my opinion there is a general way to approach this, with the possibility to specialize towards a few directions, with the general way being:

1) Perform a Parley. skill test.

2) Use a player window during the skill test to play a fast event or trigger a free triggered ability.

3) Profit.


Ad 1): There are quite a lot of them scattered across scenarios, but to consistently trigger this step, I would recommend something like Bianca "Die Katz" or Beguile. Alternatively (or if you are Alessandra Zorzi anyway), a vast array of Parley. events will cover you aswell.

Ad 2): I'll start with this: Using this combo saves you 3 XP per copy of Chuck Fergus. And this is already how we relentlessly squeeze our Tactic./Trick. events into these fine player windows, getting a sweet -2 difficulty for each of them. This is already great, since it can get the difficulty down to 0 and almost guarantee we did not waste our precious event, but also additionally play into an oversucceed type of deck.

Just looking at Tactic. events, I claim they offer a lot:

I would love to think Fence works similar here, but there is only one useful event I found: Dirty Deeds.

If you want to play this a bit more simple (i.e. without extra combo pieces like Chuck Fergus), just trigger free abilities on cards like Eon Chart, Garrote Wire, Close the Circle, etc. to make them easier.

To delve deeper into the difficulty-zero playstyle Stealth is a great enabler for nun-Hunter enemies or a follow-up with Exploit Weakness.


Let me know what I missed ;)

AlderSign · 236
What you missed is the faq, which states "A skill test cannot initiate during another skill test. If during the resolution of a skill test another skill test would initiate, instead the second skill test does not initiate until the first skill test has finished resolving. If the first skill test was part of an action, the second skill test does not initiate until that action has finished resolving." — NarkasisBroon · 10
Well that is confusing, since it sounds like it indirectly contradicts with this page's FAQ. Although you could read them together in a way meaning you get the -2 for the nested skill test, but the test is still delayed. — AlderSign · 236
So I had to ask since I wasn't clear myself, but NarkasisBroon is correct. The reason for this FAQ is because Beguile and False Surrender are Parley actions that (may) trigger a test as part of the event, and the FAQ says that these tests also benefit from the -2 difficulty. This is the most obvious with Beguile. If you use it to investigate, you get -2 difficulty at the investigation test, since it's nested in the main Parley action. — Valentin1331 · 66092
Ah, I see now. This was new to me, thank you. — AlderSign · 236
There is also a ruling floating around, listed in the FAQ section for Pocket Telescope, that you cannot initiate an action during another action, so it’s not just that the initiated tests for most of the above examples would be moved to after the parley but that the initiation itself would be illegal. — Eudaimonea · 5
On the Hunt

This card is an absolute beast. Especially on Zoey because that's suddenly a guarantee (like if you are making Fighter guardian, you WILL kill enemy) 4 resources thanks to her ability. No resources spent, no actions spent, and you avoid some mean treachery. It only costs a card slot.

My Zoey first goes 2x On The Hunt + 2x Emergency Cache and once I upgrade On The Hunt to (3), both Emergency Chance can be swapped for some other good cards since you are covered when it comes to resources.

It's also Tactic so if you are playing Stick to The Plan build it can be attached at start. Hell, if you are making some really resource heavy Guardian deck, 2x On The Hunt (3), 2x Emergency Cache and you can start with OTH(3) and EC in your STTP, having easy 6-7 (if Zoey) resource access.

10/10 card. Guardians don't have that many amazing 10/10 cards but this one takes my personal vote as one of them.

Benny89 · 4
It's 3 exp, you can have a lot for 3 exp. That's the problem with this card. Definitely not among initial purchases I'd say. — bugiel_marek · 21
Zoey usually has much higher priorities than upgrading this to the 3 experience version because she's often swimming in resources from her innate ability. — An_Undecayed_Whately · 1169
... Roland Bank, on the other hand, loves this 3-experience version since it avoids treacheries that otherwise snag him while at the same time summons an enemy that he can defeat for a testless clue. And unlike Zoey, he really needs the cash! — An_Undecayed_Whately · 1169
Hatchet

This weapon is really efficent in the most of the investigators that can run it. It's so easy to compensate the extra damage and the possibility to pass the weapon to other players is very fun. But i have a stupid question about this weapon : If the attack miss, i lose the control of the Hatchet or not?

Maestro88 · 1
Yes. Although thematically weird, if you miss the enemy, you attach Hatchet to it. — Holy Outlaw · 261
Just assume that failed attacks with Hatchet are caught by the enemy rather than the hatchet flying off into the distance — Thatwasademo · 56
... and viciously broken apart in their dying breath? — AlderSign · 236
Adaptable

Being able to switch in and out of 2 level 0 cards in between scenarios was incredibly to slot in specific situational tools like Fine Clothes to deal with Parley (lots of that in Carcosa!). It also allowed me to trial in and out a few other cards. For 1 XP it gave me a lot of value.

Miss Doyle

Absolute beast of a card. I played her on my Charlie Kane true solo deck. She could do everything. Need to investigate? Sure, here's Augur. Want to evade or fight at base 5 instead of 1 to start with? Hope and Zeal are there for you.

What's that? You want to switch them? Sure thing, all of the kitties are Fast! Oh but what if I need to investigate later and I've gotten rid of Augur? Well just discard a cat during your test and you can bring any of them from the discard pile, right into play, FOR FREE.

Honestly, these guys are insane. Also they are cats. Oh and did I mention that Miss Doyle has a icon too? Which means you can use Charlie's ability to go +2 on your test as well? This has been my favorite ally to play in all of Arkham Horror. Cannot recommend her enough.