Hiking Boots

Super cool card! Some will complain about the lack of introduction of a Foot Slot, but besides that, let's see how it compares to its most obvious competitor:

Differences with Tabooed Pathfinder:

Pros:

• 2 less XP per copy, so 4 less XP for 2 copies.

• 1 less Resource

• Offers 1 static .

• It can work if you are engaged with an enemy (if using Working a Hunch for example)

Cons:

• Cannot be tapped, someone needs to empty a location (could be another investigator)

• Can only bring you to a location with a clue or unrevealed.

I personally love this card, emptying locations as the main clue-getter is what you do, and any free move is one action that you can dedicate to investigating, therefore gaining tempo.


As good synergies, we can also add:

• Well... Pathfinder for a lot of free moves

• Gené Beauregard and Vantage Point to move clues around to make sure that you are not surrounded by empty location

• All the "As if" investigating shenanigans:

•• If you use cards like the Pocket Telescope, In the Know, Sixth Sense, Seeking Answers, or Luke Robinson, you could potentially move to the location connected to the target, allowing you to cover greater distances.This also works with Pathfinder as you can use the window during the test to move at the location of the test (see the Shortcut FAQ on ArkhamDB).


So, knowing that I love the theme, would I choose the Boots over Pathfinder?

• Yes if:

I have 2-3 Agility already and the boost gives me a chance to pass some agility tests

If I know that I have expensive cards to buy later and I don't have 6xp to spend in 2 Pathfinders

I plan on upgrading to Gené Beauregard at some point (not necessary but good).

I am sure that I will remember that I get a free move and I am not too distracted

• No if:

I have fear of heights

The space in my Deck is too hard to find

I already have too many Assets and I would never find the time to play this lesser priority one.

Valentin1331 · 66492
Thanks for this thoughtful review; I've been planning on playing it, but haven't had Seeker access in my last two campaigns. (I've been meaning to play Harvey soon, so maybe then, although it's thematically kind of silly.) — LivefromBenefitSt · 1049
Nice, well have fun with them! And I've added them to my Harvey Deck Guide, and they work really well. I have nothing against the old man enjoying a little stroll in nature :) — Valentin1331 · 66492
I just thought about Pocket telescope abuse. Of course I'm not the first one who came up with the idea. — Pawley · 26
@Pawley you can check the Amanda Deck that I created that abuses the Pocket Telescope! There is definitely a lot of fun to have there :) — Valentin1331 · 66492
HikingBoots and Gené Beauregard are an anti synergy, mostly because Gene often likes to leave locations when there is one clue left, so she can drag it along after her. — RichardPlunkett · 12
Scientific Theory

Like all the other lvl 3 composures, cool card. There are 3 reasons you should go for it even if your name is not Joe:

• The intellect passive boost, fast and slotless, always useful

• The resource sink to boost a hard investigation

• The horror soak if you cycle your deck often like Amanda, Harvey or Minh


Maybe a little comment for all the lvl 3 composures:

It is interesting that they are all "WOW" at a first glance before you realise that:

• 1 stat is useful and the other stat is usually the least important stat for that class: for , for , for , for , and anything that is not a Spell for .

This can also be a strength as it gives you a chance to pay your way in, in case you need to pass a Scenario Test of your weaker stat, yes even for that can now break some Locked Doors.

• Secondly, they are often geared to be discarded rapidly by only giving you 1 soak in your weakest point (Horror for , Health for and ).

Valentin1331 · 66492
Brand of Cthugha

This seems like a great combat spell for a lot of characters, mostly of the mystic-guardian typing.

Works well in...
-willpower focused Sister Mary.
-Diana Stanley before she gets her willpower up.
-secondary weapon/dragon pole/willpower focused Lily Chen
-works with Boxing Gloves and Nathaniel Cho.

It's slightly less good for straight mystics since it can't take as much advantage of Arcane Research and Down the Rabbit Hole (but no worse the Armageddon and Eye of Chaos which also only have 1 upgrade step). For this reason Norman Withers might be interested in this he has less Incentive to take arcane research.

Sefina Rousseau, Patrice Hathaway and to a lesser extent Daisy Walker and Carolyn Fern can use the lower level one for a bit of offense (since there is no level 2 attack spell aside from the awful Song of the Dead

Edit: someone pointed out this spell is somewhat similar to the M1918 BAR. This costs way less, does more total damage (by 1), spends no ammo on fail, is safer when attacking enemies engaged to other investigators, and doesn't use your hand slots.

To compensate, Brand doesn't synergize well with ammo stuff, has less potential accuracy (i.e. if you spend 4 ammo at once you can get +4 strength) and less damage per shot (can do 5 damage in a shot vs only 3 on brand).

I think both are good, but brand is slightly better in most combat decks. You have to build around the m1918 bar a bit more.

fates · 51
It was extremely effective in Norman during a 2 player Standard playthough of EotE. — LivefromBenefitSt · 1049
On the Hunt

I wrote on Reddit that this card is a new staple and ZeroGrim asked why. Many reasons are mentioned here already, but let me summarise:

  1. You get resources just when you need them (and cards if you have Glory), to buy Extra Ammunition, or replace an empty Gun, or finance a Team Effort or a Teleport (taking the spawned enemy with you, before Blasting them all). If it was 2xp without the resource gain, it'd be still worth it, but getting 3 resources for your favourite task? Shut up and take my XP!

  2. You avoid spending 2-3 turns yawning between 2 enemies because you're too good. Make your own little side story while your Seeker is doing the job. Especially true in 1-2 players.

  3. You do not draw a Frozen in Fear this turn or any other annoying Treachery Card.

  4. You can fish a Victory Point enemy when you decided to, and not when you already have 3 other enemies on you, or on the opposite helps you trigger "Let God sort them out...". You can also fish a Vengeance enemy if you like a challenge.

  5. Lets you choose a 5 shroud location before you trigger Grete Wagner, Scene of the Crime and Evidence!.

  6. Attaches to Stick to the Plan: Turn 1: Find your weapon with Prepared for the Worst, Play it with Ever Vigilant. Turn 2, during the first Mythos you play On the Hunt, kill a small enemy to replenish your resource pool and play Beat Cop (2). Congrats, you're fully set up.

  7. Ignores the Spawn requirement saving you potentially 2-3 move actions with these annoying Acolyte, Priest of Dagon and their friends.

  8. It makes you sound cool when you pretend to follow a Chicken that went a wee bit over the limit with steroids. Pretend at least that you're also helping, even if we all know that your is the one doing all the work.


On the Downside, because of course every drug comes with a hangover, the Icons are a bit useless (but tbh, who would commit such a good card??), and the 3xp makes it unavailable to William Yorick and a 2nd priority after your weapon upgrade.

Valentin1331 · 66492
Also it lets you spawn anouong enemies on you (cultists and master of the order as an example) — LordWolfen · 1
Something real quick, in point 6. you mention 2 events that I assume are your Stick to the Plan targets. STTP exhausts. You wouldn't be able to play Prepared for the Worst + Ever Vigilant in Turn 1 if both are on STTP. — synkout · 1
What about this card + Ambush? If the enemy spawned with this card is defeated by Ambush, I gain 3 resources? Thanks. — yuna1979 · 1
Daredevil

I desperately want to love this card. The Artwork, the Flavour text, the Name... It's all I want to be, and especially Wini.

But to be fair, it is terribly underpowered, especially compared to Practice Makes Perfect or Astronomical Atlas.

I would buy this card if it said: "If you succeed by 2-3 or more, add the skill to your hand."

But now, the way it is, it actually makes your Deck worse on many occasions. What if I want to succeed a test and I play Daredevil hoping for Anything You Can Do, Better, only to find out Quick Thinking and waste it? Or even worse for Wini, you pull your Opportunist (2) and it goes to the trash immediately.

What if I have only card to commit to an test and I want to draw another one to proc my and end up finding Anything You Can Do, Better...

It becomes even worse when you take Three Aces into consideration, these cards simply can't cohabit. Which is a shame because Winifred Habbamock Desperately needs an Auto-success for tests.

As is, unfortunately, this card is just a pretty wallpaper in my Binder, but damn I wish it was more... much more.

Valentin1331 · 66492
Practice Makes Perfect is what this card should have been. For a lvl 2 card, Daredevil should have added the card to your hand if you succeed, and for lvl 0 PMP should just commit it and that's it lol. But this card came out when Rogues were doing busted things with Double or Nothing and Three Aces etc. so i guess that is why this is underpowered. — Blood&gore · 415
The list of cards-worse-than-Practice-Makes-Perfect is nearly as long as the list of cards-in-Arkham-Horror-the-Card-Game. Daredevil in Wini is a cantrip Unexpected Courage, which is already decent, plus a random bonus effect. You're gambling (it's called Daredevil), but with cards still in your draw pile — with cards you don't have. It's like cheating, but legal. — Spritz · 68
Daredevil with Three Aces is a combo (albeit one best used outside of Wini). Run those cards with no other Rogue skills. You now have five aces in your deck. It's like cheating, but legal. — Spritz · 68
Yeah comparing it to PMP is a bit unfair because that card is taboo worthy. And like Spritz says, this is a cantrip in Wini which I'd say is never binder fodder. — Nenananas · 251