Carson Sinclair

Jacqueline Fine is probably one of Carson Sinclair's primary targets to try and butler (butling?) or at the very least, he will want to stick to her location as much as possible.

Why? Because her Elder Sign ability will activate far more often than any other investigator due to its unique ability to resolve even when cancelled or ignored which Jacquline will want to do 90% of the time. And regardless of whether she plays her Elder Sign or chooses to draw a card, Carson will still draw a card.

She's a fine lady who treats her servants very well.

Tao · 15
He's the butler. He buttles. — supertoasty · 39
Every day he's buttling. — mythosmeeple · 455
Excellent observation, and flavorful too! — Miskatonic_Community_College · 23
But who buttles the butler? — AlderSign · 309
Overpower

I can only imagine the 'Innate' trait was not on this card to specifically not allow it to go in a Silas deck, because the other similar upgrades over the neutral basics, of Guts, Manual Dexterity, and Perception are all innate. It annoys me more for the asymmetry that the other 3 are innate.

You're working from a misconception there. Perception isn't innate either, and all four keep their original trait when upgraded. The innate ones also add Developed, and the practiced ones add Expert. — TheNameWasTaken · 3
What TNWT says. Plus, there is not a single card, that has Innate AND Practiced as traits. They are treated as the opposite of each other. (Though there are a lot of cards, that are Blessed and Cursed, so it might be, that there will be one time a card, that carries both.) — Susumu · 371
Timeworn Brand

Unfortunately after several attempts I just can't justify this weapon in anyone's hands with the current card pool.

Anyone going for this is obviously setting out for the great task that is monster control.

Guardians or Mystics have access to Cyclopean Hammer which is just objectively better in every way.

Currently the only combat oriented rogue is Tony, and he has a much better pool of weapons to choose from (even a 1 exp switch blade is better than this in his hands due to the fast action, and has similar dps over three turns).

Seekers have their laser books.

Survivors have chainsaws. Yorrick has endless chainsaw recursion through act of desperation, and Silas is better off with his base sea change harpoon than this.

It has many problems that keep it from being viable.

1.) It's two damage. Most enemies have 3 HP, meaning this weapon doesn't actually offer that significant of action compression. You're still going to have to take two actions to deal with most enemies, assuming you pass both checks. You can augment this with vicious blow or plus damage cards, but you don't have to with any of the other options on this list.

2.) Very low might boost. Take someone with a might of 5 and they're testing at a 7. Considering you need to be at a +4 reliably on Expert to hit things, this will struggle to inflict damage on enemies with a fight of 3 or higher, which is most enemies in the game.

3.) It's saving grace is its one handed, but you don't need your other hand for anything else if you are monster hunting.

4.) Cost. 5 resources is extremely expensive and makes this one of the most expensive assets in the game. The other similarly costed assets do major damage.

5.) Its "big hit" is once per game and really only does two attacks at once.

One of the few cards that needs a retroactive buff. Dropping experience requirements to 3 and resource cost to 3 would probably more accurately reflect the power of this card, or removing the once per game restriction on the exhaust. Otherwise, there are just better cards now.

drjones87 · 193
I think it's still a good option for Joe, who has only his guardian splash for weapons and the seeker pool don't offer reliable options for a investigator who fight often. — Tharzax · 1
I agree with the power level, but I think that's totally fine for a neutral weapon. It's worse than in-class options, but that's the point. Even the new customisable is limited use, at least. — SSW · 213
I think you're underestimating the one-hand slot part of this card. Yes, at 3 or 4 player the main monster fighter has no reason to put a flashlight or something else in their other hand, but at lower player counts, this is a big deal. For other consistent 2-damage weapons with one hand slot your options are very limited. — dscarpac · 1146
Grizzled

Awesome for Patrice. Her signature weakness becomes trivial once you upgrade it to "always prepared"(still okay if you don't). The "monster" subtype trait is frequent enough for it not to be a dead draw. You can slam the extradimensional trait to have a juicy +5 on that particular test, or be content enough with +3 and put "humanoid" or "terror" on it to help your friends to deal with those pesky cultists/deep ones/frozen in fear.

mugu · 223
Correct me if I'm wrong, but Always Prepared wouldn't trigger with Patrice's weakness because that is not an encounter card. — celtics345 · 1
For purpose of Always Prepared, it counts; enemies and treacheries are encounter cards the second they leave the deck. Hidden treacheries are def still in play after that, not sure about hidden enemies. — Lailah · 1
Analysis

Analysis could cancel . Of course, there are many cards to avoid before reveal the chaos token in the game. There are very limited way after reveal, such as Eucatastrophe and Nightmare Bauble, whose faction is survivor and whose level is 3. Did you remember Butterfly Effect? With Butterfly Effect + Analysis, we can cancel only with 1xp combo. Now, canceling the after revealed is not exculsive for survivor!

Rule note: "when" has time priority compared with "after", so we can resolve the effect of Analysis even if we commit Analysis using Butterfly Effect. (my rule interpretation)

elkeinkrad · 499