Fire Axe

This card is curious to me. It seems to fit a similar slot as Physical Training or the other talent cards. By itself it does nothing but spending a box gives a bonus to a skill for a resource. The down side is it uses a 'hand' slot and only applies to combat. Spending all your resources for a plus one combat bonus is nice but risky.

Machete is obviously the best hand to hand combat weapon. But let's compare Fire Axe to others readily available to survivors (as of Dunwich).

Baseball Bat the other survivor card is powerful, cheap and gives a massive plus 2. Unfortunately it is subject to breakage with and uses 2 hands.

At the same cost Knife gives a simple plus 1 or can be thrown for plus 2 fist and damage! Cheap and easy for a disposal weapon which along with baseball bat synergies with Scavenging.

Kukri saves two skill checks required to do two damage over two actions. Its nice but perhaps gimmicky.

All the weapons have a downside however Baseball bat is obviously superior. If you have that hand planned for something else, say Agnes Baker with Ritual Candles it isn't a bad call. However i would possibly be more keen on knife with scavenging or kukri as Fire Axe does nothing on it own.

Pilgrim · 320
It's worth noting Agnes with Forbidden knowledge is in the best place to use Fire Axe. Spend all your resources, use forbidden knowledge using Agnes passive ability and attacking again. That's a potential 5 damage in two actions. — Pilgrim · 320
Am I right in thinking that if you take the action to initiate fight then spend say the ONLY 2 resources you have for +4 fight you would then also trigger +1 damage as at the point damage is calculated you have no resources? — Stebb · 2
Yeah @Stebb, that would deal 2 damage. If you attacked with no resources in the first place, it would also deal 2; the damage increase is contingent upon you not having resources, not you spending them. — SGPrometheus · 841
Sure Gamble

4 credits for 5 credits initial investment. But remember it also costs a click so it only puts you +3 over the regular click for a credit. Basically a must have in any runner deck though- for the sheer tempo build up it gives you; not much else compares.

Oh... wait a second...

gamblingworld · 107
My favorite review on this site — Cpt_nice · 80
I have to admit, I was a bit baffled and I couldn't make sense of your review at first. Then I realized... — dr31ns5mf · 1
I feel like I'm missing something... — mrjake1424 · 1
Another FFG card game called Netrunner has a card named Sure Gamble. https://netrunnerdb.com/en/card/01050 — Smashman · 1
Amazing review! Brilliant! — Quantallar · 8
Will to Survive

Combined with Leo De Luca, this card is even better. Or you can play Double or Nothing with it, if you can beat the increased difficutly.

Also don't forget, that you can reuse this card with Wendy's Amulet.

Django · 5148
I hadnt played much Survivor at all since the game was released but I was always see to get in on Ashcan, with me living alone with my dog (not as bad as it sounds believe me, the opposite was much much worse). I tried a few builds using ArkhamDB and it just didn't click. I seemed to run out of gas at vital moments. I swapped a few cards around and was getting closer to a decent feel to the deck I was playing. Then I put in Will To Survive, played it a couple of times during a scenario and can honestly say I felt good about it well into the next day at work. It felt like cheating. — FantasyMan · 14
Laboratory Assistant

If you have this card in play and play her again, do the reactions of both trigger because a card named " Laboraroty Assistant" entered play?

Edit: I have changed my mind about this card. If you got Charisma, she's pretty good, as you can have her in play with other allies (like Leo De Luca or Dr. Milan Christopher).

Depending if your deck/character (mostly jenny and rogue cards do this) is ressource focuced or not you may lose actions in playing her (she costs 4: draw her, gather 2 ressources, play card), but she's also a good damage/mythos defense (discard an asset or put X damage on your assets).

Django · 5148
Actually I've quite liked this card in Zoey or Roland decks as it A) let's them find their weapons faster B) provides them extra sanity and C) Their main allies (Guard Dog/Beat Cop) don't tend to last forever. — Orange Devil · 1
A wonderful ally in a Roland deck. — DadouXIII · 11508
This is a really weird analysis of this card. First up, you can easily go most (if not all) of a scenario without spending an action to draw or gain a resource, so the only action you should be considering is the one taken to play it. Even ignoring the hand-size increasing ability and the card draw, you also get a little horror/damage soak, which is nice as seeker too. — unitled · 2309
You're better off spending 4 actions to draw cards, than to play this one. Also all decks have better allies this this one (like the insecticist), so she's a dead card, if you can't play her. The rules about occupied slots are clear, in order to play a new asset, the old one has to leave. Also, if you really need her ability than your deck has too many dead (or circumstantial) cards. — Django · 5148
It doesn´t take 4 actions to play this card, does it? I see how you´re thinking, but as unitled said, that´s a weird analysis. It´s not a great card but in some decks she´s useful i think. To increase ones hand size might prove powerful in the future. Otherwise the designers could have left it with no upper limit, as in other LCG:s. — Vallandi · 1
It's just my personal opinion, but if you got more than 8 cards in your hand, you've got too many dead cards in your deck (like too expansive or situational). — Django · 5148
Bait and Switch

When playing alone, this card isn't very effective, as it costs an action and the enemy still need to be dealt with, later. However when playing with 2+ investigators, use this card to "push" enemies to the monster killer, so he doesn't need to move to it.

What's even better, push an enemy to another one and let your guardian Dynamite Blast them.

Django · 5148
The Dynamite Blast was exactly what I was thinking, though I do believe it has its uses in solo play. For example, suppose you have a monster in a central location like the Miskatonic Quad in Extracurricular Activites scenario. Pushing the creature out of the location is beneficial since you have to return to the location several times throughout the scenario. — FractalMind · 44
Like it in Casino Always Wins - nothing like feeding mobsters to the monsters. Well timed BAS can also throw enemies to lost cars in Essex County Express. Generally stacking non-hunter enemies in some unused location isn't bad. (Forgotten age seems promote evade aproach) . Unless next Agenda will state: "All enemies of given type gain hunter keyword " — theczarek · 2