Jim's Trumpet

Jim's upgraded Trumpet is a really odd advanced signature, because instead of just being the same base card, but better, it's actually more of a sidegrade than anything else.

Obviously, if you are playing Parallel Jim, you always take this because it was made for him and the synergy between his alternative version and the new signature is immense, but for Vanilla Jim? That is a tougher sell, especially given it comes with a deadly weakness.

Why so you may ask? Doesn't it work just the same but triggering on curses and healing horror from more than one target?

Well, the answer is no

What many players don't notice is that now the trumpet only trigger if Jim reveals the right token, while other Investigators cannot trigger it anymore. That severly cuts down the chance for Jim to use the trumpet each round if nobody is adding curses in he bag, even taking in consideration Jim has access to Chaos Token manipulation.

What is especially ironic is that the new version of the Trumpet gets stronger the more players there are, as it gets more targets to heal, but the drawback is completely meaningless in true solo, because, well, the reaction can only be activated by Jim anyway.

I think whether you include this on your deck with the vanilla front and back will depend on the number of players and whether anyone in the team will lean into blurse.

Crazed Guest

Not a review, but the cardback and the description of it do not line up with each other. The cardback upload is from Dianne Devine's enemy card. Thought you should know.

This review must be at least 200 words long.

Spiritual Charm

I think this is the most underrated card of Chapter 2 so far and will eventually be considered a staple.

If you are a fighter and have access to this card, then it should be in your deck. No ifs, no buts.

You get to engage an enemy off your cluever even if you are already engaged with another enemy. Not only will you not take an attack of opportunity for this, but you'll get paid to do so? It bodies Taunt and Get Over Here.

This card is so much stronger than it first appears.

QggOne · 145
I haven’t played this card, so I’m speculating here. But Taunt 1) is fast, 2) engages any number of enemies, and 3) is generally considered binder fodder. Out of those, Fast especially seems like a really big deal because the rulebook already provides a basic engage action so your value proposition about avoiding AoO only matters if I have multiple enemies to deal with, which is exactly the kind of moment that I don’t want to be giving up actions as this card does. And then there’s the rider about gaining resources but who wants their resource generators gated behind effects this situational? By the time you play this card, you’re hopefully already set up, at which point resources are a low priority. This card seems highly situational. — Eudaimonea · 9
In my opinion are cards that taunt quite situational. On higher difficulty they get better through the option to take a enemy off your friend. Otherwise they might offer some action compression for aloof and elusive enemies. Also some scenarios restrict movement so the lure effects might be useful. All in all I think it is on par with get over here and which one I would use depends on the enemies and the shenanigans of my deck. But bonus points for this card being a trick and a spell — Tharzax · 2
I think that the resource generation may be only a nice to have, but the card costing 0 instead of 2 resources compared to GoH is a game changer. In that regard Taunt might also be overpriced... — AlderSign · 480
@Tharzax, but this one does not offer action compression against Aloof or Elusive enemies, right? Except in the highly unusual case where there’s an aloof enemy exactly one location away that you don’t want to visit. I agree that this is on par with Get Over Here (0), but that is a card I have never used except in Nathaniel Cho. I have used Taunt in rare circumstances, and found it borderline playable. I would call it the best of the three. — Eudaimonea · 9
If you consider the keywords alone no. But you still get some resources and maybe a move action on top. — Tharzax · 2
Right, the clearest benefit is the resources. So this is basically an extremely conditional Emergency Cache that maybe moves you sometimes even though you’d probably just as soon move the enemy to you. Yuck. — Eudaimonea · 9
@ Eudaimonea "but this one does not offer action compression against Aloof or Elusive enemies, right? ": I would say, against elusive enemies, you cannot one-shot it does, it potentially has. Because the enemy will move to another location (with no investigator, if possible) after the first attack, and then you can bring it back. Granted, you use an action either way, wether you bring it back to you or move into their location yourself. But chances are, you are at the location, you want to be anyway, and following it would cost you two actions, one to follow, and one to return to your location. Of course, it is still situational, but if you want to go to the location, where the enemy flees, you won't play this card anyway. — Susumu · 393
Elusive also exhausts the enemy, so this card takes care of engagement in this case too. — AlderSign · 480
Sure, but this only matters for enemies, that are elusive and aloof. Or if you want to avoid, that an enemy with pray would engage another investigator after reading. — Susumu · 393
Summoned Servitor

This is a solid source of health soak if you've got poor in-class options for it and I think its best comparison is Bulletproof Vest (3). If you spend the same 3 XP on Armored Carapace and Dominance (to remove the ally slot) you've got the following differences:

  • One less soak
  • Two Summoned Servitors in your deck for the price of one Bulletproof Vest
  • Three It occupies an Arcane slot instead of the Body slot
  • It can be assigned damage dealt to allies

Having an additional copy is a huge boon as the odds of both of them being buried in the bottom of your deck is a lot lower, and you can often have the other copy ready in hand when the first eats dirt. The biggest advantage occurs when you spend just one additional XP on Wings of Night since it will now repay its action cost, likely several times. This also puts it in the perfect XP cost for whoever has access to 0-2 .

The one issue is of course having an asset to discard. My Norman only had hands for one Magnifying Glass and his book in the other, but two glasses in the deck so that solved itself. For anyone else, I'd advise against rushing your servitor out. The perfect moment to play Summoned Servitor is mid-scenario when you've got a depleted assed ready to be sacrificed and know that you will move this turn.

Droll · 30
Brute Force

Very fun card.

For a testless Daniela Reyes build, you want to use Brute Force with Toe to Toe, as Toe to Toe is a basic action. As it automatically succeeds, you will be succeeding by 3 with Brute Force as the skill card itself adds +3 fight anyway. So that is +4 damage from those two cards. With Daniela's on attack retaliate ability built into her ability, you are returning one extra damage so you are looking at +5 damage from just two cards, with only 1xp spent on Brute force to achieve this (or you could reduce the damage by 1 and take the automatic evade instead if you need).

But if you throw a Vicious Blow into the mix then that is +6 damage, which is amazing for playing 3 cards and again only spending 1xp. If you have a Guard Dog and it takes some damage when the enemy attacks, you could be looking at +7 testless damage in one turn! Even better yet, if you have Aquinnah in play you could be returning even more damage with her so possibly even more than 7 testless damage (if the stars align and if you play a load of cards at once).

For this build to really pop, you would want Resourceful to return Brute Force, and Hunter's Instinct to return Toe to Toe so you can do this more often a scenario.

[Of note; Hunter's Instinct IS from new new 2026 core, so if you are happy to house-rule playing with an extended build of all cards available then you can add it - I know some people want to only play with cards released in a particular edition etc]

Antiundead · 34
Toe to Toe is not a basic fight action. — Eudaimonea · 9
Hank! Hank! Hank! — AlderSign · 480