Obfuscation

This is an auto-include for Trish Scarborough. Use the enemy at your location to gain a 2nd clue, with this card picking up the AOO cost. This is particularly good for high evade enemies, where you will use Trish’s ability to evade/exhaust your enemy, then investigate to pick up remaining clue/s. The cost is low, has no action cost, and the asset slot is wide open for Rogue/Seekers. Yeah, it has Dexter on it, but Dexter can already play assets without action costs, and he wants more offensive/clue-getting spells in his slots.

brdanner · 5
I wouldnt say autoinclude, you can get by with Narrow Escape, Breaking and Entering, and Followed. Really nice for solo though where you’re more likely to investi-evade. — StyxTBeuford · 13049
Working a hunch is also good. — MrGoldbee · 1487
Yes absolutely, Hunch is a great solo Trish card — StyxTBeuford · 13049
There are very few cards in the game that are auto-include, and this definitely isn’t one of them. Trish’s high health and agility means that she can just eat a couple damage only AoOs in the game. That said, I do think this is rather good for Trish - especially in solo. — Death by Chocolate · 1489
I'm LOVING this in my Trish deck. It's fast, so no need to play it until an enemy is on you. Then you can suck up the clues and evade the enemy...or drag it around the board with you, grabbing more clues, before parking it at your Guardian who can just blow its head off without having to chase enemies all over the board. I end up using all the charges on both copies of Obfuscate in every scenario--what a great card. — Pinchers · 132
Ichtaca

She costs 4! 4!!! :D Pretty expensive , obviously. Ok lets be honest she is a great tank and great stat booster especially if you are Silas who likes to control board and kill stuff when he find his weapons. In fact he is great with this card's campaign since you dont want to kill enemies with vengence if possible. He can use her to greatest extend outside of her campaign she will allways give you +1 agilty since vengence is a unique mechanic but you will get +2 str anytime

Now you may be thinking "what if there isnt a victory point card in scernio" It is rare but that happens but good thing is when that happens most of the time enemies are easy, mostly cultists or some lowly ghouls. So she is helping you most at times that you need most But her abilty is not just her horror soak its just minor boost. Her stat boost is amazing as long as you use both agilty and str but If you dont... I guess it depends then. She becomes very "meh" if you dont use agilty too and you should never pick this if you dont use STR because you will miss most of her boost then(she cant heal horror without killing and vengence is only exists at 1 campaign) I think any rogues that can use weapons is very good with her still. She is still very expensive so watch your economy.

In short:She is an ally that says "I will help you to control board , either to kill or exhaust

Edit:After thinking for a while she is also an interesting choice for characters that cant access to str boost like seekers with strange solution. 1 of biggest problem with strange solution is 6 str without any skill boost tend to miss a lot so it might be a problem but Ichtaca is a good solution to that . Someting you might consider.

Makaramus · 9
Even Leo can evade in TFA with Ichtaca. My Leo has Cat Burgler, Ichtaca and the Crystallizer of Dreams (with Decoy and some single AGI events). She is definitely the priority in Threads of Fate. — The Lynx · 993
Yea I forgot to mention as Ichtaca is a great enabler for evasion aganist things you should not kill so if you are "I stab everything but dont step on snake" problem thn Ichtaca is interesting option. Also I will be adding an edit — Makaramus · 9
Ichtaca is certainly better than Alejandro, but they both pale in the light of Veda. — LivefromBenefitSt · 1084
I think Veda is great for survival deck but she is not as good for encounter deck — Makaramus · 9
pressed enter again* What I mean is outside of campaign Veda usually becomes a tank and encounter deck checker. I dont disagree with you ofcourse she is great even without exploration — Makaramus · 9
The Skeleton Key

Skeleton Key might be a strong "maybe" purchase for Rogues and off-Rogues in multiplayer, but I'm a little surprised no one has mentioned how excellent it is for Ursula Downs.

  • Seekers love this card to begin with, as it makes their job easier, so being able to include it in a deck is fantastic.
  • Dr. Elli Horowitz and the rest of the deck searching powers of the card pool mitigate the Exceptional restriction.
  • Ursula's action compression allows her to budget the needed for moving the key.
  • Her upgrade pool is pretty limited, so not too much competition beyond the big-ticket upgrades.
Maybe? Ursual really doesn't need it, though. It's pretty easy to get her Intellect (or Investigate at least) to 6 with a few static boosts, then she doesn't need to spend 4 XP, a card slot and some number of actions to investigate. There are some scenarios with stupid high shrouds or a lot of clues, and that might help the non clue-getters to do their part, but in most campaigns? — LivefromBenefitSt · 1084
I also disagree a bit about the usability of this for Ursula. It still requires 3-4p due to the number of actions to attach and detach. Ursula's action compression is best used get in and get out of a location quickly. Even in 3-4p it doesn't make much sense to use it on 1 clue/investigator location unless they are 4+ shroud. Ursula has a huge upgrade pool. I didn't start running out of stuff to upgrade in TFA until I have at 50+ XP. One of my favorite upgrades in Ursula that functions similar to Skeleton Key is Arcane Insight. It takes up an unused slot, is actionless, can be used by anyone at your location and it actually reduces the shroud to zero. I can't see many situations where I would choose Skeleton Key instead. — The Lynx · 993
As someone pointed out on mythos busters, it kindof antistacks with Ursula because you want to be moving to investigate a new location every turn, and you can't attach the skeleton key to a new location until after your free investigate opportunity — NarkasisBroon · 11
I see everyone's points! I'll concede that the key's usefulness is directly tied to player count and the number of high-shroud high-clue locations. It happened to come in clutch in the last couple scenarios of our Dunwich campaign, but Arcane Insight probably would have been better. — MiskatonicFrosh · 344
We've used skeleton key Ursula to absolutely crush PtC in 4p. She can dash in, drop the key when the shroud is high, and dash back out. Then anyone in the party can get clues, even our Tony. In isolation the combo might not work great but with the right group composition it's extremely powerful. — FarCryFromHuman · 1
Yeah, like it’s been said- 4p this card is amazing. — StyxTBeuford · 13049
I understand the value of Skeleton Key in 3-4 player campaigns, definitely. I'm about to play a 2 player campaign as Winifred. I'll be upgrading her to Ornate Bow to leverage her high Agility. Will Skeleton Key + Lola Santiago in 2-player provide enough value/clues? Or is it the Key really only good in 3-4 player games? — VanyelAshke · 181
I haven't played with it myself, but I think it could be decent for Wini in 2P, if you plan on running Lola. You don't have to use it on every location, just the ones with high Shroud; spending an action to place the key and then one resource to get a clue with Lola should be pretty decent aciton economy. A difficulty 1 test means you can easily over-succeed for the cigarette case, as well. It may depend on how well you know the scenario however; if you're going in blind you'll probably always want to grab the key back, but if you already know the scenario then you might know if you're better off just placing the key and leaving it there instead of spending another action to grab it. — Sethala · 5
Nothing Left to Lose

This card is extremely strong. It's not quite drawing thin bananas, but it is very powerful econ. You don't have to try very hard to get 3-4 cards and resources from this. I almost always buy one of these within the first two scenarios, it just makes the rest of my deck run so much more smoothly.

dubcity566 · 111
10 actions in one (at best) is pretty strong. It's got a great niche in dark horse decks too, especially if you haven't drawn dark horse yet or if you need to play out a few assets. — SGPrometheus · 841
My problem with it is that it feels like a 3XP Take Heart that removes itself from the game (a big deal in a class that recurs stuff so easily). I've not been terribly impressed with it. Maybe now it'll have a bit more use with Mariner's Compass as the investigating equivalent to Fire Axe, so you can more reliably be at low resources, but I often find my Survivors are well over 5 cards in hand even at level 0. I think for the same XP cost, it's a lot more appealing to take Drawing Thin. — StyxTBeuford · 13049
Add cornered for laughs. — MrGoldbee · 1487
Or add Cornered because it is very strong. — Death by Chocolate · 1489
Oh wow I’ve been playing this card hella wrong, I thought you were supposed to choose either option like drawing cards or gather resources didn’t realize you had to do both! — Elecyan · 1
Just want to shout out the artist here, — Quantallar · 8
Tommy Muldoon

I didn’t see much potential in Tommy Muldoon, playing him in duo. He wasn’t that great at crime solving and he wasn’t that great at fighting. Three player changed my mind. With some copies of Solemn Vow, Tommy has the capacity to shield teammates from ridiculous amounts of damage. Especially in the Innsmouth Conspiracy, where enemies do damage just by engaging you, he can protect in ways that Roland, Zoey or Nathaniel simply can’t.

When he absorbs hits, he gets cash, or bullets, which let him absorb even more damage. The other players furiously focus on clues. As they ignore problems, he triggers Tetsuo to restore items from the trash or let people search their decks and hit those effects. (A cop who causes a lot of destruction? Clearly the 1920s were different time.)

The thing that Tommy doesn’t do well, which is draw, is much easier to deal with now that scroll of secrets is a fast action. Teammates should also find ways to help Tommy get initial cash, so he doesn’t have to choose later on between soak and damage. With a pair of Reliable’s on Becky, he can let his gun do all the talking his badge won’t.

MrGoldbee · 1487
Tommy is definitely a good protector, although to be honest I think Yorick does it better. Yorick is a fiend for protecting the party when properly piloted — NarkasisBroon · 11
I would argue that Tommy has access to a lot of the best survivor tools with 0–2, and agency back up eventually makes him psychotically good. If you’re going to spam eucatastrophe and get all your cards back then Yorrick is super good. — MrGoldbee · 1487
When Tommy is really singing, watch out! He generates resources/bullets for Becky like nobody's business. And the comnstatntly reshuffling assets into your deck really helps with diluting your deck to prevent weaknesses from being drawn. He's maybe nbetter in 3= player counts, but he's no slouch. — LivefromBenefitSt · 1084