Hunter's Instinct

This is a very strong card if you’re playing a character with recursion and/or short supply. You can load your deck with a toolkit of events, then as soon as you are engaged with an enemy, you can pick an event out of your discard that is perfect for the current board state. Need cards? Glory. Need resources? Bounty. Need clues? Evidence. One-two punch & “get over here” -and many others - also excellent with this.

If you play Will Yorick, you even get to recur your Hunting instincts. If you add Logan (or play Zoe Samras) you get additional resources when you engage to pay for the event you just picked up.

Will+ short supply= particularly good with this, as its not overly difficult to get a toolkit out to do the following: you are engaged, get a resource + an event free..then when you kill the monster and play at least 2 of the following (and sometimes all)…glory (draw 2) + ,bounty (gain resources) + evidence (gain a clue) + play an asset from your discard. Depending on circumstances, that could be as little as 1 action, but is still an excellent return on two or even 3.

AndyN · 42
Empire of the Dead

DO NOT String Along or commit Daring to an evasion attempt against this enemy: you are looking at the risk of taking 4 Damage and Horror if you fail! You may not even live long enough to regret it, for that matter...

Mask of Silenus

I'm surprised there aren't any reviews for this card yet.

This is basically [Grotesque Statue 2] for one less XP, while taking up a slot with much less competition. That alone already makes it a very attractive upgrade.

Everything that made Grotesque Statue excellent applies here as well: it protects you from autofails, nasty symbol effects, and lets you push through critical tests when it matters most. On top of that, Mask of Silenus doesn't discard itself when it runs out of offerings, meaning it can be recharged with other cards instead of having to be replayed.

If your deck can support replenishing its offerings, this is an incredibly efficient source of consistency.

Mopkiddo · 11
Gatling Gun

How to epically fail with this card:

  • Target an elite enemy at a connecting location with Marksmanship. Since there are no enemies at your location, the test difficulty is 0.
  • Emboldened by this display of tactical genius, unleash a glorious hail of 6 bullets for a whopping 7 damage.
  • Then remember that Gatling Gun changes the damage assignment, forcing it to be distributed among enemies at your location... where there are none.
  • Quietly contemplate your life choices.
Ramun · 1519
[Sad trombone] — Pinchers · 145
Commit Long Shot and be done with that Whoopie next door! — AlderSign · 474
The Raven Quill

I was looking for a reliable way to ready Duke every turn without discarding any card and finally got it! Attaching The Raven Quill to Shrivelling or Rite of Seeking and then upgrade 'Interwoven Ink' enables you to investigate or fight 3 times in a turn with a base status of 4 for all the three actions (which is enough for a generalist in an easy/medium campaign). However it seems like a high investment since it would take all the five precious slots for non- cards Pete has. Any tips for how can I make it in a less expensive way?

Dimerson · 14
Y — Tharzax · 2
At first it should be mentioned, that this combo only works with the new card collector, whichs allow you to take a level 0-3 relic for 5 extra cards. So you should probably look for more draw and search effects for your deck. Also the new spell suites should work better since they depend not so strong on spending charges. — Tharzax · 2