Celaeno Fragments

15 Cards in hand is very unlikely unless I've missed something that gets you a huge hand size boost and even then you're unlikely to both fill the hand and want to hold them all.

10 is doable with the new size boosters (Looking at Harvey Walters) but a card in hand is one you aren't using

Quite a few Seekers routinely hold 5 cards for their Educational edification however. It's not fast or free but if you're playing with a big hand anyway you might want this over the Magnifying glass (it's a Tome)

EDIT: I missed Dream Enhancing Serum which could get you some very big hands -you're probably still better off just throwing the cards at checks most of the time.

Timlagor · 6
Dream Enhancing Serum, plus most of Harvey Walters’ deck honestly. Keeping 15 is not hard at all, and 5 gets you to Magnifying Glass level on its own. — StyxTBeuford · 13043
1$ for +1 will — MrGoldbee · 1484
I've played Carolyn and Roland and can confirm that Dream Enhancing Serum + Rook gets you cards quickly, especially if Rook triggers the serum. Astounding revelation for more secrets on rook also helps the combo going. — Django · 5148
Minh Thi Phan with Lab assistant + Dream-enhancing serum has easily 10-12 cards in hand. WIth the help of Blood ritual, Feed the mind, Studious, ... it's doable if you design your deck for this purpose. — AlexP · 268
And realistically this is great even at 10 cards. Similar to Camera except you can actually combo this with anything that cares about tomes. — StyxTBeuford · 13043
Even with 5 cards the +1 INT is better than mag class for INT tests that are not investigations (mostly scenario our encounter cards) — Django · 5148
Big Hand Mandy with Arcane Enlightment might like this tome, and she'd have plent of hands to hold it in.... — LivefromBenefitSt · 1083
I agree -- good at five, great at ten. For Parallel Daisy, even more so. She gets a will boost for each tome as well, regardless of cost or xp level. This makes the cheapo tomes like this one even more efficient. You're paying 1 resource for a hawk-eye that already has two resources on it (assuming you can hit the 5 card threshold) — Mordenlordgrandison · 462
Watcher's Grasp

Game designer Matt Newman has confirmed on Twitter that The Watcher’s Grasp effect includes causes the Spectral Watcher to exhaust: “Q: Does the Spectral Watcher exhaust after moving and attacking with Watcher's Grasp? If that's the case, it would not attack later in the enemy phase, right? A: Yep!”

from mobile.twitter.com

Fenchurch · 5
Sword Cane

A much, much cheaper alternative to Sign Magick. Not only does it cost one less resource, you also don't have to spend the resources and action playing the spell you just made room for. And because of its reaction ability and the fact that it doesn't provoke AoO, it's effectively fast if you only play it when you need its effect. This is a card that has so much convenience going on that, if this were a competitive game, it would be considered broken. We'll see how it plays out in practice, but it's very appealing for decks that can take it.

Who benefits most? Mystics like Akachi and Agnes, at 5 will, can use it to replace events that allowed them to fight or evade when their spell slots were full. Mystics whose will is closer to their other stats see less of a benefit, but still might like that third-slot versatility. For non-Mystics, who has the will to make it work? Parallel front Daisy with original back can pump her will to awesome proportions, but that fills her hand slots. Carolyn might actually be the non-Mystic who gets the most from it, as she has decent will and generally free hand slots. It allows her to evade cultists and pick off rats which she normally can't do herself, so it's pretty useful for her too.

Very compact card, performing a lot of functions. Interested to see this in action.

SGPrometheus · 841
Note that it isn't just 'pseudo-fast' if you play it the turn you need its effect, but it also doesn't exhaust, so you can use it twice during that first turn. It is also better than fast in the sense that its bonus stacks with Sleight of Hand and Dexter Drake's ability. — Death by Chocolate · 1488
You could take it in Ursula to help with her abysimal combat score, although "evade and run" is a better strategy for her 9 times out of 10. Maybe she could have Elli Horowitz hold this while Ursula was reloading her bow? — LivefromBenefitSt · 1083
Rite of Sanctification

Guardian economy in an uncontested slot? Because let's be real: nine out of ten times the investigator who needs the most help offering for their assets will be the guardian. In a Sister Mary deck this feels like an auto-include, since it only needs two tokens sealed to beat Emergency Cache, with the potential to far outstrip that in terms of resources generated. It remains to be seen if someone like Roland or Yorick will be provided enough tools to stuff the chaos bag with bless tokens and make this reliable.

It also remains to be seen if someone like Carolyn or... Skids, I guess? could make use of it as a support tool for the other members of the team. I can't really think of anyone else who could take it (besides Dunwich, and it's probably too niche unless they're going full bless) and not really need the economy; Diana can take it but she wants her arcane slots, and there isn't a seeker/guardian that I know of, or a minor guardian other than those above. Correct me if I'm wrong.

So the power here depends on whether I can load the bag with bless tokens while fighting, moving, and protecting my allies; if I can (or if I'm Mary) it's arguably better than emergency cache. If I can't, it's probably a miss.

Final note, it can't go under SttP, but that's a pretty minor hit. Excited to see it in action.

SGPrometheus · 841
I think your analysis is correct. I'd just add that we do have a Seeker/Guardian in Joe Diamond. If we get any Insight Blessed cards that would be a very interesting add to the Hunch deck. Aside from that, I have a feeling Father Mateo will be able to utilize the Blessed Tokens very well if all the cards related to them use the Blessed keyword — DavidRyanAndersson · 54
Would Tides of Fate be a cool combo with this? Because the [bless] tokens aren't in the chaos bag they couldn't be replaced with [curse] tokens right? — Vyr · 7
Vyr - Was thinking the same thing, especially for dealing with Sister Mary's weakness. Also looks like an effecient way to research the Cryptic Grimoire. — agentwestmer · 1
Joe Diamond! I knew I was forgetting someone. As you say, if there are insight cards that add bless tokens, this will be a natural fit. — SGPrometheus · 841
Carolyn loves it with Psalms. — MrGoldbee · 1484
Beyond the Veil

This seems to be a contentious card, but in my opinion the worst part about the card is that it simply isn't fun or interesting. Many of the card milling mechanics in Dunwich don't have significant counterplay and it's easy to draw this at 10 cards left in your deck and just eat shit. Every other strong encounter card has something you can do to mitigate its effects, like passing a skill check. This is just really boring and doesn't make me excited to play Arkham Horror.

There are a fair few ways to deal with it at this point tbf. Anything that targets revelation effects (ward of protection, test of will), anything that cancels damage (deny existence, devil's luck), anything that discards from play (Otherworld codex, alter fate) all just stop it cold. Stuff that manipulates the encounter deck (First Watch, Scroll of Secrets) can point it at a less vulnerable investigator or use the other milling effects to reset your deck. And in most of the scenarios where it appears there's room for at least one investigator to resign to dodge its trauma and you usually have enough warning to do that. You Handle This One will get rid of it if you have a friend who can deal with it/doesn't mind it/has a bigger deck. And all the other milling things are pretty irrelevant if you can stop Beyond the Veil itself. So while it's a big card, I don't think it's *that* hard to stop, almost any anti-encounter event will do the job, most encounter and most of the encounter decks that it appears in are built around it as the main threat. I don't think it's a wholly successful experiment, but it does give TDL a distinctive mechanical identity, and my experience is that dealing with it successfully does feel fun and satisfying. — bee123 · 31
One more satisfying way to deal with it mitigate it's badness — NarkasisBroon · 11
If you use first watch, you handle this one, etc. You can put it on a player who already has a copy in their threat area. In which case it just surges — NarkasisBroon · 11
Of course you can do something to mitigate the effect, especially now years after the Dunwich Legacy came out: You can cancel the damage, counter the encounter card, soak the damage, avoid drawing the encounter card, remove the card with Alter Fate, reshuffle your discard pile into the deck with Quantum Flux, increase your deck size with Versatile, draw fewer cards (or draw enough cards to reshuffle your deck before you draw Beyond the Veil). I just played the Dunwich Legacy with Marie and Joe. Marie had Deny Existence and Joe was running enough soak and Delay the inevitable to mitigate the high amount of damage this card deals. There are so many ways to deal with this card. Actually this makes me excited to play Arkham, because I would be very bored if the game was only about passing skill checks and did not include curveballs like this. However, I have to admit though that I did not understand the flavor of this card at first. But now I think it relates to the story: "Through the Gates of the Silver Key" where Randolph Carter loses his body after transcending time and space. The entity who grants this ability and curse to him is strongly implied to be Yog Sothoth so it makes sense in context of the campaign. — PowLee · 15
You can also run ‘I‘ll see you in hell‘ or ‘ghastly revelation‘ to lean into it killing you. Just use those on your own terms before the veil kills you. As a seeker, the ghastly revelation will just give you a mental trauma which (usually) isn’t a big deal. And you can use them to set your team up for the win — Pixcalcis · 1
There is almost no recourse in the core set or dunwich set, which were the cards available at the time, and are still the only cards available for those just getting into the game, playing in order. — eskimoform · 108
But there was also hardly enough card draw available in that old card pool to churn through your deck enough to be a playstyle. — Death by Chocolate · 1488
I have a question about this card. if at some point I have to draw more cards than I have left in the deck, is the deck considered to have been empty at some point and the effect is applied or do I draw what is left as cards, take an horror and reshuffle the deck, re-draw the missing cards from my new reshuffled deck and then the deck is not considered empty so the effect of beyond the veil is ignored? — TinchO · 1
@TinchO You reshuffle your deck because you are trying to draw from an empty deck. BtV triggers when your deck is empty. Nice try though. :-) — Time4Tiddy · 248