Logical Reasoning

I want to briefly sing the praises of this workhorse card. While it's more expensive sibling Logical Reasoning (4) never quite seems to live up to its 4 XP cost, the humble level-0 version is a must include in any Seeker deck where you are paired with a low investigator. You might find the 2 horror healing or 2 icons useful for yourself, but that ability to top up your friend's shaky Sanity or clear a Terror that is hamstringing them is invaluable, always assuming you can keep a clue on hand.

It obviously only works on Terrors in threat areas, which leaves out a lot of nasty cards, but the valid targets are well worth targeting.

Useful targets:

There are others, but they are Hidden, so, while you can use Logical Reasoning to clear them on yourself, you can't help partners. This card just keeps getting more useful as more Terrors get released. It would be nice to have a Blessed version to do something similar for Hexes and/or Curses, which also hang around and make you miserable.

First, while your Hidden cards ARE considered to be in your threat area, this still can’t discard them due to the special rules that Hidden cards ‘cannot be discarded from your hand by any means except those described on the card’. Also the Blessed card you describe does exist: it’s called Alter Fate. :) — Death by Chocolate · 1504
Oh, yes; I forget that. Wouldn't want us to discard a Law of 'Ygiroth without doing some janky discard, would you, Arkham? — LivefromBenefitSt · 1100
This is a pretty handy card to have in City of Archives for a variety of reasons. Especially for Ursula. — Zinjanthropus · 233
Crypt Chill

There's... not a review for Crypt Chill yet? Nani the f?

I suppose most experienced players understand how to play around this card, but I guess I want to explain how devastating it can be for newer players!

If you see the Chilling Cold encounter set get added to the scenario - never leave assets you want to live out on their own. My own personal horror story: I was playing "Skids" O'Toole the first time I played the Core Set. I spent my first whole first turn getting Leo De Luca onto the board and moving around. My first encounter card rip? Crypt Chill. Not in the same location as fellow investigators, 2 , and no icons to help means I lost my action economy that I paid 2 actions, 6 resources and a card for was gone right away and I never got any significant use out of it.

How to play around it is an easy two-step process! (besides having high starting )

1) Cover your important asset's 'assets' by having a sacrificial lamb. Losing Flashlight or a Physical Training lookalike isn't too backbreaking compared to dropping your important Allies like Leo De Luca or Peter Sylvestre.

2) Include icons in your decks! Even a Guts with a 2 character brings you to even - even just a single icon commitment from an allied investigator brings you over the threshold to pass. There's so many campaigns where having some extra will save your from encounter deck woes.

Anyway, hopefully this is helpful and not just me rambling. Don't lose your good stuff to this card!!

DanPyre · 62
Even the maligned Switchblade can be argued for in low will investigators just because of this card. 1 resource and fast makes for good fodder. — StyxTBeuford · 13073
Good call! — DanPyre · 62
One of my great pleasures was having to play The Tower Weakness, then losing it to a Crypt Chill. A+++, would play again... OK, no I wouldn't. — LivefromBenefitSt · 1100
Just this week my group had a great moment where Finn was out of ammo and was thrilled to draw Crypt Chill to discard his gun so he could scavenge it back! — Death by Chocolate · 1504
This can be a huge boon to Scavenging Minh with Strange Solution as long as you don't accidentally pass it — Zinjanthropus · 233
Quick Learner

Leo De Luca + Borrowed Time + Haste + Quick Learner + Quick Learner 5 actions with -2 difficulty for each turn.

  • 3 normal actions + 1 leo action + 3 click actions = 7 actions (gained)
  • first/second action + haste action for stacking clicks = 2 actions (spent)
  • 5 actions remain after third action

Wendy is suitable investigator for this. Her friend might have Borrowed Time and she can borrow that using "You owe me one!".

elkeinkrad · 515
And a mere 16 xp! — MrGoldbee · 1516
Quick Thinking works well here — StyxTBeuford · 13073
Wendy can't use Borrowed Time but it is interesting to think about using Quick Learner with Rogue action tech. — housh · 171
@housh Wendy can play it using “You owe me one!” — Death by Chocolate · 1504
Voice of Ra

Pros

  • similar/better (average) resources comparing with Emergency Cache: If at least 33% tokens are , , , , , this card is likely to give more resources
  • obviously good if you uses Jacqueline Fine , Olive McBride: this card may increase the average resources appro. 40% (average 3 -> 4.3)
  • this is spell card: Arcane Initiate can search this card. Heirloom of Hyperborea gives draw. Marie Lambeau can play by her free action. 3 play with Dayana Esperence...
  • this has icon, so this card can be committed in skill test. (Thanks to comment @Death by Chocolate)

Cons

Additional notes

  • Dark Prophecy: this card does not help to gain more resources (except Diana); the average resource increase about 1, which is same as cost of this card. However, this card helps to avoid gaining 1 resources.
  • Grotesque Statue: same as Dark Prophecy. about 0.5 more resources.
elkeinkrad · 515
Appreciate the stats! — StyxTBeuford · 13073
Also pro: it has a Will pip, so you can still get value from it when you don’t need resources (unlike Ecache). — Death by Chocolate · 1504
would have been interesting if they had decided to give this the gambit trait. Parallel Skids could take it. — Zinjanthropus · 233
Henry Wan

Bless & Curse tokens give Henry an actual niche now: big money Rogue in a heavy Curse/Bless party focused on taking no or few tests. Add 10+ extra tokens to the bag (and seal a couple specials), and Henry's acting career suddenly looks a lot more promising.

Specifically, running 2x Tempt Fate on everybody (along with whatever relevant class cards) ramps this up very quickly at no cost (other than increased bag variance). — NatesPromNight · 920
It combos pretty well with Lucky Dice assuming that you seal the auto fail and have a low percentage of spooky tokens — Zinjanthropus · 233
At this point, why not just Rite of Equilibrium with x=10? — AlderSign · 448