
Defiance seems a low value card but it shows its strength in two independent conditions:
- Defiance is obviously useful when the issue of a chaos token may be dramatic. For instance if you’re playing The Miskatonic Museum and Harold Walsted is your one and only asset, you really don’t want to endure an effect (which would add a token for the remainder of the campaign). It is very situational, but you may encounter many of those specific situations during the campaign.
- In Easy mode, we can demonstrate (see below) that Defiance is equivalent to Unexpected Courage in most scenarios when you play to maximize the odd of success of skill tests so, if you play this way, you can safely put it in your deck instead of Unexpected Courage and benefit from its situational value when it appears. Or include both to have the best of both worlds!
Demonstration (for readably purpose, I ignore token):
Say you’re playing The Midnight Masks and you’re about to make a skill test with a skill value of 4 for a difficulty of 3. If you play Unexpected Courage, you will pass the test in all cases. If you play Defiance and choose , you will also pass the test in all cases. It’s the same for The Miskatonic Museum (if you have in Chaos bag OR there is an Hunting Horror at your location), Essex County Express (before agenda #3), Blood on the Altar and Carnevale of Horrors.
With The Devourer Below, Defiance is even better than Unexpected Courage as you need a skill value of 2 above difficulty before playing Defiance (then you play Defiance on and you pass the test in all cases), where you need a skill value of 3 above difficulty before playing Unexpected Courage (then you play Unexpected Courage and pass the test in all cases… if there isn't any Ancient One in play!). Curse of the Rougarou offers a similar analysis (unless you’re in Bayou location).
With Extracurricular Activity with , Defiance is better on all difficulties, as it’s really complicated to ensure success without it. Without , Defiance is equivalent to Unexpected Courage as soon as you have 10 cards in your discard pile.
With Undimensioned and Unseen, Defiance is slightly better, as Unexpected Courage can’t protect you from the additional effect.
On the contrary, Defiance is worse or slightly worse than Unexpected Courage for The Gathering and The House Always Wins (because of the positive effect of that you won’t want to cancel). Only 2 scenarios in a total of 13 published scenarios.
For Where Doom Awaits and Lost in Time and Space, it depends on the exact situation.
In conclusion, not a terrific card, but it can make sense including it in a deck, especially if you play in easy mode. You also may want to include it in hard or expert mode because the situational effect can become very strong.
Note that if you use player cards that take advantage of success margin as .41 Derringer, Unexpected Courage will be preferred.