
I'm just sad that Marie can't take this and she is the only investigator right now where I would consider this right now. Three testless damage is pretty great though, many Solo/duo Seekers might like the upgrade.
I'm just sad that Marie can't take this and she is the only investigator right now where I would consider this right now. Three testless damage is pretty great though, many Solo/duo Seekers might like the upgrade.
2xSign Magick + 2xFamiliar Spirit + 2xThe Hierophant • V = 8 Arcane Slots.
To hold both Sign Magick and Dragon Pole, we just need a Bandolier(2).
To play two copies of The Hierophant • V, we simply need Anna Kaslow.
To play two copies of Familiar Spirit and Anna Kaslow, we merely need 2x Charisma.
We then need to fill our Arcane Slots to get the attack boost, but luckily The Hierophant • V allows us to fill the slots with a bunch of accessories as well as spells.
So if we spend about 12 XP, draw our deck in the right order and put down 17 assets, we have an insane weapon that will fight with a whopping +8 , deal as much damage as a .45 Automatic and never run out of ammo!
At this point Conglomeration of Spheres will be the only thing that can stop us.
I wasn't the one that came up with this, but consider for a moment two investigators who can take this, Ursula Downs and Trish Scarborough. They can also take Eldritch Sophist and Pendant of the Queen (which RFGs once it runs out of charges, according to the latest taboo). It's a pretty interesting one to use as a battery, because it still does its thing even while you're siphoning charges off of it. You could just keep it permanently at 3 charges to just get an extra action every turn on top of keeping your Pendant alive.
So, I don't have a ton to say yet, but I've always wanted to build a Lupara Scavenging deck, I've tried in Finn, a bit, but you need a lot of cards to reach a good level of efficiency, and his 5-card splash is a bit limiting. Bob can take both Lupara and Scavenging without it counting toward any card limit, and his ability both synergizes quite well with Scavenging (mitigating some of the disadvantage of not being able to run Scavenging (2)), and gives him a built-in way to get the Lupara into play without using a normal action (other investigators must find stuff like Joey "The Rat" Vigil or Sleight of Hand to do this). He can even dump it into his discard with Act of Desperation for an additional 2 damage (at +3 no less).
Like Finn, he could have some issues making making shots connect, but he does have access to a lot of the same means that Finn can use to pass tests. A few examples are Lucky!, Momentum, Well Connected, High Roller, Fight or Flight, Justify the Means, Sure Gamble. Of these, Finn can only choose a very limited sub-set of the Survivor cards if he wants to also have Scavenging, while Bob has to use limited slots for Well Connected, but it is a pretty good card for him (Plus, with RttCU, we get Well Connected (3), which is no longer taking up his 5 L0 Rogue cards).
I, for one, am excited about this!
I can hardly wait to start running this in Lola Hayes. It counts her permanents, like Shrewd Analysis and Adaptable! It double-counts multi-class cards like Enchanted Blade! She'll be able to get this thing up to 4+ wild icons easily! Wow!