I'm making a Hank Samson deck for FHV campaign and I was looking for an alternative for "Look what I found!", because his clue gathering skills are just that bad. 1 intellect is very rough. I found Gravedigger's Shovel and I think its not bad at all in my current situation.
A lot of other options I found are just very awkward on this character. For example, you want Peter Sylvestre, so you don't want to run Spectral Raven. You can't even effectively use Newspaper or any other clue gathering tool. I could run Flashlight or Old Keyring, but outside of 1 or 2 shroud locations, you are actually useless even with that due to 1 intellect. I also want to be exactly where my seeker is at all times, so I can tank for them. Thus, moving to a low shroud location isn't always feasible. I really I didn't like that.
Most importantly, FHV introduces some new fun combos that synergize with this. My deck is already doing the Pitchfork and Pushed to the Limit combo, so it made me seriously consider this card. I actually think this is a good flexible pick. I'm sure anyone who has played a dedicated fighter, knows the pain of having turns where you just do nothing.
If you are lacking enemies and need something else to do, you can just discard this from play for a clue, or use Pushed to the Limit to do the same thing. It's not the best, but the option is there, and its testless! It is a lot better than just gaining resources or drawing cards on dead turns. I do not think Hank has any problems fighting, so being able to turn your extra fighting cards into "gain 1 clue, testless" seems very appealing.
This is a card I'm likely replacing rather quickly when I upgrades, but it seems completely fine early in a campaign. I also can seriously consider the upgraded Gravedigger's Shovel for 2 clues!! I could be wrong as I haven't played FHV yet. I'll see after I do a few levels with it. I figure its more fun to use cards I don't normally use anyway.