
I've never been a huge fan of firearms, due to their limited ammo. Do I want a .45 Automatic, which costs 4 and I can use 4 times, or Machete/Fire Axe/Survival Knife, which are cheaper and I can use all day?
Worse - frustratingly, Rogues have better access to ammunition, albeit indirectly, though Sleight of Hand. That's just wrong.
However... Venturer changes that. An ally that reloads a firearm, and then provides a damage soak before shuffling off? Sounds good. Oh, and he's non-unique, so Leo Anderson can easily play him. For Leo, he's way better than Extra Ammunition - no XP, costs only 1 more, and gives that 2/2 soak.
In the Forgotten Age I picked up Shotgun after the first scenario. I'd neglected it for a long time, as that 2-ammo was a killer. Now, though, with a couple of Venturers, well, Leo isn't flush with ammo - but he does have enough.
He synergises well with Calling in Favors, too; Beat Cop is the same price, so make sure Leo hires some of those for the Jungle, too.
For other investigators, he'll take a bit more investment; you'll probably want Charisma, as I still reckon Beat Cop is still too good to pass up for most guardians (or possibly Art Student for Roland) - but if you're going down the Lightning Gun or Shotgun route, I think it would be worth it!
Firearms are interesting again...