Ascetic

Ascetic is also useful for inviting new players to join mid-campaign, like to replace someone that is suddenly busy and will not available to play for short or long period of time. Instead of fearing miserable time dropping into high stats enemy and high shroud locations and outright denying the invitation, they now immediately able to have fun with the XPs as if they have been with the team since the start. If a card allow more game time for more players I'd say it's a great card.

It is also fun for that invited player to create a deck within 10 XP (or 13 with In the Thick of It) and try out any combos they've been itching to test, but don't want to fully commit a full campaign run and climb from 0 XP then get stuck with that idea for too long.

Here's an another idea : If campaign kills a player, you can be strategic about the replacing investigator to come in with exactly what the team needs with this 10 XP, because you got to learn real interactions of your team members for about half a campaign now, while at the start of campaign, you all might have built your decks separately in vacuum. For example :

5argon · 11082
This review requires you to have enough friends to make sense, though. — AlderSign · 373
Jacqueline Fine

Tremendously annoying that Jacqueline breaks the convention of 'Ignoring' tokens being when you draw in a batch, and 'Cancelling' being when you return them to the bag and draw a new one, which I'm pretty sure is universal except for Jacqueline herself. Mostly because that makes Breath of the Sleeper and Eyes of the Dreamer not work with her ability. Seems unlikely that it's intentional, considering the gap between them, and it's something I'll probably houserule just to work, but it's something to consider.

SSW · 216
I don't think it actually matters in the case of those two cards, because you can just choose to cancel tokens that don't match the one you're resolving and ignore the one that does. — Thatwasademo · 58
oh I guess that does stop you from possibly getting the bonus after spending 0 charges — Thatwasademo · 58
Gift of Nodens

Note: Stella Clark's Neither Rain nor Snow is a survivor skill card! Arcane is a noncompetitive slot for her, so any Stella deck with even halfway good XP can absolutely justify a copy of Gift of Nodens.

Stella also likes to run Take Heart, which is another fantastic combo here.

Paxie · 3
Burden of Destiny

Fun fact: Burden of Destiny combos with Hunter's Armor's Hexdrinker customization: "After 1 or more damage or horror is assigned to Hunter's Armor from a treachery effect, you may exhaust it to draw 1 card." The Armor is conveniently missing the typical "non-weakness" language, and Burden of Destiny also doesn't require you to take direct damage or horror; you can soak it elsewhere. Turning those 3-4 Burden of Destiny in my deck into card draw? Don't mind if I do. :) I might actually be happy to see them now! Between drawing the BoD's and taking damage/horror from mythos, I feel like I can get my money's worth out of the Hunter's Armor, especially with those Durable and Hallowed upgrades making 7 draws theoretically possible...

Nice - good find! — HungryColquhoun · 9204
Alton O'Connell

This should go crazy with Ashcan Pete. Use Matchbox to reduce shroud to 0 and double dip on free clues by readying Alton.

This comment is at least 200 characters long. No really, it is. I promise. For real.

mooseghost · 2
How do you get the pass by 3? — MrGoldbee · 1480
you don't. you just use 0 evidence on shroud 0 — Adny · 1
Not particularly hard to get the occasional pass by three in any character, even lacking exact modulation. That said, Pete can pretty easily run Artistic Inspiration, too. — SSW · 216