Meat Cleaver

Why does this card cost 3 XP when all it does is give you 1 extra fight? Am I missing something?

The level 0 meatcleaver is a perfectly alright 0 weapon for those that want it at 0 XP but spending 3 on this thing seems like a waste of XP

countjondi · 21
It also costs 1 resource less and has more commit icons. If that is worth the XP is still debatable — AlderSign · 480
That +1 fight is worth more than you think. Compared to the M1911, the M1911(2) upgrade costs only 2 XP for the same bonus, but you have limited uses (ammo). On a melee weapon that does not exhaust, the uses are unlimited, so you benefit from the +1 fight much longer. In chapter 2 the devs seem to be cautious to balance melee vs firearms, so that the players have a reason to run firearms instead of always going for melee. I believe this is a good change, melee weapons have been OP for too long. Also, the 3 XP cost means off-class investigators cannot run this which makes sense as well, for the same reasons. — Ramun · 1738
Decoy Trap

The card says, "You GET GET +1 skill value for this evasion." However, in the arkhamdb text to the left, it says, "You GET +1 skill value for this evasion." Is the arkhamdb text the official errata? I prefer to get get twice if the designers are crazy enough to let us do it. Why get when you can get get?

tcrudisi · 57
At a Crossroads

If I draw this card as effect of a Symbol (e.g.: George Barnaby's Elder Sign) during step 4 of a Skill Check, do I interrupt the skill check and take the action from Crossroads? Among other things I would not put the drawn chaos token back into the bag?

Kayron333 · 1
Draw the card, make the decision. The draw option would happen before the skill test resolves but the bonus action would be deferred until after the skill test resolves (and the chaos token is returned to the bag). — Eudaimonea · 9
Leg Injury

I got this for Bob Jenkins and it was crushing! Rogues are not good at healing damage and lvl 0 survivor can't do much better than Bandages, which doesn't even heal by itself (you need to find a way to take some damage first) but still better than Painkillers.

I think spending 2 actions to get rid of a weakness is way better than dedicating precious slots in your deck to counter it, specially if that card is not even good.

Dimerson · 20
Well, both cards you mentioned are item assets, so not particularly bad for Bob either. — AlderSign · 480
Thermos might also an option if you and your group like in the thick of it. Otherwise the new hidden shelter is also an option, even if it's an event. — Tharzax · 2
Counterattack

How does this card interact with Elusive -monster keyword?

  1. The monster attack is considered "effect" and the whole attack is canceled (so it never even started) and elusive doesn't trigger.

OR

  1. The cancel part of the card only targets the effects of the attack. So the attack is considered started. There are no effects but Elusive triggers.
Mordjinn · 1
https://arkhamdb.com/rules#Elusive says the attack needs to resolve for the effects of elusive to trigger. Counterattack cancels the attack, preventing it from resolving. — AlderSign · 480