Mysterious Raven

Compare to Art Student: the Raven costs 1 less, but also costs a Horror to use, and the Student can soak a Damage and 2 Horror after finding a clue instead of 1 Horror instead of a clue.

Compare to Stray Cat: same cost, soaks 1 Damage instead of its Evade, but the Raven costs a Horror, too.

I'm not sure who likes this card. Agnes Baker can maximize it, but she has way better Allies to play....

Compared also to Art Student: you can prepay the action early as opposed to the Art Student who needs you to have the action available when you want the clue. Also, Mysterious Raven seems solid alongside The Boyfriendin a Yorick deck where you can recur the Raven and mostly ignore the horror. — Death by Chocolate · 1485
Yup, it being Survivor matters a lot more than you’d think. Resourceful or Scrounge can recur it, as can Yorick’s ability. Solo Yorick with a Keepsake can use this as an easy method of clue getting. — StyxTBeuford · 13028
Add Peter Sylvestre with Charisma to ignore the horror? — Django · 5108
Sure, both your comments are true, but since the Raven takes an ally slot, you'll be spending XP on Charisma. The Horro cost means your going through soak faster if you're relying on Yorick's recursion to get back both Keepsake and Raven, so that's, what, 3 actions, 2 Resources, and a kill for two clues, and the next two cost clues another 3 actions, 2 Resources, and 2 kills. Meanwhile, Yorick could pack Evidence! or Scene of the Crime for 4+ Shroud locations and Old Keyring or Flashlight give him a decent chance at 1-3 Shroud clues. There's also "Look What I Found!" as a back up, plus some of the Nathaniel Cho clue cards. Heck, Yorick can take Grete Wagner as an Ally, get three clues, a useful boost, and some Sanity soak for not much more than the cost of 3 Ravens. So, even in Solo, Yorick has better options. — LivefromBenefitSt · 1067
Scene of the Crime costs an action, and both it and LWIF cost 2 resources each. Raven is arguably more efficient in solo when you can't get two clues from most locations. You spend a total of 2 actions and 2 resources for 2 clues (you were going to play keepsake anyway, let's be honest), versus with SOTC it'll usually be 2 actions and 4 resources for the same number of clues since 2 clue locations in solo are rare. There's also no reason he can't include all of those in solo- clue getting options and the ability to fight well is enough to clear most scenarios. I'd also add that testless clue getting like Raven is super valuable in TCU. Finally, I don't see why you need Charisma for this. Yorick is fine letting his allies die and replaying them when necessary. If I want more damage, I'll recur Guard Dog. If I want more clues, I can recur Raven. And honestly, you were likely to buy Charisma with Yorick anyway, so that's not really a valid cost. — StyxTBeuford · 13028
Eh, you may be right. I don't think it's reasonable to ignore a necessary card because you were likely to use it anyway; you still need it for the set up, and if the Keepsake is taking Horror from clue-getting, it's not helping with Horror for the scenario. Charisma is necessary for the Raven/Peter suggestion from DeathbyCocolate (unless I misunderstood the reference) and Django. Anyway, you've convinced me that Raven may have a home in some decks and playstyles. — LivefromBenefitSt · 1067
It's definitely not necessary though- it doesn't matter if the first horror or two is on you, then the Keepsake, or vice versa- as long as you aren't taking more horror than you can afford you're fine. Keepsake works pretty much regardless of when you play it, because you either tank 2 horror now, or tank it later, and Yorick is flush with card draw to guarantee he sees it eventually. — StyxTBeuford · 13028
The 2 cards not mentioned so far in this thread are Calvin Wright, and A Chance Encounter. Early in a Campaign it seems like Calvin would welcome Edgar Allen here showing up from time to time to depress him. — HanoverFist · 739
Any solo Survivor with low Intellect (most of them...) wants it desperately. It made solo Survivor just so much easier! It has amazing synergy with Peter Sylvestre, you can obviously recur the raven with Resourceful, Scrounge for Supplies etc. Yeah, you need Charisma for that kind of shenanigans, but it makes life of a solo Survivor a lot easier. — rednar · 22
Agnes may dig it! — MrGoldbee · 1471
Stella Clark

When I first looked at Stella, I worried about being able to trigger her ability reliably with lower difficulty Chaos Bags. Then I fooled myself briefly thinking that her ability wasn't much help except as a bonus to the Survivor "win by losing" strategy (it feels really good to attack an enemy with .18 Derringer, miss, Use Oops! to hit another target reloading the pistol in the process, then shoot the original target with Stella's special action).

Now, while both of those are at least partly true, I'm beginning to see Stella's ability as "tempo protection." While a on a critical test will still ruin her day, Stella gets 3 successful actions in a turn far more often than other investigators. The versatility of that "failure insurance action" allows her to do anything, where most of the investigators with bonus actions (e.g. Ursula Downs, Finn Edwards) are constrained to one sort of action, and Stella is a lot more versatile.

Rabbit's foot + Draw Thin. Fail better! — MrGoldbee · 1471
Drawing Thin is insane! Forget Dark Horse, you're going to be rich! Add in Quick Learner x2 and the occasional Eucatastrophe and you will pass the big tests. Neither Rain nor Snow completely negates any treachery with a test, then has 3 wilds, because why not? — Taevus · 775
tempo protection is a really good way to describe it — Zinjanthropus · 229
Robes of Endless Night

Finally, a body asset, and a quite strong one at that!

First off, damage soak can always be appreciated by a faction that tends to be low on the health side, but for that alone it's fairly expensive. On that merit, it's hard not to compare to Trench Coat, which costs the same, but provides a bonus that most Mystics will find useless. There's also Leather Coat, which provides the same protection for free, and synergizes with recursion (if that's even something to consider in a deck).

But the true strength of this card is in its economy. After three rounds of playing spells--which is just what Mystics do--you break even, and from then on you're in the black. As long as you play this early and you're on a good curve, that's better than a 0 cost card.

How does this compare to the mainstay economy card Uncage the Soul? Well, the discount here is plainly inferior (on a per-card basis at least), but Uncage has a major downside: it's bad for playing events. Most Spell events are either fast (meaning they either can't be uncaged because they have a prereq, or you're trading an action), or are used to Fight/Evade which is bad to "play a card" over. The Robes, on the other hand, are a nice clean . Even the lesser discount can be good, as there are a handful of spells that are too cheap to waste an Uncage on. And, so long as they don't get discarded, the Robes can be used way more than twice!

I think Uncage is still better for most assets (and it's got that nice ), but running the Robes with it sounds like a great way to almost guarantee a strong economy for a faction that typically likes expensive decks.

Yeah, I really like both versions of these robes, especially for making cheap spell events free. In a super spell-heavy deck, two copies of this are very very good. — SGPrometheus · 821
Nice review! I very much enjoy the health boost + having at least 1 unique mystic body slot. The saved economy is indeed where it shines, but the one downside you have to consider is that it exhausts. It is best in a deck with both spell assets and events because if it's nothing but events, you're going to be playing many events at full price. Having some charges on the table will help equalize that. Great card to have though. — LaRoix · 1645
This combos with Shining Trapezohedron, right? Reducing the Willpower test by 1? — LivefromBenefitSt · 1067
That is correct! To get granular: the robes apply a modifier to the cost of the spell, which happens in step 1 of the initiation sequence. Then the trapezohedron would be used in step 2 when it's time to pay the cost. Good eye on that synergy! — MiskatonicFrosh · 344
I feel sad that I like the art but can't shake the feeling that it really belongs on a Dr. Strange card rather than in AH:TCG — LivefromBenefitSt · 1067
This was a very solid card in my Parallel Agnes playthrough. Besides the needed extra health for more blood magic, it's the perfect compliment Storm of Spirits to make it free which is a must have for Parallel Agnes. — PuppyBrat · 1
Leather Jacket

A bit of an odd card for Rogues. Fast is really nice, but most Rogues don’t struggle with health much due to having high health values and high agility. You might consider this for Sef if it weren’t for Robes of Endless Night, which gives her a really nice discount on spells. For off class Rogues, this doesn’t do much for anyone except Dexter. Leo is built to be tanky with lots of allies, and Wendy can take Leather Coat if she really needs the soak. Dex can at least use this to effectively make something else fast with his ability, and the soak is very nice for him. He might want Robes instead, or he might want both.

You could also play this alongside Lonnie for a decent horror and damage healing engine, though 6 resources and 2 cards for that seems like too much.

StyxTBeuford · 13028
Yeah, I'm not sure where this card fits, other than to fill the niche of giving every class their own body asset (except seekers...). The Lonnie combo is good, but if I'm a rogue I think I'd rather combo her with Trench Coat, which gives me a bonus I'd gladly pay one more resource and an action for. — MiskatonicFrosh · 344
Maybe its meant to be part of Wini's solution to Beyond the Veil. If you had this, Joey "the Rat" Vigil, and Delilah O'Rourke, you could soak 8 out of the 10 damage. — Zinjanthropus · 229
I bought this preconstituted deck in Italian and only one of the two leather jackets is written fast — Tony Morgan · 80
Regarding >Wendy can take Leather Coat<: sure, but 2 resources for an action seem like a fair trade. "Skids" has that as his special ability. Also it can stay in hand in case you don't need it, because you can install it safely engaged. Sue, survivors are normally not as rich as rogues, but I would give the Jacket a slight edge over the coat, if you can take both. — Susumu · 371
Unless of course, you go "Dark Horse", in which case, you don't want to keep 2 resources availble for emergency. — Susumu · 371
Nah I just straight up disagree with that assessment. 2 resources will almost always be more valuable than an action, and that’s a pretty big reason why OG Skids is not nearly as well liked as his parallel version. Leather Coat being 0 is particularly huge for recursion savings, as Survivors have the ability to replay things from their discard much more easily than other classes. Recursion at 0 resources is significantly stronger than recursion at 2 resources per opportunity. Saving an action is nice, and I wont discount the AoO dodging, but overall I find this considerably harder to include than Leather Coat. — StyxTBeuford · 13028
Ciao Tonio Morgana, fellow Italian. I personally disagree with the review of taking this over Robes of Endless night with Sefina: you take both because Sefina HP is so low you need every bit of soak you can get, and given she gets +3 to the normal 30 deck size and then 5 more cards base that do not count towards her deck size for a total of 38, putting two HP soak card help a lot. Sure you could get a second copy of Robes instead, but I think the fast makes +2 stamina on a character with 5 base very inviting — HeroesOfTomorrow · 55
Chainsaw

Chainsaw Take Heart Dreams of the Deep Fail (1) Oops! (4) Live and Learn Take Heart Dreams of the Deep Fail (5) Oops! (8) Live and Learn Resourceful Succeed (11, return first L&L) Live and Learn Resourceful Succeed (14, return second L&L) Live and Learn Succeed (17)

Each L&L is triggering at the same timing sequence of 'after the first failed test ends', but due to the rules for Nested sequences must wait until the previous L&L is fully resolved.

Thank you for coming to my TED Talk.

? — MrGoldbee · 1471
He's saying you can do 17 damage in a single action with the Chainsaw as Silas, assuming the stars align and you have exactly the right cards in your hand, which isn't likely, but it is funny. — SGPrometheus · 821
can't you only play live and learn in response to a failed test, though? — Zinjanthropus · 229
Yes; in this example, he fails the first two test. Oh, I guess it's two actions. — SGPrometheus · 821
I guess where I'm confused is the part where it's Live and Learn + Resourceful succeed followed by Live and Learn + Resourceful succeed. You can't play Live and Learn to redo a successful test. — Zinjanthropus · 229
Those are the live and learns from before going off. — SGPrometheus · 821
While the first two tests fail, ALL four Live and Learns are in the timing window ‘after’ that first failed test. Per the rules, if a triggering opportunity occurs and an ability is played, after that ability is resolved you are STILL in that same timing window. It is like why Nethaniel can defeat an enemy, trigger Boxing Gloves which draws Glory, then play Glory which draws Evidence, and then play evidence - after each ability finishes resolving, you are still at the ‘after an enemy is defeated’ window. Likewise, each Live and Learn is played when you return to that ‘after a failed test ends’ window. — Death by Chocolate · 1485
Interesting. The Nathaniel Cho example actually makes perfect sense to me, but in the case of Live and Learn, you're doing 2 skill tests between failing the first test and playing the third L&L. I will take your word for it, though. Sometimes the rules are unintuitive. — Zinjanthropus · 229
Not that I didn't already think Live and Learn was a really good card, but it makes it much better that you could theoretically trigger it a second (or third or fourth) time even after one of them succeeds. — Zinjanthropus · 229
@Zinjanthropus There’s nothing particularly sacred about skill tests here. ‘Making a skill test’ as part of playing live and learn is just a game effect - same as ‘drawing a card’ as part of Glory. It’s a more involved game effect, for sure, but nothing that makes the timing rules function differently here. — Death by Chocolate · 1485
You could also choose to gain 2 supply in this sequence and only lose 2 damage for a total of -1 supply used to deal 15 damage. — Mataza · 19