Will of the Cosmos

The irony of this card is that you should be a tricky bastard when you use it. Cards like premonition (which leave play almost immediately), arcane initiate (who is sacrifice bait), items with uses that discard when they're empty... There's absolutely no reason to use this on an asset you expect to be in play by the end of the round, unless the agenda is going to advance from Doom anyway. Play it on something, have Dexter play another asset, and pick up the asset with doom. Huzzah.

In Arkham, the will of the universe can be truly horrid indeed, so it's best to subverted whenever possible.

MrGoldbee · 1544
Hunter's Instinct

This is deceptively useful in the core box. Because the card pool is so narrow, economic options are much fewer. So why not recur emergency cache? Especially for Miguel, who has a free event play action, you'll need a way to pay for the $2 fast events you cover the map in.

This is even more fun in survivors like Rita and Yorrick. Yorrick now has an easy way to get his events out of the trash with an asset. Rita can make sure she always has Belly of the Beast right before she evades. Wendy will like it because the more stuff out of her discard, the less horrible her weakness. And if she's particularly devious, she can get three copies of easy mark(1) even after she's spent them.

This is a fun new toy for survivors, more useful later in the match when your discard pile is big.

MrGoldbee · 1544
Aleksey Saburov

If the goal of the Survivor is to survive, this is one of the best allies ever released. Over an average 10-round game, Aleksey can heal nine times, and then take four hits for you in the final push. Without things like Solemn Vow in chapter 2, he's not going to be able to soak damage for the party... But some campaigns just pile on the punishment, and Aleksey can keep you alive. Ally is a competitive spot, and with access to chapter one, survivors may have other favorites. (For example Ashcan Pete and Madam Labranche, with the power to toss cards and the ability to draw them.) But if your goal is not to die this is a great investment, the earlier the better.

MrGoldbee · 1544
Cosmic Flame

Since Dexter is the core Mystic, this card should be seen in his context: it's amazing. 12 damage (four indirect, meaning you can kill aloof enemies, enemies on allies, reveal hidden cards in Scarlet Keys...), and because you're Mr. Drake, you can play a fast switchblade and put it back in your hand. If you can solve the economy problems (the new investigator packs give you green money and purple discounts), Dexter is the party monster handler. Easy as that.

MrGoldbee · 1544
Augur of Elokoss

Any card with an "if" is situational. This one is doubly situational: gor maximum effect, you need to draw a token, and one that passes a check, on a location with two clues. For Augur you have to pay three XP, a card and two dollars. There are campaigns where there are non-discardable Terrors and Hexes, but in those cases, a Ward of protection (2) works automatically for less money, less XP, and a horror. Augur's almost entirely a downgrade from read the signs(2) which, if you can manipulate tokens, you can you use all game long.

MrGoldbee · 1544