
Quite fun in a Short Supply, Forced Learning Ashcan Deck... Hopefully you discard some Glimmers, Winging It's, etc... but if you don't, your deck size really isn't effected, but now you gain the 2 for one deck draw.
Quite fun in a Short Supply, Forced Learning Ashcan Deck... Hopefully you discard some Glimmers, Winging It's, etc... but if you don't, your deck size really isn't effected, but now you gain the 2 for one deck draw.
The wording of this card is interesting. Unlike for instance The Hierophant • V, you do not lose your "empty arcane slots" and replace them with hand slots, but get them in addition. This matters for at least two other cards, that have been spoiled, Eldritch Initiation, for which you can happily fill up all additional hand slots, without having to discard any cards. On the other hand, the only basic weakness, Ectoplasmic Horror also won't care, how many assets you carry in hand slots and will let you draw extra tokens, should you go for the Kali-build.
There have been been some particularly nasty investigator + basic weakness pairings in the past, and with the introduction of Charlie, a new one rises to the top of that list.
Stubborn Detective shuts down the front of your investigator card. For Charlie, this includes not just his ability ... but also his 3 additional ally slots. Drawing this weakness could lead to you losing up to 3 allies at once, along with their skill boosts, abilities, and soak. (and the resources and actions to put them into play). You can go from being completely secure, to being defenseless and 1/1/1/1 in the mythos phase.
For other investigators, the detective's effect is temporary e.g. Calvin can get his stats back by walking out. Unfortunately, as Charlie, your discarded allies don't come back. Another problem is that you don't have to be the one to draw Stubborn Detective; another player's Detective zaps you simply by being in the same location.
I think, once you see this guy show up on the table, you will need to make some adjustments to your deck to mitigate the carnage. Charisma shoots up in priority, obviously. If you have the correct classes, deck scrying (Scrying, Parallel Fates etc) can help, as can ally recursion (A Chance Encounter, Protecting the Anirniq). Maybe put in some non-Ally defense/soak, and skills as well. If another player has the Detective in their deck, you will be taking a great risk being at the same location, so you may wish to split up until the detective arrives and is dealt with.
This combination is on par with Lola Hayes' pre-Taboo weakness, in terms of how devastating it can be, and the amount of dread it makes you feel every time you draw a card. But at least it does make for great stories and memorable moments..?
This card is going to be a staple for doom decks going forward, unless they change something. Elle gives insane value, and for just 2xp. Even if you clear the doom from a card, as long as it is still attached to Elle, you can keep your +1. She plays well with Ghastly Possession and the new Ceremonial Sickle and Dowsing Rod. Together with Sin-Eater, doom will be much easier to manage for any mystic bold enough to play with it.
This is my favorite level 0 weapon in the game. But it's a combo card. With the right investigator and team, this is enough damage to last for some time, and you can spend your XP on other nonsense (more likely on other cards to make sure this one works). Since you're looking for positive or 0 tokens, you don't need to worry too much about increasing your number either. Is this build as good as set-it-and-go weapons like the .45 Thompson or the Cyclopean Hammer? Probably not. But it sure is FUN.
As other reviews have pointed out, this is really only viable on taboo with tokens, or maybe Jim who is all in on fishing for skulls. With enough tokens in the bag, you don't HAVE to guarantee drawing those tokens, it's okay to pull and try to get lucky every now and then, but you really need to play some other cards to help you draw that non-negative token, ideally more than once a turn on 3-4 player:
I really like Zoey Samaras for this build since she can take all of the above cards, and also Contraband to get a ridiculous number of ammo on the gun. With the -token build, she should also take Sacred Covenant and Blessing of Isis to keep the in the bag and turn some of them into her , to deal 4 damage with one shot. It's a chunk of deck space to try to make this work, so hopefully you can leave the generation to someone else on the team, but this is absolutely effective on higher player counts.