Jacob Morrison
Coast Guard Captain

Ativo. Ally

Ally. Blessed.

Cost: 3. XP: 3.

Sobrevivente
Health: 2. Sanity: 2.

Jacob Morrison does not ready during the upkeep phase.

When you would fail a skill test, exhaust Jacob Morrison: You get +2 skill value for that test.

After a token is revealed from the chaos bag during a skill test you are performing: Ready Jacob Morrison.

Tony Foti
Into the Maelstrom #309.
Jacob Morrison

FAQs

No faqs yet for this card.

Reviews

Duke tilts his head to the side.

Duke is worried.

Duke is confused.

Duke doesn’t understand why Ashcan is suddenly feeding all of Duke’s once-a-round doggie treats to this sailor-guy.

Is... is Duke not a Good Boy?

HanoverFist · 718
D: — SGPrometheus · 809
You monster — Cpt_nice · 77
And Miss Doyle's friends were already eating their share, too. — LivefromBenefitSt · 1051

Jacob Morrison is a good card if you are taking a lot of bless tech (like Keep Faith, Spirit of Humanity, & Favor of the Sun).

However, he does need to compete with other cards for deck space and there is one card in particular that is very similar to him: Granny Orne

Both cards are 3 XP.

Granny costs 1 more.

Granny gives a static +1 to 2 stats while Jacob has no stat boosts.

Granny gives a +1 to a failing test every round. Jacob gives a +2 after every time you draw a bless token but needs help generating those bless tokens.

Granny can soak more horror but less damage.

Conclusion: Granny is more versatile and can be powerful in a lot more decks. Jacob can be very good but needs a deck built to his strengths and even in the best of situations is only a little better than Granny.

david6680 · 63
+2 to change a failed test is much better than +1. Just think of a 2 shroud location where you can't fail if Jacob is ready (except the tentacle?). There might also other options to ready him outside of bless tokens like Pete's ability. — Tharzax · 1
No, Tharzax. The +2 from Jacob gets applied in conjunction with other modifiers, so you might still end up in failing a test. It's the same as with Lucky. (See the "Danny" example" in the RR for clarification.) I would say, though, that Jacob has an ability for any stat, not just willpower and intellect. If combat and agility are more relevant for your build, you will certainly prefere him. — Susumu · 366
I think the reason I so often prefer Granny is that the static +1 to Willpower is useful in every campaign and will sometimes prevent you from having to use the reaction to get a +1 so you can use it elsewhere. If you are building an enemy management character with bless tech, Jacob is better. In every other situation, I'd take Granny first. — david6680 · 63
Favor of the Sun does not only not work with Jacob, but even anti-synergizes with him... — AlderSign · 265

It's Multi Lucky!!

Routinely generating the bless tokens you need to fuel Jacob Morrison is a bit tricky in , but with team support just the random few you're likely to encounter will make it so that you get to use Jacob Morrison 4+ times in a scenario. So, take him if you have blessed friends, maybe if you're somehow using Blessed Blade.

In solo Jacob Morrison is perfectly playable even if you use just a couple copies of Keep Faith to fuel him. Assuming that you play just the one copy of Keep Faith, that's still most likely going to be 2-3 extra uses of the Lucky! effect on top of the one he comes into play with.

I do hopefully not, need to tell you, how good a Lucky! that you get to play 4+ times, is.

Tsuruki23 · 2523
+3 for Favor of the sun. — MrGoldbee · 1446
Nope, that would not ready him. — AlderSign · 265