Grisly Totem

"[A]nother instance of one of its skill icons" doesn't have to be one that's relevant to the test, correct? I have a silly idea of using Relic Hunter / Occult Reliquary to pair this with Crystallizer of Dreams.

I want to play an event from hand (dreaming of Blood-Rite in George Barnaby, but any event with pips works), use Crystallizer's discard replacement to tuck Blood-Rite, then commit Blood-Rite from under Crystallizer to the next test I'm likely to fail (or planning to fail with Drawing Thin / Artistic Inspiration / Quick Learner).

Then, I'll exhaust Grisly Totem to add an irrelevant pip, fail the test, and add the event back to hand, to be used again.

Does this work the way I want it to?

Yep, this loop is real, and can also be performed by Wendy, Pete, and Preston. If you ask me trying to look blood rite is thinking too small. I've seen people use this loop to play Will to Survive most turns :-P — NarkasisBroon · 10
Woohoo, thanks! And haha I am looking at events differently now… like “ok but what if I could play this every turn” — dewytheduelist · 14
@NarkasisBroon: Nope, Preston cannot take this card. — AlderSign · 375
But good catch, George seems like a good candidate because his reaction ability functions similar to the Crystallizer. Also, this combo seems really strong with "Look what I found!", since you can immediately play it in the same skill you failed to get it back to your hand. Consider also Try and Try Again for it. — AlderSign · 375
EDIT: Disregard Try and Try Again - it's only for skills :) — AlderSign · 375
Breath of the Sleeper

Breath of the Sleeper AKA Morning Breath: for my money this and its clue getting counterpart Eyes of the Dreamer are now the best attack and gather spell assets in the game.

When using them and paying the maximum amount of charges the hit rate to find a match is quite high. Obviously this varies a lot depending on the state of your draw bag, but in my experience it is higher than 50%. Filling the bag with blesses or curses will increase the chance of finding a match greatly.

Unless I’m mistaken, even once the 9 charges are depleted from them, they can still continue to be used to at least give your mystic a chance to fight or investigate using their intellect.

Having 9 charges on them also means that these are very useful in combination with Spectral Shield, giving low health mystics an easy way to stay in the game

Notably Jacqueline Fine can supercharge her chances of getting a match on this by drawing an additional 2 tokens

jamman39 · 11
But if they are empty I'm better off with sixth sense in case I want to investigate. Probably this is true for at least off class mystics, who can't upgrade sixth sense — Tharzax · 1
Grim Resolve

This card looks like a good way to handle situational cards that would be "dead" in your hand otherwise.

Use Cornered to place under George Barnaby your End of the Road or your Pelt Shipment, wait for the end of the scenario and use Grim Resolve to get your card draw, your resource, your action and your experience discount.

AlexP · 265
I’ve found the pace at which a good George Barnaby player draws through the deck and commits back out those stowed cards to be way too fast to allow long-term storage of icon-less cards. Not to mention Cast Adrift will ruin any strategy of storing cards under him all game long. I think the weakness combines with the investigator ability to incentivize rapid card flowing, and I find that once you adopt this strategy, Grim Resolve is just a weak card, which is fine because George Barnaby is crazy, crazy powerful. — Eudaimonea · 5
Luger P08

Since this came out with the Drowned City, obviously the number one user is Michael McGlen. Spend two bucks, a card, and a play action, and you get a refund on those dollars as long as you find somebody to shoot. Then, spend a resource to do it again twice. With Locked and Loaded, it’s an even better financial proposition: spend $2, earn $1, then earn $2 per reload. But he’s not the only great user.

Rogues are all about actions, and this is a tricky way to get a bonus action for people who want a lot of them. Winnie loves taking tests so she can spend skills. Paired with momentum, this is an easy way to take a potshot, especially with a Pickpocket & Dirty Fighting in play.

This might be the second good gun for Wendy Adams. The Bulldog lets her use agility and succeed. This gun gives her a cheap chance to fail.

It’s also a great flexible card for Ashcan Pete. Instead of always having to give up your upkeep resource to maintain Dark Horse, you can use it flexibly to reload the Luger.

Because you can reload it during off turns, this pistol is extremely flexible. And with investment, it can do strange things. Enchant weapon lets Leo Anderson attack at +9. An excellent sidearm.

MrGoldbee · 1483
Like all free actions you can use this outside your turn. For example shoot a hunter during enemy phase after they move but before attacking. — Django · 5142
Great catch! — MrGoldbee · 1483
Locked and loaded doesn't increase the maximum bullet capacity so its only good for the one extra bullet when you play it. — Spamamdorf · 5
Correlate All Its Contents

Back in the day, when we investigate with events we usually don't get clues to seek something useful, or finding more clues/find clues easier, "You cannot sell the cow and drink the milk" is what Arkham tells me.

But this card? It provides a safer investigation with clue (escapes from something terrible like , , , and ), a positive side effect when you succeed (Completely the same effect with Enraptured, and can place it for other players), you even have a chance to increase the amount, like why we need to have this many effects in a single card?

Maybe it's me yapping but I feel those cards in this expansion are so far from the cards in the past, Is it really not that easy to keep cards simple?

Fontanez · 3