Blood Curse

I felt it was important to point out that this card specifically says "deal 1 damage to a card with health at your location" which includes enemies since they are a card with health who are often at your location. I'm not sure if its intentional as it feels like it was meant to say "deal 1 damage to a player card with health at your location". But if that does get errata/taboo would make the card practically unplayable as 3 EXP for an extra ? and choice of player damage isn't the best.

Regardless of intention it's a great card as it lets you pass a test and deal 1 damage to an enemy at your location, as committing +5 to test will easily push you over the standard bag for most tests. Furthermore, since it's a Spell card it can be fetched with Arcane Initiate and others.

Got a Whippoorwill/Zealot annoying you, but don't want to spend the actions to engage/fight it? Well just investigate your location using its blood.

Want to help the Guardian burn down that Elite? Commit this to a standard Cosmic Flame attack to deal 3 damage. It's also super safe if that Elite is engaged to the Guardian since both Cosmic Flame's bonus damage and this are predicated on you succeeding.

All this to say have fun blood bending enemies into passed skill tests.

McJames · 336
It's intentional. It's kill 1 one health aloof foe for 0 actions. — MrGoldbee · 1575
This sure is intentional, it costs 3 XP! But do note that it is best played if there is an enemy at your location since dealing the damage is NOT optional. Which makes sense in the context of new Marie. — AlderSign · 470
Unflappable

Just commit Manual Dexterity pal, it is so much better than this trash event could ever hope to be in a million of years.

Wow, needing to reach the 200 words limit is a lot harder than I thought? Hopefully this will be enough to get over the amount now...

Maybe if you have Down the rabbit hole and an ally who can profit massively from the healing like Jim? — Tharzax · 2
@Tharzax This can't heal allies — HeroesOfTomorrow · 105
Oh, you mean the upgraded version? I mean, that is a totally different card, so I wouldn't count exp reduction shennanigans — HeroesOfTomorrow · 105
Expensive and very niche. — MrGoldbee · 1575
Actually the only deck where I would consider to put in this card is the new Carolyn, where the healing comes along with a clue. — Tharzax · 2
@Tharzax The issue I see with this is that you need to fulfill THREE condition to heal 1 Horror: you must 2 resources, have 2 clues and pass an evasion test (and while there are Seeker with decent to amazing Agility, most of them have a sub-par amount). Even for a level 0 card, it's ludicrously restrictive: manual dexterity, meanwhile, doesn't cost anything, can be used on any agility test (not just evasions) and draw cards (meaning it is not useless even if you are at full Sanity). As much people (rightfully) clown on Fame, at least that doesn't require to jump on any hoops beyond spending multiple actions to gain cash. — HeroesOfTomorrow · 105
Needing to pass the evasion test are actually 2 conditions in 1, since there is no evasion attempt without an enemy. — AlderSign · 470
I general I agree with you, that in most cases the skill beats this event due to the lack of the costs and the versatility to commit it to all agility tests. The restrictions are in my opinion rather mild. As a seeker having two clues is not a big problem. So to me it's a pay 2 for a boosted evasion and heal a horror event. I would probably put such an event in my deck if I get some synergies from the investigator, that boosts the effect. Actually I see 4 investigators, who might consider this card: The new Carolyn for the extra clue from healing, Seeker Agatha, who can reuse the event and new Trish and Flynn due to their extra action and vulnerability to horror. (And yes Fynns deck building limitation will let me look for other seeker cards) — Tharzax · 2
I think it's alright, but you would take it in addition to Manual Dexterity at best. Trish likes it (possibility of horror healing, and she can afford it). Carolyn has pretty limited enemy management options so this + Manual Dexterity can help there (which is the exact approach I took in my published deck...). For the "Oh crap, I really need to pass this evade" moments you can use both for a +4 boost. — HungryColquhoun · 18020
Out the Door

Cards like this one make me sad.

Part of the promise for Chapter 2 was to remove staple cards like Dr. Milan Christopher to make room for other designs. While they were successful at nerfing that specific card, they introduced cards like this one, which is basically a powercrept version of "Watch this!", better in every regard.

  • For zero actions, you get 4 resources with no downsides, which is absurd.
  • You can give these to other investigators who would traditionally struggle with economy, which is absurd.
  • With the icon, you can commit this to anything, which is absurd.

This is an auto-include for every investigator who can take it, no decision making needed.

PS: In the FAQ, the devs talked about having no problems playing with the new rogue cards, even though Fame and Marcus Sengstacke exist, both absolutely unplayable. Well, I am not surprised when they make up for it by printing THIS MONSTROSITY, which will end up poisoning all of chapter 2 with its power and reduce deck building complexity.

Cards like this one make me sad.

No, this is totally balanced dude. You see, every new printed card (that is a not a reprint of chapter 1) in Andre's pack is useless trash, so this card exists to balance out how worthless the rest of the pack is. This is such incredible good design bro :) — HeroesOfTomorrow · 105
Fame is usable...for one specific CH1 Rogue. In her it's good! — MrGoldbee · 1575
@MrGoldbee Even then, I think Zorzi has better things to do with her extra action — HeroesOfTomorrow · 105
I decree that if you include this card you must include Marcus. He's the bonded weakness card to Out the Door. — McJames · 336
I mean Faustian Bargain was never tabooed, and that's arguably a little better or equivalently good (a play action, but no risk of failure, and committable if you don't need the resources). It's definitely powerful, but you're never going to build a complimentary non-Rogue deck where it's resource economy is based on someone committing this to your tests. And Rogues do have plenty of other ways to make money. I don't think it's in quite the same camp as OG non-taboo Milan, but it is a powerful card. I also think the community elects not to play cards like Fame or Marcus (as they get dunked on quickly) - this is different to these cards being utterly useless, not all cards need to be equivalently powerful. — HungryColquhoun · 18020
Collector

The new AH dev. team are kicking off the Ch.2 Reward cards strong with Versatile's cousin.

For a lot of you newbies, you might be looking at this thing and thinking: "This thing sucks - increasing my deck size is inherently bad, since it weakens my chances of pulling my key cards/dilutes my deck!"

You'd be right, especially now; Chapter 2's card pool is just too thin for this to be a real option for Current deck-building. As the card pool widens (hopefully!) over the next few years, this card will become more useful, eventually becoming an absolute monster, just as Versatile often was.

But now we have to bring up the elephant in the room: Legacy.

Oh my... For Legacy building, this is really insane. Remember that you're not just adding +5 cards; you're also adding a Charm or Relic from outside of your Investigator's deck-building restrictions. As Versatile Arkham veterans will know, this opens up all manner of shenanigans. The fact that our new toy offers the potential to use cards worth up to level 3 (where Versatile limited us to level 0) does present a few extra options. And it doesn't cost us the 2xp that Versatile does.

Here are a few of the better Legacy options that Collector can enable you to add:

Any of the Hemlock Vale Masks (Wolf Mask, Mouse Mask, Fox Mask, Cat Mask or Sparrow Mask) will help shore up your weakest skill or potentially boost your strongest even higher. The fact they don't occupy the Accessory slot is very strong.

Crystallizer of Dreams is always a good way to get extra value from event-heavy decks. The extra enemy it adds is almost negligible if you're adding it to a Guardian deck.

St. Hubert's Key boosts two skills and offers your low-sanity Guardians a way to potentially heal/avoid dying to horror.

Holy Rosary and its upgrade boost and offer some horror soak. The Blessing tokens on offer from the 2xp version are not to be dismissed.

Lucky Cigarette Case and the upgrade are great options that help mitigate the downside of adding +5 cards. If it's a truism that adding more cards is always bad, then it's also a truism that drawing more cards is always good...

Rabbit's Foot and Wascally Wabbit's Foot do the same job as above, just fail instead of succeed.

Tooth of Etztli boosts two skills and brings draw.

Moonstone also boosts two stats, although it is harder to get into play.

Crystal Pendulum boosts and potentially draws cards.

Hallowed Mirror and the 3xp upgrade are the absolute gold-standard of healing in AH. Carolyn will love it as much as Carolyn and Carolyn did.

Otherworldly Compass or The Skeleton Key can help low Guardians become semi-competent clue-getters.

Last of all; Charon's Obol is a weird option that Collector allows you to take. It is a Permanent, but since it's also a level 1 Relic, the deck-building rules do allow you to use it with Collector. Obviously this means that the Obol won't be one of your +5 cards, and you'll need to add it after your first scenario when you've gained xp (unless you plan on running In the Thick of It?). It's an intriguing option though...

So there it is, a card that already seems like a crazy powerful card to use in Legacy, and one that we'll see warp Chapter 2 around itself as they inevitably print more things that it can work with. Yes, you are hoping to see that one card from 35+, but when it does show up, it can do some truly game-cracking things.

Well, I'm done. I'm off "to enjoy ... Kahless' fornication helmet. Oh, that's fun. Safety first!"

TrevWard · 2