Double Down

Too pricey for most decks but decent in big money decks. At 2 exp, it compares pretty unfavorably to something like Savant which only costs 1 exp, usually gives 2-4 wild but for no resource cost and both cover similar classes. But if you start spending 2 or 3 resources you basically get an auto success which compares similarly to Justify the Means which is 3 exp and also had a downside but is an auto success.

fates · 55
Primed for Action

Emergency Cache(0) grants +1 tempo- 3R at the price of 1 card & 1 action- whereas Primed For Action gives potentially +2 tempo: spend 1 card + 1 action, gain a discount of 2 resources + 2 actions.

But its dependencies make it near unplayable. You need 2 other cards (the gun and upgrade) ready to go, and Guardians can't afford to stall playing their weapon.

Stick To The Plan, however, can guarantee you have Primed and Custom Modifications (the only non-fast Upgrade that can be SttP'd) from the start. Now you're only relying on luck for 1 card, the weapon itself.

So:

  • if you've earned 6XP to get SttP,
  • and you wanted to play Custom Mods,
  • and you don't take Leather Grip on Custom Mods,
  • and you feel really confident you'll mulligan into a gun on your draw,
  • and you can wait until turn 2 to play that gun,
  • and you didn't have anything else you wanted to use those two slots on SttP for,
  • and all of the above feels better than just paying 2xp for Emergency Cache(2)...

...then Primed For Action is a great way to gain 1 tempo over ECache!

HanoverFist · 773
You can not play Primed and Custom Mod in the same round from SttP, because SttP exhausts to play one event. — Susumu · 385
Apocalyptic Presage

So, does the reaction symbol mean we can choose if it goes into the victory display or we do the hollow effect? Also could you use Bury Them Deep or "Let God sort them out..." to get both the hollow and the victory effect?

Dr_Nifario · 1
Yes, yes, and yes. — AlderSign · 452
Let God sort them out doesnt add enemies to the victory display just itself. — Spamamdorf · 5
Yeah, it says so on the card, I just assumed Dr_Nifario read it. — AlderSign · 452
Still, the answer is "Yes, yes and no." — Susumu · 385
Rather "Yes, yes, and if I'm nitpicking no." — AlderSign · 452
I would say, you are nitpicking here, "to get both the hollow and the victory effect" clearly meant both effects from "Apocalyptic Presage". But enough arguing from my side here. — Susumu · 385
Survival Technique

Incredibly niche use, but Parallel Jenny Barnes and her ability to take out-of-class talents allows her to tuck one of these into her deck to solve Searching For Izzie testless and instantly, then toss the Survival Technique out on a useful check later or get cash back out of her investigator ability. Great option for those who might want to use the Advanced version of Jenny's Twin .45's but are wary about the more difficult weakness possibly being too much to clear in some scenarios.

(First time commenting and I botched it as an unintended reply with the wrong formatting, whoops. Second time's the charm.)

Ashsflames · 1
Would you care to elaborate on solving searching for Izzie testlessly and instantly? If you mean that you can return searching for Izzie to your hand then yes you can but then it's revelation triggers and it just reattaches to the location farthest from you? Unless I'm missing something? — NarkasisBroon · 13
I doubt, that this is a possible solution for the search. According to the rules this is a weakness with an encounter card trait. So it is treated like one and after being drawn don't belong to any player. So technically you don't own it as long it is on the board. — Tharzax · 1
Nah, you still own it: https://arkhamdb.com/rules#Ownership_and_Control But it would just trigger again after being added to your hand, as has been noted. — AlderSign · 452