The Raven Quill

I was looking for a reliable way to ready Duke every turn without discarding any card and finally got it! Attaching The Raven Quill to Shrivelling or Rite of Seeking and then upgrade 'Interwoven Ink' enables you to investigate or fight 3 times in a turn with a base status of 4 for all the three actions (which is enough for a generalist in an easy/medium campaign). However it seems like a high investment since it would take all the five precious slots for non- cards Pete has. Any tips for how can I make it in a less expensive way?

Dimerson · 12
Y — Tharzax · 2
At first it should be mentioned, that this combo only works with the new card collector, whichs allow you to take a level 0-3 relic for 5 extra cards. So you should probably look for more draw and search effects for your deck. Also the new spell suites should work better since they depend not so strong on spending charges. — Tharzax · 2
Dexter Drake

Some years ago I wrote a review for the Original Dexter Drake card (Innsmouth) complaining about his dexterity being so low and now they released the "fixed" version, so I like to think that my comment opened the game designers' eyes. You're welcome guys.

Dimerson · 12
It's a free action trigger to pull your head out of your rear — HeroesOfTomorrow · 110
We owe a lot to this guy. If it weren't for him, Dexter would still have 2 agility. He deserved full credit and all bragging rights. I heard his dad is Cthulhu so you better watch what you say >:( — MaleficMarby · 36
I think they are actually the designer of the new Dexter and playing it humble. — AlderSign · 474
Had to work it out in Dexter's lab. — MrGoldbee · 1585
Thank y'all for the love and support, guys. But I think making the game better for everyone is the reward itself. <3 — Dimerson · 12
Savage Shantak

This is one of the worst designed enemies in the entire game: it's either a nothing burger or impossible to deal with depeding on how late it spawns in the scenario. It also punishes smaller groups harder than bigger ones because it's far more likely for the same Investigator to be carrying a bunch of guest on themeselves.

Normally, enemies that get buffed stats have an upper limit to how strong they can get defined by the game. The Shantak doesn't: it can get a total of 14 Fight and Evade if you have gotten all guests in the same location, which is such an insanely huge value it's nearly impossible to overcome during a skill test in normal circumstances, and it's only an uphill battle if you are playing on a higher difficulty. At that point, you can only use testless evasion and damage to take it down, and even then 4 health makes it bulky enough that it will persist for quite a bit too.

Just really shows how quickly Midwinter Gala got shat out.

Well, move the guests. 2/1 isn't a lot of damage. — MrGoldbee · 1585
@MrGoldbee That only works if you don't control them, if you do, you are shit out of luck. You cannot even trade them like the keys in Innsmouth, despite the potential you may soft-lock yourself on act 1, lmao (granted, it's unlikely, but it is technically possible) The other option is Teamwork all of them on one Investigator and make them move away, but who even uses Teamwork? — HeroesOfTomorrow · 110
I'm always using Teamwork. Vital combo piece and cash mover. — MrGoldbee · 1585
@MrGoldbee Well, shut my mouth. Though it is not always an option. — HeroesOfTomorrow · 110
Spirit-Speaker

This card is extremely strong with cards like Eye of the Dreamer or Breath of the Sleeper . When you have Spirit-Speaker and one of those spell cards in your starting hand, you can have 10 ressources (5 ressources net) after two actions. 10 Ressources - 5 Ressources - 2 Actions - 2 Cards = 1 still doesn't sound worth it. Well Spirit-Breaker isn't lost so it will shine when you use it again, no matter if for ressources of for returning an asset.

A lot of other cards transform into optional emergency caches or better, only needing the action when you have to play them first.

There are some cards (especially Rogue cards) that do better, but they are just an instant gain while Spirit-Speaker can be used whenever you need ressources AND it still has another use which some players have as primary use (returning an asset to your hand, especially high XP cards).

Quite often there are those spells you only use situational, like evade spells. When you feel you are better equipped to kill an enemy than to evade it, you can transfer the rest of the charges into ressources, so you have effectively cleared a slot.

DJWoodelf · 3
Uncage the Soul

Limited charges, limited resources, and limited actions are the challenges that most Mystics need to overcome to be succesful, and this card addresses all of them. Although it can pay for events, I think it is safe to say that this card really shines in asset-based Mystics decks.

Early on, this card defaults to its 0 level version. The added versatility of recursion/reload in the late game is absolutely worth the 3 experience points. I've enjoyed this aspect of it in flex Dexter Drake decks with many diferent type of spells. "Uncage" allows you to get more uses of your spells, adapt on the fly, and freely use his ability to keep cycling your assets.

K_oroviev · 378