
This is practically an auto-buy for Finn Edwards, who can manage five actions right out of the starting gate using his free evade and Quick Thinking, and potentially boost it to truly absurd extremes later on with upgraded .41 Derringer and Ace in the Hole - plus he's the only Rogue who can't get his hands on a Level-4 Hot Streak.
The "end your turn" effect is mostly academic, since you want this to be your last action anyway. It's sad that Pay Day is based on the number of actions you performed "this turn" instead of "this phase," because otherwise you could get 16 resources from playing Pay Day at the end of your turn, and 17 from playing a second one on another player's turn using Quick Thinking, for a total of 33 resources! (Exactly how you'd get 17 actions on one turn is left as a fairly silly exercise for the reader.) More interestingly, the "end your turn" effect suggests that other cards with a "for each action you performed this turn" effect may eventually turn up, and they wanted to nip game-breaking combos in the bud.
So Finn definitely wants it. Does anybody else? That's a tougher call. If you've built your Rogue with decent access to extra actions (mainly using the abovementioned cards), Pay Day is a decent replacement for Emergency Cache - you get better efficiency, but it has more playing restrictions. In that way, it's analogous to Uncage the Soul.
The main problem there is that the Rogue class has lots of ways to accumulate resources, and some of them are 0-level cards, like Lone Wolf, "Watch this!", and Decorated Skull, and Pay Day doesn't distinguish itself that well. It's not bad for most Rogues, but it's not amazing either. If you're running Ace in the Hole or the upcoming Borrowed Time, though, then of course that analysis goes right out the window.
Notably, Pay Day's ability to monetize on large action-counts might induce me to like Leo De Luca again. I don't think Pay Day alone is enough to tip the scales, but perhaps someday soon...