It's a bit of a niche interaction, but due to "Fast. Play during any window", this can be used to dodge enemies (generally hunter enemies) under specific circumstances.
The steps for the enemy phase are (as a rough overview):
- Resolve the hunter keyword on enemies.
- player window.
- Resolve all attacks against the next player in player order (starting with the lead investigator).
- If any player has yet to resolve attacks, go to step 2, otherwise step 5.
- player window.
- End of enemy phase.
This means, if you're before another player in player order (you probably want to be lead if you have Taunt (3)). You resolve hunter keywords, moving enemies onto another player at your location (this can also work if, for some reason, other players already have enemies on them). Resolve all attacks against you, then, in the window before resolving attacks against the next player(s), you play Taunt and take all the enemies on to yourself. At this point, those enemies cannot attack you (since you've already resolved attacks against yourself) and are cleared from the other player's threat areas before they can attack those players.
Again, this is a niche interaction, but possibly something worth knowing. The biggest take away is probably that there is only a single window for enemies to attack your investigator, and there is a window between each of those attack windows where shenanigans can happen.