Relentless

I have only played this card in ONE deck. and that deck was shotgun Harrigan where it performed pretty well actually.

I was all in on shotgun, which late in the campaign included a custom modification, custom ammunition and an enchant weapon.

So I was frequently dolling out 5-8 damage on basically any attack, making relentless actually kinda good as every enemy slain was being massively overkilled, I once discarded relentless for about 20-something resources.....

In most other decks this card is bad. Most decks are not built around over-killing enemies becuase well.... Overkilling usually means you spent more effort than it was worth to kill something, in which case getting compensated 1 resource per damage is not a great rate.

Would love it if they made an XP version of this card though.

countjondi · 23
Telescopic Sight

When you couldn't shoot enemies in your face with this card(before the taboo) this card had absoloutely 0 homes as a card. If you're a guardian character that's running two-armed guns AND are willing to spend xp on an upgrade for one, you're probably your group's main damage dealer so not being able to fight things in your face was a death sentance for this card.

Now it is instead a hyper-niche card that has a few decks that maybe want it.

I played it in a campaign where I played Mark Harrigan. I hadn't really gone all in on the OG shotgun before so I decided to REALLY go all in on it in forgotten age with Custom Modification from scarlet keys, Custom Ammunition, Enchant weapon, the works. and down the line since this card had got the taboo I went for this card in the mix as well.

I would not call Telescopic sight a good card, but I will grant you that it is the type of card you feel like a super-genius when you make it work because when it does it's thing it's kind of a flex

I used it on a serpent of Yoth that was engaged with another investigator at a connecting location and did an attack that did a total of 7 damage (shotgun+custom modification+Custom ammunition) reduced by 1 to still overkill it enough to put a damage on relentless.

So overall this card is cool, but only actually useful in about 0.0002% of decks.

countjondi · 23
Confiscation

Michael, somewhere in the middle of R'lyeh, facing a 16 tentacles cosmic horror eating reality with his Thompson, after passing through a alien city, fighting abominations along the way, fighting strong winds, and complicated mechanisms, when suddenly:

Cops: "This guy just right there!"

Michael: "CAN YOU SEE I'M BUSY?? HAVE YOU SEE THIS THING?"

Cops" Do you have a permit for this machine gun?"

Michael: "Wait... What? How did you even got here??"

Cops: "So you don't have a permit?"

Michael: "CAN YOU HELP? HUMANITY WILL BE DESTROY"

Cops: "Not our jurisdiction, please give me the guns, don't resist"

Michael: "you have to be kidding me..."

I don't like this weakness at all, make play the whole game in not a fun way just to wait for this weakness to show up, having a crappy gun at hand, instead of playing the big guns and the ammo supplies. It's very annoying. They did it better with Chapter 2 Tommy Muldoon that can lose resources instead.

Sombreval · 3
Stubborn Detective sends his regards. — AlderSign · 478
Bounty

I still remember when I saw the card Clean Them Out, and thought it would become the new staple for Guardians, equivalent to Burning the Midnight Oil. Then I found out what basic Fight actions are, and why they aren't good for most Guardians. Guardians ended up with Stand Together 0 instead, which was only really a good card when sharing with a team mate, otherwise it was trading a card and an action for 2 resources.

Hopefully I haven't made the same mistake with this card as I made back then, because this really looks like Crack the Case but for Guardians. This card should become the staple Guardian economy card which they have always wanted and needed.

RamonNZ · 3
Stand Together (0) is worse than you suggest if you don’t have a teammate at your location. It’s literally unplayable. But this card is a decent resource generator. It’s not quite Crack the Case but it’s better than Clean Them Out for sure. — Eudaimonea · 9
Lie in Wait

If you squint, this is 2 resources for a Fast attack at +1 to hit for +1 damage. That's a pretty fair rate. There are a decent number of asterisks on that, though; it's not going to be useful against most stationary boss-type enemies, for instance.

One particularly good use is to clip Hunter enemies that are catching up to you, as this can potentially defeat them after they Hunt into your location but before they hit you.

When it isn't useful, it's still got excellent icons.

Note that this doesn't generally work against Aloof enemies; use the Rope Trap for that.

CitizenFry01 · 230