Read the Signs

How is there no review for this card?!

Absolute banger with the right setup.

The new line "If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn." changes friggin EVERYTHING.

Play it in blurse, play it with Olive, play it as Sister Mary or Jacqueline Fine, and consistently grab 2 clues per turn. Bonus points if the Signs say "TCU" - the haunter becomes the haunted!

Heck, the upgrade also boomerangs back if you fail, letting you say "um, okay, I'll just try again next round".

The only caveat: It costs you 2 resources every time, which can get expensive, so you better put on your Robes of Endless Night, which conveniently also only triggers once per round. Alternatively, checking out Prophetic could be worth it, although personally I don't like these kind of cards.

I battle-tested this in the last two Hemlock Vale scenarios and had a blast :)

Side Note: The same goes for Spectral Razor and Ethereal Form, but I think Read the Signs is the most viable overall. However, if you deck-build around symbols I'd probably run them too.

AlderSign · 226
Why did you include "Ethereal Form" at the end, but not "Spectral Razor"? I think, these upgrades are really strong in a curse-deck with the Rod, which can almost asure, you retrieve them. The biggest ding for the suite is, that they are borderline useless for parallel Agnes, who is curently the best user of Spell events. But when she uses her ability, the level 0 versions are just as good for her. She actually preferes shuffeling them into her deck to avoid seeing "Dark Memory" twice in a game. I guess, Sefina might currently be the best user, if you build her less of a rogue (except for economy and curses), more of a Rod-user, as she is the second best event user with access. But that's not to say, they are coasters for other mystics. They are indeed very good options for anybody, who can make them trigger with a decent chance. — Susumu · 351
I knew I missed something :) I actually prefer them in Sister Mary, since she comes with symbols automatically and has increased chances of success due to the bless tokens. Curses can always backfire. Especially Kohaku could wing it with Paradoxical Covenant, though. — AlderSign · 226
Sister Mary + Olive sure sounds a good way to use these. Personally, I used them in Kohaku, but as late luxury upgrades. The resource cost of 2 was, why it was no priority upgrade for me. But it did work as intended. Did not have any Covenant, but with taboo, two ritual candles (and the Rod in the "Occult Reliquary" slot) the modifier of curses became zero, of blesses +4, so there was no way, that curses were anywere bad. — Susumu · 351
Sounds awesome :) — AlderSign · 226
"Throw the Book at Them!"

One of thing to note in particular is that this action can be performed on an Elite enemy. The majority of the time you're going to get +2 or +3 to Fist, so it's probably best to have this card in the deck of an investigator w/3+ Fist. I'd consider 1 resource for 1 Damage & Auto-Evade a boss to be a pretty decent bang for your buck. Or inversely, 1 Damage & an action from the book of your choosing. Pretty solid for a Level 0 card in my opinion.

Stir the Pot

This card is designed for Alessandra Zorzi and her Parley tricks, but also works well in other high-intellect Rogues/investigators who can take it as a crowd control card a la Storm of Spirits or Dynamite Blast in multiplayer. Most enemies will end up making this a 1-2 intellect test which even without Fine Clothes trivializing the test, shouldn't be too hard to pass with a great return on damage output. Bonus points for being able to take out pesky Aloof enemies and the optional Move effect on +2 succeed is just icing on the cake. (Plus who doesn't love the idea of making Nightgaunts fight amongst themselves?)

c-hung · 7
The Stygian Eye

I think the cards design isn't good.

When you have so many chaos tokens in the chaos bag that you can afford playing The Stygian Eye, you are very likely to draw more than one of them.

So what do you get: The first curse you draw on each test is a +1 instead and you draw another token to resolve. There are way more efficient ways to do that.

I agree, although you effectively get +6 instead of +3 if you use it during skill tests that add another skill, like Lockpicks. — AlderSign · 226
I think if you build your group for curses, you should build their decks to synergize with curses and at least include blasphemous and false covenamt — PowLee · 20
(sorry I wasn't done and accidentally hit post but cannot delete my comment): there are essentially two philosophy of curse builds however. (1) amass curses and then use curse synergy cards. (2) use curses as costs to reap benefits. There is a big difference in those two types of decks. Because (1) wants to keep curses in the bag. (2) wants to get them out. Seeker leans more into (1), Rogue more into (2). So Seeker naturally wants to keep them where Rogue would want to get rid of them. This is also reflected by their respective covenants. A problem I have with (2) decks is that I get to a point where I fill the bag more quickly than I get the tokens out. You get them out naturally by taking a lot of tests. The problem with Stygian Eye is that it's a card that would work better for a (2) deck but was printed in Seeker. So it doesn't seem to naturally fit into any deck. You might want to play it in a Seeker partnering up with a (2) deck because it encourages you to take a lot of tests and would help you to clear out the bag for curses. However, I also think the effect isn't worth the cost of 3 XP. I think it's a very niche and underpowered card. Maybe it would see more play if it was Rogue Level 2(?) — PowLee · 20
Abyssal Rot

If Lola (or anyone in her party) draws Stubborn Detective as a weakness, she needs to get upgraded Rod ASAP and cast this on him. Of all the cards that can disable Detective's attacks so she can safely blank her restriction, this is the best:

  • Handcuffs requires passing a test, plus an extra action for the base version.
  • Existential Riddle needs a big hand or lots of money, plus Aloof isn't good as you will lose the Detective when you move. If you engage him, he will still attack you.
  • Fend Off isn't a bad option though he attacks you first. Also if another gator drew the Detective as a weakness, either that gator needs to be able to take this card or Lola needs to be with that gator at all times until the Detective is drawn.

With Abyssal Rot and upgraded Rod of Carnamagos:

  • As long as you can draw a , you can disable the Detective without needing to pass a test. Even if you don't, you can try again next turn. Or just use Favor of the Moon.
  • so no Attack of Opportunity.
  • If another gator drew the Detective as a weakness, you don't need to be at their location for this to work.
  • "Cannot attack" is better than "Cannot ready" because game effects may mean the Detective can still attack you with the latter.
  • The Rod's other Rot effects can still be used on other enemies so you're not getting it just for the Detective.

Who knew that a Rotten Detective would be the key to unlocking Lola's final form?