
I have a question regarding this card, and other similar "uses". I know that guns can have more ammo than what they come in play with, but can you add a inspiration to this card even if it already has one?
I have a question regarding this card, and other similar "uses". I know that guns can have more ammo than what they come in play with, but can you add a inspiration to this card even if it already has one?
Does this break Silas or is it required to solve the whole text of this cards leaving no room to Silas's ability? I mean, he doesn't need more broken tech, Unrelenting is such a badly designed card (in a powerful way).
Even if this doesn't work the way I mentioned before, the card is bananas in Silas. Doubling on your Brute Force and Resourceful copies just by playing skills and fueling your discard pile is incredibly powerful. It's the wet dream for Survivor players.
Trying to make a new deck list for « Skids » O'Toole around the Ornate Bow, I have realised that this card can be used to pay the reload action.
I am not found of Skids because I think there is almost always an other investigator that can do the same ... but Ornate bow is tempting for him because he has both a good agility and the possibility to use the Venturer to recharge the bow. But a few time during a game, Hand-Eye Coordination could give you a third ammo to have a 3rd shot without taking an attack of opportunity to reload.
Can someone explain to me why cryptograpgic cipher doesn't provoke aoo's?
It is a lightning bolt. So no activate cost. But the investigate is bold. That means investigate action.
Lightning bold is not the same as fast. If it would be fast. investigate. Ok then, but It's not.
Actually, a really insane weapon for fighter survivors who desperately needed another back-up 1-handed weapon alongside Meat Cleaver.
Keep in mind that this weapon like its brothers Nautical Charts and Anchor Chain only require you to discard a card when you succeed the test. That damage being conditional actually helps a lot with Hand Hook as it allows you to still keep cards in your hand if you fail and reduce the damage you deal to your allies just to 1 if you miss while they're engaged with an enemy.
Furthermore, discarding things is actually often really good for Survivors especially with things like Profane Idol and Improvised Weapon. Pretty much everyone you can think of who wants more survivor weapons appreciates it even if it exhausts which is not ideal for a weapon. I've ran this card in a couple of decks and it never disappointed even with it limiting me to one effective attack. Again, it's not a dedicated weapon as its best used as a back-up weapon or if you can combo off the discard.
Rita Young - Often is looking for 2 damage to combo with her 1 damage from evading and likes having a back-up for Meat Cleaver even if she has Peter Sylvestre in play.
Silas Marsh - Same deal as Rita in that he wants an off-hand weapon for safety while he gets his Sea Change Harpoon back into play. Plus, Silas often draws a lot so the discard is not as impactful.
Wilson Richards - It's a lvl-0 one-handed weapon-tool!
Stella Clark - Good card to pair with her .18 Derringer until she can get Chainsaws.
William Yorick - Since the discard happens before Yorick defeats the enemy if the card you discard is an asset you can then play it from his discard, especially nice for something like Profane Idol.
George Barnaby - Obviously works with his ability and although he only has 3 fight, he often will be committing cards to help pass the test so he can reliably handle an enemy here and there unlike many seekers.