Pilfer

This card alone is enough to take Rita from enemy management to flex. It should be relatively easy for her to pass the check with her track shoes and a +agility ally. And if you draw the auto tail, there is survivor tech that lets you retake a test. You'll need to have a good economy (Same old thing, Easy mark, "I'll Pay You Back!", Grift) but in two to three players, this going to make a massive dent in your team's clue-finding needs.

MrGoldbee · 1536
Breaking Point

This is Thrice-Damned Curiosity or Shell Shock redux; it’s a pacing weakness to make sure you aren’t playing your gimmick to the hilt before you draw it. Isabelle wants to team up with Dr. Fern the way Agnes did. But the payoff is even better in chapter 2; horror healing isn’t just a financial sideline, it’s a great source of clues.

Probably an ethical problem. (“Hey, this reminds me of something you said in therapy…”)

MrGoldbee · 1536
"For my next trick..."

Molly was a lot of fun (especially if you’ve found ways to heal her or call in favors); this is the best signature in the CH2 core box, because it’s a copy of your best in-deck card. That means it’ll usually be as good as the best XP card Dexter can take (but two dollars cheaper). If mystics get exceptional cards, this is balanced to be worth 10 XP. Not sure the Barnes’ pistols can keep up with that.

MrGoldbee · 1536
This is also a spell, so the good old initiate can find it. — Tharzax · 1
Black Chamber Operative

Enemy weaknesses always scale well (from a player's perspective). If you're playing solo Trish, you better have the hammerless or the cane ready to go. In multiplayer, this just is the guardian engaging and attacking. 4/2/4 means it's not going to be a guaranteed hit in the first scenario, but when you're packing big guns, this guy is a speed bump in a way that "spend two actions or something really bad happens" isn't. Trap him with Restrained. Indirect damage with Cosmic Flame(5). Seeya.

MrGoldbee · 1536
The wording on the forced effect is so weird. Why would you ever attempt to evade this guy if you have no clues? It would have been cleaner to say « cannot be evaded unless you have a clue ». I guess it tells a story (makes him look scary) but mecanically makes no sense unless they are are planning for future cards that deal damage on successful evasion. — Ramun · 1207
You could start evading him while having a clue but then drawing a token that makes you lose it before the forced effect triggers. Niche, but possible. — AlderSign · 462
Machete

A reminder that if you exhaust Machete to gain the +1 damage you can still spend an action using the Action trigger to gain +1 fight as this ability does not require exhausting the card. An important distinction especially for new players to chapter two as I feel this is not well highlighted in the rulebook.

GrimGuvna · 4
That's very likely true for new players. I recently watched a video, where somebody made this wrong assumption: https://www.youtube.com/watch?v=LDaSbVlWYRY — Susumu · 388