Something Worth Fighting For

Anyone who doesn't see the use in this card has never played the 5-Sanity investigators on Hard or Expert. Part of playing Mark Harrigan on high difficulties is being able to survive losing four Sanity in the mid game. Allies are great, but plenty of Guardians are limited to guardian allies which will only go so far. Roland Banks is in a slightly better place with his selection of throwaway allies, but is still very interested in this card. Guardians are ultimately fragile and more liable to die off mid-scenario than most other characters. Despite being the class most hard up for resources, cards like this can go a long way toward winning a campaign.

LordHamshire · 861
Seems like an obvious choice for the just spoiled Tommy Muldoon. — StyxTBeuford · 13049
Archaic Glyphs

I think The Skeleton Key should definately part of the conversation. I played a duo game with Daisy Walker and Preston Fairmont. Preston moved the key around & Diasy and stripped the clues from every location with Deduction, this card, and Perception.

Calprinicus · 6337
This card is just silly, it should be banned. I once took 38 clues with it in a single test: rex murphy, higher education + 16 ressources, double or nothing from other person (milan + burglary to gather 4 ressources +1 clue) — Django · 5155
@Django This sounds gamebreaking but how on earth did you find a location with so many clues on it?? — matt88 · 3210
I'm assuming it was 38 theoretical clues? — Talex · 1
This guy's a lying dick. Don't listen to him. — PatrickCS88 · 1
Got those locations with "2 clues per investigator", in your... 19 investigator games..? xD — victor.keirion · 1
4P Blood on the Altar could get to 38 clues because of the final act, if on hard, with a large number of clues added from the scenario card. It's not likely in a single run but not unreasonable to have happened considering that a huge number of people play this game. It certainly doesn't qualify for this much vitriol from Patrick in any case. But I'm not surprised someone with a homophobic profile description is being unreasonably vitriolic :) — roi · 77
DoN is banned now, so — MrGoldbee · 1490
ROI will die — ReturnOnInvestments · 1
Ace in the Hole

It's good.

It's very hard to not justify +3 actions for 0 cost. The only thing I can really mention is that it's better to get this upgrade at the end of a core build rather then to start with, you really want some good cards in play to capitalize on so get those upgrades before Ace in the Hole.

For example:

I.E, dont spend your first 6 Xp on this thing, spend your first 10-14 XP on key mechanics, then cash in on that with Ace in the Hole.

Tsuruki23 · 2577
I’ve actually cooled on this card a lot. If Im playing multiplayer Id much rather save up 2 more XP and buy Gold Pocket Watch. Otherwise 6 XP should just be spent on several other cards to make your deck more consistently powerful. — StyxTBeuford · 13049
I agree that the Gold Pocket Watch is realy awesome in Multiplayer. I just want to mention, that Finn Edwards cant take the watch, but can get a lot done with Ace in the Hole. — Shinkatsukyu · 8
Ace in the Hole also combos with Pay Day, while I don't think Gold Pocket Watch would. — Zinjanthropus · 230
Also, Ace in the Hole doesn't seem to get removed from the game after using it, so you can theoretically cycle your deck and see it multiple times (though I don't know if that's likely with any Rogues other than Winifred). — Zinjanthropus · 230
Oh wait, All In is a thing, nvm, Rogues can totally cycle their decks. — Zinjanthropus · 230
In case anybody is wondering, this card is bonkers powerful in Winifred. You can probably see it like 3-4 times in a scenario, and it helps you make use of excess cards that would otherwise be discarded if you used All In earlier. — Zinjanthropus · 230
Bait and Switch

This thing rocks, holy moly what a recovery from the trash-bin that is the 0 xp version Bait and Switch.

The original effect was never bad, not really, it just has a far too niche purpose, evading and moving an enemy engaged with you is so and so useful in many scenarios.

The new line, evading a neighbor enemy, is terrific. This new effect is way stronger than the original, you might for example bamboozle a hunter and take its place and keep investigating, dislodge a troubled friend and create space for them to do their thing without having to run away immediately, get a previously evaded enemy off-of a location where it's in the way and dump it in a corner you just finished investigating.

Having this new and useful ability resurrects the old effects usefulness, having this card in your deck is no longer a liability.

.

That said, this is obviously not a card to blindly include in every high agility deck. The most interested character is Rita Young, she can add insult to injury and get free damage or movement with her ability. Next in line is Silas Marsh, but he has very tight deckbuilding so perhaps he's not the ideal choice.

It will be interesting to see if there will ever be character other then Rita Young (and arguably Silas Marsh) who likes this card, but right now, at least for her, it rocks.

Tsuruki23 · 2577
Old Hunting Rifle

It's pretty good, but not the best.

This gun looks good, with 3 damage and +3, then it looks bad, with that and effect.

Another thing that's easy to miss, this thing is -ridiculously- cheap for a 3-shot weapon with a large bonus and 3 damage. You can easily play this in an asset heavy deck full of 3 cost assets (of which there is a lot in ) or some out of faction options.

That much damage and bonus is great, also the great price, but isn't the gun just completely kneecapped by that effect? Not quite.

.

Old Hunting Rifle is a weapon the rewards a flexible playstyle combining and , ideally when the gun jams you evade and fix it, the missed shot can be recursed with cards like Oops! or Live and Learn so the gun does get good support from the faction. Will to Survive is nice but not always needed (although recommended if you intend to kill a boss). Edit: Eucatastrophe circumvents the autofails pretty beautifully.

The two stat reliance means that a classical combat specialist like William Yorick probably wont want one unless he's got all the support cards too (also Bandolier and Act of Desperation), characters like Silas Marsh and Rita Young however love them some Rifles.

One problem for 3 damage weapons is 4 health foes, in this instance it's good to have a high base and perhaps a Lucky! and/or skill cards handy to try and land a basic punch, Rita Young has a little advantage here thanks to her ability, which lets her simultaneously get distance to fix a broken rifle and damages the enemy.

"But random person on the internet," You might say, "dont Silas Marsh and Rita Young prefer Ornate Bow?!" Yes, the bow has more ammo in the end, and it might very well be more dependable, but the reliance on reloading seriously dampens what you can accomplish in a round, it's much easier to get the rifle to do 6 or 9 damage in a round. Rita in particular has no access to bonus actions outside Ace in the Hole and even that's just a one off, so despite her higher she actually might prefer the Old Hunting Rifle a bit. The big difference between the Rifle and Bow boils down to a lot of splitting hairs, the really fun thing is that you can take them both!

.

Old Hunting Rifle isn't the best weapon in the game, it's risky, but it is very destructive and extremely cheap.

Tsuruki23 · 2577
I think the risk still outweighs the benefits, especially with only 3 ammo and no empty hand for a secondary weapon. — Django · 5155
Hold on to a Eucatastrophe and this is sort of like a cheap almost Lightning Gun. Another reason to play Eu with Yorick. — StyxTBeuford · 13049
@StyxBeuford Eucatastrophe helps against the auto-fail, but not the skulls, since the skulls aren't tokens that reduce your skill value to 0 - they are tokens that trigger an ability on the card and THAT ability reduces your skill value to 0. — Death by Chocolate · 1489
@DeathbyChocolate a plain reading of the rules does seem to support your interpretation. do we have an official ruling on this? — 11zxcvb11 · 3
I guess, @DeathbyChocolate is wrong. Firstly, if it doesn't work with skulls, it also doesn't work with tentacles since the card specifically modifies both these tokens for some specific result. Second, the card explicitly says that jamming means "this attack automatically fails". Than we are checking the rules: "If a skill test automatically fails, the investigator's total skill value for that test is considered 0". With +3 Fight from the gun itself it's highly unlikely for you to have "0" fight when you initiate the test, so your skill value is reduced to 0 due to revealing test modifier (either skull or autofail). Eucatastrophe should work. — chrome · 62
It works with the autofail. The autofail reduces your skill value to 0 regardless. Then, in addition, you Jam. However, you set your skill value to 0, so you can cancel it with eucatastrophe, thus making it so an autofail was never revealed. If the skull takes you to 0, that also works, but if the skull takes you to 0 you probably shouldn't have been using this card. — Lailah · 1
I agree - it isn't the best weapon in the game but it is very good. I think I will run it with Silas as mentioned. It will be combo'd with Nightmare Bauble which cancels autofail tokens and the Black Cat which doesn't help the Rifle but that combo makes him immune to a lot of spooky symbols. And the deck will be full of limited use weapons (or the retrievable net and harpoon) and keys. — The Lynx · 993
Discovering that this is almost perfect for Parallel Pete, who lacks Chainsaw access, but has tools that mitigate most of OHR's downsides. His traps do most of his work but he needs something to deal with Elites, and this is the ticket. He's fine w 2H weapons (Baseball Bat is also good for him). He has access to several reload options via Cleaning Kit, Quick Reload, even One In The Chamber. His base 3STR loves the +3 fight. And outside of Elites, a jam is 80-90% less likely to be a disaster for him thanks to his always-starts-in-play Guitar. — HanoverFist · 748
To anyone and all: does the "Snipe" event cards work with this, essentially turning the revealed tokens with symbols including the tentacle to 0's? — Quantallar · 8