
How does this work together with cards that need multiple actions to activate like the new forbidden tomes?
Is the multiple actions needed as a part of the trigger or a part of the cost?
How does this work together with cards that need multiple actions to activate like the new forbidden tomes?
Is the multiple actions needed as a part of the trigger or a part of the cost?
An elite monster that can gain massive and readies itself is threatening. It’s why it’s the only monster in the module it’s in. (Bad news for guardians who like fighting a lot of people... hope your party has stubborn detectives, creatures from the crystallizer and the like to keep you busy.) but a few investigators make quick work of this beast…The first one Is Jaqueline, who can pull multiple tokens. Another is Trish, who can use a fast or ~ ability to get clues and evade the monster in 0 actions. That means the deadliest thing in this module is probably getting a infinite hallway in the main corridor, running through your deck and taking 10 damage. Make sure to Delay the Inevitable or Defy Reality.
Slotless reoccurring skill boosts are generally amazing, and this would be no exception ... if it weren't for the fact that Recall the Future is half the XP cost and only triggers when you need it. There are two upsides to this card vs Recall: the first is that Recall only covers one "out of range" token, while this is a normal skill boost, but I think half a Lucky! is still better than a Guts; the second is that after you use the two resources off of it you're left with an Arcane Studies (0), but to be honest I just haven't liked any of that cycle since the cardpool got big enough to not need filler cards.
4XP is a lot, but I like this suite of card designs. Recurring credits were a definite thing in Netrunner, and they are just as good here. Getting a +2 for an Investigation, or boosting almost any spell by +2 once a turn is pretty nice, and this will help with most of the Parlay tests that come up in scenarios. And, of course, if there is some ridiculously high test, you can always spend resources on it. It's gravy that it refills at the beginning of the Round, so it's available for Treachery defense.
I am not sold on this suite of 2XP upgrades to the Level-0 Neutrals, but, apparently, a lot of people love them. I can admit that Mystics are not exactly swimming in card draw, and a chance to get two cards for a fairly easy test on any of the "first upgrade utility spells" (Shrivelling (3), Azure Flame (3), Rite of Seeking (2), Wither (4), etc) would be helpful to most Mystics. Once you are testing 10, getting 2 up isn't that hard.
Edit: On review, Silas can take this and might very well like to to shore up his kind of shaky .