Shining Trapezohedron

How to save 10+ resources to play a bad card:

The other X card I found is Explosive Ward, but that has an even stricter upper limit (your empty arcane slots) so there is not much money to save there.


Honestly, I wanted to theory-craft ways to cheese this card, having discovered you can commit the card you are discounting to the test, but it's apparently harder than I thought. You get at maximum +2 to the skill test without further shenanigans like Bestow Resolve, which is just that.

AlderSign · 480
Remington Model 1858

I already wrote about a combo the Remington has with Act of Desperation in a Mark Harrigan deck. You can read about that combo in my review of AoD.

EDIT: I wrote a ton of stuff I don't think is actually true because I misunderstood the exact details of the "when" timing condition. I'm just going to get rid of all that to avoid confusion, and leave the first sentence that this gun is really cool with Act of Desperation, because it is. Just not as cool as I thought it was.

Jim_Bob · 27
Sorry, I got the FAQ wrong. It was Elusive, not Aloof. I get those two mixed up constantly since they sound so similar. — Jim_Bob · 27
@Jim_Bob What is even more confusing is that in Arkham Horror 3rd ed, Aloof IS called Elusive — HeroesOfTomorrow · 117
I just checked and find it very interesting that the rules for Limbo (https://arkhamdb.com/rules#Limbo) do not extend to assets. — AlderSign · 480
I also wonder why you took you theory about committing it while resolving its fight reaction. You might be right about it and I would be open to discuss. Related to tha, and even more promising as an application of your theory: Committing a spell card while being played to the test on Shining Trapezohedron. — AlderSign · 480
So for people who are curious I wrote a big review about potential combos with this card. The real important part is what game area the card is in during its enters play/leaves play trigger. — Jim_Bob · 27
"When" is defined as "the moment immediately after the specified timing point or triggering condition initiates, but before its impact upon the game state resolves." Which implies to me "right as you are about to do something, but before it happens", so the card is in play for its leaves play ability and (crucually) still in your hand for its enters play ability. However, the example kind of disproves that by saying "when you draw an enemy card" is immediately after you draw it from the deck, but before the revelation/spawn happens, so I figured my interpretation may not be true and "when" actually means "after the thing happens, but before anything else would happen as a result of the thing happening" which would make the gun in the discard for the leave play ability and in play for the enters play ability (which isn't nearly as fun or interesting). I didn't want to be using a review to spread inaccurate information, so I got rid of most of it. I am not certain Shining Trapezohedron is relevant because that appears to be using "when" to refer to a replacement ability linked to "when you would" and "instead", rather than an explicit timing trigger. — Jim_Bob · 27
The comment about Elusive and Aloof was because I was arguing that the gun would still enter play even if the card went somewhere else during the resolution of the "when it enters play" ability (i.e. if it is in your hand when the enters play ability happens you could commit it to its own skill test, and then it would enter play out of the discard). The example to show that once a card starts initiating it will resolve unless explicitly canceled involved an enemy with that keyword. I wrote the wrong one during the original review since I wrote the example out manually instead of just copying it. — Jim_Bob · 27
However, even if it does work the second way, there are still some weird interactions with cards that let you take it back into your hand, like custom grip, because then the gun would be in your hand when the "leaves play" ability resolves, which does mean you should be able to commit it to its own test. That's probably why custom grip is worded the way it is to then let you play a firearm asset from your hand (which the Remmington would no longer be in if you committed it to itself). Anyway, I've talked way too much. Have a great day! Sorry for the wall of text. — Jim_Bob · 27
The way I have understood "when" for years is indeed before the effect affects the game state - so following that logic the gun cannot be in play at the time its reaction ability triggers (that is during 4. of the initiation sequence, btw). Where else is it, then? In your hand. So why should you not be able to commit it to the fight skill test that interrupts placing the physical card in the play area? — AlderSign · 480
For Shining Trapezohedron it's even easier to argue, because the skill test replaces (like you said) step 2. of the initiation sequence. Limbo is not even relevant here, because that's only about the resolution of event and treachery effects, but they only resolve after the corresponding card has been played (which is during step 4.). — AlderSign · 480
The trigter is "when it enters/leaves play", not "when played". As per definition of "when", the gun is clearly already in play/out of play at the triggering point — Adny · 1
With the example given under the rules for "When" that sounds about right. But for Shining Trapezohedron it should work to commit the card being potentially discounted. — AlderSign · 480
Well this was an interesting conversation. I'm glad it happened since it helped me learn the rules better and some people may find it interesting, but it probably shouldn't have happened here on a review page. I'll try to read the rules more thoroughly before I post any questionable theories in the future. I have always found the rules in this game to be a little fiddly and esoteric to me, so Even when I really try to dig into them I can get to the wrong conclusion. Hopefully this review stays down at the bottom of the page so people can read other stuff without needing to scroll through everything. For what it's worth I do think the tech still works for the trapezohedron. I didn't know about that when I was writing the review, but the timing makes no mechanical sense unless the card is still in your hand when the check happens for that one. — Jim_Bob · 27
Act of Desperation

This card does so much good stuff for you. I feel like this was originally an upgraded version of a hypothetical "Act of Desperation [0]" that never got printed, because it has so much text on it, and all that text is awesome. It's a great way to get a little more value out of items that have overstayed their welcome, whether that be firearms or investigating tools. I have not used this extensively in-color, but it seems like it plays very well with the Survivor ethos of recurring cards from their discard.

I mainly wrote this review because I want to highlight one very specific combo I have been using that's probably not that good but feels absolutely hilarious. Play as Mark Harrigan, take this card since you get rank 0 tactics, and use the Remington Model 1858 as at least a backup weapon. You get a nice two for one since you can use all the ammo out of the Remington, then play Act of Desperation, and the weapon ability lets you get one more shot out of it before the Act of Desperation resolves.

If you really want to double down on a combo that is more cute than good you can add some stuff like Well-Maintained to let the gun bounce back into your hand after your BS gun-fu (which lets you play it again, maybe in the enemy's face, and get another free shot when it enters), or Custom Modifications to really lean into your sub-par weapon (and you still get to use it on the last shot when the gun is discarded, since the reaction happens just before it leaves play. Sadly it doesn't help you on the Act of Desperation attack).

Anyway, I think this card is really fun and potentially worth playing in any deck that gets value out of recurring their discard pile. It's not broken, and probably not even great, but it is a nice little extra value card to fill out your deck. We are at the point in the game where "cute value card" isn't really good enough unless you're building a more casual deck, but keep an eye out for this one just in case that's your thing.

Jim_Bob · 27
It's a bonus sig for Yorick. — MrGoldbee · 1596
Jim's Trumpet

Jim's upgraded Trumpet is a really odd advanced signature, because instead of just being the same base card, but better, it's actually more of a sidegrade than anything else.

Obviously, if you are playing Parallel Jim, you always take this because it was made for him and the synergy between his alternative version and the new signature is immense, but for Vanilla Jim? That is a tougher sell, especially given it comes with a deadly weakness.

Why so you may ask? Doesn't it work just the same but triggering on curses and healing horror from more than one target?

Well, the answer is no

What many players don't notice is that now the trumpet only trigger if Jim reveals the right token, while other Investigators cannot trigger it anymore. That severly cuts down the chance for Jim to use the trumpet each round if nobody is adding curses in he bag, even taking in consideration Jim has access to Chaos Token manipulation.

What is especially ironic is that the new version of the Trumpet gets stronger the more players there are, as it gets more targets to heal, but the drawback is completely meaningless in true solo, because, well, the reaction can only be activated by Jim anyway.

I think whether you include this on your deck with the vanilla front and back will depend on the number of players and whether anyone in the team will lean into blurse.

Strange thing is that while Jim's an adequate investigator, he's is in the running for best purple ally. — MrGoldbee · 1596
@MrGoldbee One friend of mine calls it the "Andrè's curse" and is the whole reason he is dreading the idea of Girish becoming an Investigator in the future, as he might go from one of the best allies in he game to mid at best. — HeroesOfTomorrow · 117
Crazed Guest

Not a review, but the cardback and the description of it do not line up with each other. The cardback upload is from Dianne Devine's enemy card. Thought you should know.

This review must be at least 200 words long.