The Secret Must Be Kept

I was playing Treads of Fate as Finn Edwards. I drew this with with two "You handle this one!" in hand. We had completed 5 acts. Threw as much as I could at it, and drew the Tentacle. What a terrible card.

This card really needs to be non-peril or max out at 3 Dmg/Horror. Truly feels poorly templated.

0/10 Newman.

Mcpunchababy · 34
You misread the card, it's per each completed act *deck*. There are only 3 of these, and once you've finished all 3 you've won the scenario. — cfmcdonald · 7
D'oh! I deserved that damage/horror. — Mcpunchababy · 34
I also misread it. Completed DECK not CARDS. — LEKO · 6
Enraptured

By my estimation, this is a very powerful card for any / deck. Spell charges are precious, and this allows you to replenish them safely (as opposed to Recharge) and almost assuredly. This translates to 2-3 damage (Shrivelling and its upgrades) or 2-3 clues (Rite of Seeking and its upgrades) per Enraptured when they are most desperately needed. Many investigators, such as Norman Withers, Carolyn Fern, and Agnes Baker rely on Shrivelling charges for defense and reliable damage output, and this card allows you to spend those charges more freely by extending the life of the targeted spell.

asgorka · 1
It seems like a hard card for Agnes to use due to the Intellect symbol. — Chobabot · 1
She doesn't need to be the one performing the test. In particular she could toss this into her seeker's check and still reap the rewards. — madhatter152 · 8
Can also toss this on a Flashlight investigation of a low-shroud location (your own Flashlight or someone else's) for a ~95% chance at the extra charge. — CaiusDrewart · 3183
I do think I prefer Recharge once enough extra XP comes in--I think a ~70% chance at 3 charges is superior to a 95% chance at 1 charge, even if Recharge costs an action. That's simply a lot more raw power from the card. Especially since you could, if necessary, help Recharge out with something like Premonition, Time Warp, or a Grotesque Statue card. (Now, obviously it isn't fair to Enraptured to compare it to an XP card; I agree that Enraptured is pretty good.) — CaiusDrewart · 3183
*a Grotesque Statue charge. — CaiusDrewart · 3183
The more cards are release, the more "value" each deck slot has. I'm not sure 1 charge for a spell justifies a whole card. — Django · 5148
That depends Django, for characters that depend wholly on charged spells the one extra charge can mean the difference between being able to garb 2 clues off of a major high-difficulty location, or not at all. Agnes and Akachi can definitely put this to use in combination with Flashlight — Tsuruki23 · 2568
Lola Santiago

I really believe Lola will become a contender for one of the strongest cards in the game. A guaranteed clue each turn is nuts. On top of that, it was confirmed that Flashlight can be used to lower shroud, and then in that window Lola can be triggered to make her ability 2 resources cheaper. Not that the cost is a huge challenge for someone like Jenny or Sefina, or even rogue in general now that we have 2xp versions of Hot Streak.

The +1 intellect and +1 agility are just gravy, and make you better at the things you want to be doing anyway, with the 2 intellect pips being the cherry on top. Fantastic.

gionazzo · 64
Yah, she looks terrific. — CaiusDrewart · 3183
Her stat boosts both help Lockpicks. Once the skeleton key (depths of youth, 5th mythos pack) is released her stat boost and abiltiy become even more useful/cheaper. At that point rogues can investigate any location and no need for lockpicks anymore. They can switch weapon to ornate bow. Use lucky cigarette case and backpack to search for the key. Too bad Wendy and Leo can't play her, as she costs 3 XP. — Django · 5148
Yeah, she'll definitely be super cool with the skeleton key, for sure. Not sure about the overall utility of the Ornate Bow, though. The action efficiency there is not very good. — CaiusDrewart · 3183
She also means that Finn no longer needs to fight the Seekers for Dr. Milan in a 3/4 player game. I think she's probably the first 6 points of XP for Finn, and maybe for many other Rogues too, depending on how vital Streetwise is to the build. — duke_loves_biscuits · 1278
So I took AHLCG collection on a world cruise last summer. We made stopovers in Italy, Japan, Norway, and Greenland. When I got back, I realized a few cards were now missing. Which led me to the question: Where in the world is Lola Santiago? — crymoricus · 252
Skeleton Key + Lola Santiago + Burglary - reduce shroud to 1, pay 1 to get 1 clue, Burlary do investigate action 5int vs 1 shroud with Finn and get 3 resources :) You can milk any location this way as you will get clues yourself, with lola and have actions for other stuff — Killyox · 3
Will to Survive

I really, really, really love this card. I was amazed by it from the first moment I saw it. But it's really sad that very few investigators can actually use it. The problem is its high cost and the fact that the only reliable Survivor weapon is Fire Axe. Most Survivors who can mainly use only Survivor cards will almost always use Fire Axe as their main weapon and that leaves no allowance for them to use this card, as a Fire Axe deck usually stays slim in recources. The only Survivors who can play efficiently without Fire Axe, thus be able to use Will to Survive, are Wendy Adams and William Yorick (there's Lola Hayes too, not a Survivor but she has access to it). I wish there was a more expensive version of this card XP-wise that cost less (5 XP for a 2-resource discount, let's say). If such a card existed, it would open up a lot of options for many Survivors and it would be a solid upgrade for any of them, as well as a great way to spend left-over XP. "Ashcan" Pete would go for Key of Ys less often and William Yorick would have more (in number) solid options to spend his XP on other than getting The Red-Gloved Man. But anyway, that is a different matter.

While Will to Survive is a great card by itself, where it really shines is when you combine it with cards that give you extra actions, and, thankfully, both Wendy Adams and William Yorick have access to cards that give them extra actions (via Leo De Luca and Quick Thinking for Wendy and Police Badge for Yorick). Now, there's Lola Hayes too, who also has access to all of these action-generating cards, along with Ace in the Hole, but apart from Leo De Luca it's kinda hard to use them in conjunction with Will to Survive because of her role mechanism. Combined with these cards, Will to Survive can be a beast, allowing you to deliver heavy loads of damage or pick up a significant amount of clues from a location in a single turn, as long as you have set it up. Guidance and Shortcut deserve a mention here, as both of these cards, each in its own way, can help set-up those big turns when played by your teammates. Guidance will directly extend the turn of the investigator intending to go for that big boom, while Shortcut can save you from the trouble of having to move into the location of interest.

Another thing to note is that Lola Hayes will be able to use Will to Survive in conjunction with the upcoming Borrowed Time in order to save up to 3 actions for next turn to have up to 6 actions with Will to Survive!! Theoritically, she can already achieve a 6-action turn with Will to Survive using Ace in the Hole, but that card is generally harder for her to use due to her role mechanism, while Borrowed Time's effect will be generally easier for her to use, as its forced effect will take place regardless of her current role.

Anyway, Will to Survive is an awsome card, somewhat expensive even for a Wendy rolling in cash from Rogue resource-generating cards sometimes and it's always worth the slot if you can support it. Also great card for recursion via Resourceful and Wendy's Amulet.

matt88 · 3210
Not sure I would like that card if it was cheaper in resources - it is OK when powerful effect is related with high cost, especially in red card pool (mentioned Fire Axe, Madame, Dark Horse) that cost seems to be well balanced in my opinion. About extra actions: Double or Nothing + Quick Thinking combo is worth mentioning. Lastly, I like your ideas about Ms Hayes - it is useful to perform a kind of sweet and powerful grand finale with Lupara + Double or Nothing. — KptMarchewa · 1
I didn't mention Double or Nothing because I feel that it's kinda hard to pull off a combo that involves using Double or Nothing while using Will to Survive, due to Will's high resource cost. You would have to spend more resources and/or play more cards from your hand in order to achieve that, which I feel is kinda hard when you already used 4 resources and a card from your hand. — matt88 · 3210
Another note about Lola, she could have 2 Borrowed time in play and store 6 more actions from ace — Django · 5148
@Django How does Lola get around the Exceptional restriction to do that? — Death by Chocolate · 1488
Seems I missed exceptional keyword, ignore my comment. — Django · 5148
I think Ashcan Pete is another perfect fit for this card. He has Dog so a fire-axe+Dark horse combo isnt a must on him. — Tsuruki23 · 2568
Custom Ammunition

Finally, another blessed card for Father Mateo. Unfortunately he’ll never use it because he doesn’t have access to firearms, so it seems the only reason they have the “blessed” tag on this is for flavor. Just upsets me that all blessed cards are either worthless to father Mateo or already in his class. Just my thoughts on the card though.

LilSmac · 8
"Attach to a firearm asset controlled by an investigator at your location." While it may not be super practical unless you're playing as Mateo in a group of 3-4 with a guardian and a rogue who intend to use firearms, Mateo could take this and use it to buff their weapons. +2 damage during a boss fight as a Fast action is pretty good alone,but imagine it combined with a rogue's Double or Nothing while attacking with their Chicago Typewriter or Lupara. Then,on top of that, you're Mateo, and you have plenty of tools available to you to help make sure that test succeeds! — gionazzo · 64
Also for note; it's a supply card, which means Backpack will find it. Backpack: Recommended tool of the Guardian since 1921. — CecilAlucardX · 10
Yes, it's certainly true that Mateo isn't going to be playing this on any of his own assets in normal circumstances. But that's fine. In a multiplayer game, there is nothing wrong with taking cards that are entirely designed to help other investigators. It is no less efficient for Mateo to play this to boost a Guardian than it is for the Guardian to play this on her own weapon. In fact, there are advantages to this method: by splitting the cost for this build between two investigators, it will be easier to get this going faster. — CaiusDrewart · 3183
I like it in Mateo, but the problem for me is I've falled in love with Stick to the Plan - it's awesome! And if I'm playing Stick to the Plan, and (as a group) we decide to go with this, then I'm going to want to be the one that buys it so it can go in the super-suitcase. If only Mateo had his own plan to stick to... (maybe with Blessed cards). — duke_loves_biscuits · 1278
Honestly, the more I think about it, the more I think this card is a huge win. And (Mateo aside) you only need to ever buy one copy of it because you can just stick it right under Stick to the Plan. This card is great if played on a superweapon and great if played on a normal weapon. Huge win. — CaiusDrewart · 3183