I admit I take my time with cards from the new expansions (I also admit everything after the Edge of the Earth counts a "new expansion" for me), so again, a disclaimer: I have not played that card yet, so take what I say with a grain of salt. On that note:
This *clap* card *clap* is *clap* bonkers.
Let's analyse it together, maybe I'm missing something, maybe it's 6:30 or maybe, just maybe, I am simply that dumb.
Comparing it to our good friend Grotesque Statue:
- resource cost: identical
- one is an item, one is a spell, both have synergies, neither is strictly better (although in there's more of the latter)
- one takes a hand slot, one takes an arcane slot. One could argue arcane slots are more contested in , but nowadays we have multiple ways to handle that.
And this is where I begin my rant. So far, three of my points make those cards pretty much equal, so where exactly is the problem?
Grotesque Statue lets you "roll with advantage" on ANY test. Eyes of the Dreamer only does that for investigating. That is a substantial difference, making the statue usable with the cards that care about bless/curse/symbol tokens. The problem is that Eyes of the Dreamer is BOTH OF THEM. It both provides the "advantage" and has a payoff for using it (getting an additional clue). It has a whopping NINE charges compared to Grotesque Statue's measly three, it lets you use up to three of them in a single action and is a perfectly fine Sixth Sense once you're out of charges.
Let's not forget that if you're not interested in gambling, you can just take those 9 charges and use them as 100% guaranteed successful investigations (since you're pulling 2 tokens, only one of them can be an auto-fail, so just get your high enough to beat the greatest modifier in the bag).
AND IT IS THE STATUE THAT COSTS 2 EXP.