Adaptable

There are quite a few people that I have already heard giving this a sub-par rating, but I couldn't disagree more. I think that this card is an auto-include in any rogue deck that can pick up a level-1 upgrade such as "Skids" O'Toole, Wendy Adams or Jenny Barnes.

If you are going to swap out a single card (ever) this has already paid for itself. You can put off paying for it until you are going to want to swap things out, but honestly there should always be considerations of swaps in decks after you start playing it. No one's deck and design comes out perfect. Decks start out with certain themes and elements and should always find tweaks and personal preferences.

As we are playing, new packs come out all the time. With those new packs come other level-0 cards that you will most likely consider. And when you can swap them in for free with your current deck on the fly with those releases and become much easier to get those new shiny toys interacting with the cards you have been building around.

So far, it has already saved me 4 experience. Would all of those been done if they weren't for free; no (perhaps 1 or 2). It lets you be "adaptable" and improve yourself. Challenge your deck after every play through and every pack release. I think this is amazing. And paired with Charisma coming out in the new pack, I will likely use Adaptable again to build some additional allies themed into the deck after this purchase so that I can get a nice array of different characters for my Jenny Barnes deck and build on a nice new style of play. So, while others are seeing this as mediocre, I wanted to put my opinion out there. I think this card is amazing.

Bronze · 187
I could see a strong use for it in multiplayer, where a poopular unique asset belonging to one player gets dropped from their deck as time goes by. The rogue can then pick it up later on for free. — Calden · 2
Coudnt agree more.... An auto include if the deck building rules for an investigator will allow you to use it. Becomes even better if you play a campaign after the first run, if you know what you can expect this cards lets you make the neccecary minor tweaks to a deck at a great discount. — Heyenzzz · 7429
Agreed, much better in practise than theorycrafting would suggest. — The_Wall · 286
I think this card will shine later in a campaign. As you upgrade cards, you change your deck and some of the level 0 cards no longer pair as well with the higher xp cards as they did when you build the deck to begin with. Now you can make all the necessary changes for just 1 xp. — Lord Elros · 1
OP's description is spot on. If you're ever going to swap out a card EVER during a campaign that isn't a straight upgrade from one level item to another, this is pretty much a no-brainer include. — Trilkin · 3255
This looks useful for Lola honestly — SilverMagpie · 1
Can you instantly swap two cards right after you buy this ? Or do you have to wait until after the next game ? — Darkangel23 · 1
One really basic application is money cards. Stuff like Well Connected and Money Talks get better once you have high level rogue economy cards — Zinjanthropus · 229
there is only only bad thing about this card .. its not neutral — miraculix · 1
Acrid Miasma

Does the card's text mean that you activate HUNTER on all cards that have HUNTER

or does it mean that every enemy gets HUNTER for this one instance?

I'm not so sure because it says "on each enemy in play" (sounds like every enemy gets hunter) but also "resolve" which sounds as if only enemies that already HAVE hunter get triggered.

ForAiur · 3
The Grim Rule is not your friend! — The_Wall · 286
It resolves the hunter keyword _that is actually on_ enemies. It does not create new keywords. — FBones · 19390
there is no image of this card, any chance this can be updated? — Daboking · 1
Cover Up

Since the FAQ1.0, if Roland is eliminated (defeated or resigned), Cover Up inflict mental trauma normaly :

(v1.0) Rules Reference page 10, column 1, “Elimination” Add the following, as step 0 (i.e. before step 1): “0. For the purpose of resolving weakness cards, the game has ended for the eliminated investigator. Trigger any “when the game ends” abilities on each weakness the eliminated investigator owns that is in play. Then, remove those weaknesses from the game.”

MoiMagnus · 63
Cover Up
  • According to the recently released official FAQ, Cover Up now inflicts mental trauma if Roland is eliminated (Defeated / Resigns), which makes it significantly worst. It's now even more important to play around it early.
DadouXIII · 11508
At least others can help Roland investigate — bullettrang · 13
Locked Door

Can someone please fix the error in the description text. The icon is messed up for the first test.

It should say: Test [Combat Icon] (4) but says Test [Willpower Icon] (4) instead.

Right now it reads:

"Revelation - Attach to the location in play with the most clues, and without a Locked Door attached. The attached location cannot be investigated. : Test [Willpower Icon] (4) to break down the door or [Agility Icon] (4) to pick the lock. If you succeed, discard Locked Door. Dimitri Bielak Core Set #174. Locked Doors #1-2."

It should read:

"Revelation - Attach to the location in play with the most clues, and without a Locked Door attached. The attached location cannot be investigated. : Test [Combat Icon] (4) to break down the door or [Agility Icon] (4) to pick the lock. If you succeed, discard Locked Door. Dimitri Bielak Core Set #174. Locked Doors #1-2."

dcjoker · 13