
I think Jacqueline is an enjoyably straightforward character. Her limited card selection isn't that bad since most of the spellcasting decks I make are very heavy on Mystic cards anyways, and having the 3 for her intellect is the best secondary statistic for a Mystic.
I ran a mathematical evaluation of her special ability (arbitrarily assuming the value of tokens in the bag was +1, +1, 0, 0, -1, -1, -2, -2, -2, -3, -3, -4, -4, -5, auto-fail), and how it compares to just having a flat skill bonus:
- If the check is beyond her skill level completely, obviously her power is useless and you would be better off with a real skill bonus.
- If the test is doable, but challenging, that is where her power really shines and becomes very useful. Her power never becomes as useful for succeeding as a flat +2 skill bonus, but it gets close (and it could be better if your goal is to avoid drawing a specific chaos token at all costs).
- When the test difficulty drops to the point where it would be quite easy without her power, with only a few tokens in the bag that can fail, her power starts to become less useful. If the only way you could fail normally is by drawing the tentacles token, her power is barely useful at all. There are likely to be token distributions which cause her power to actually increase the chance of failure, but that did not happen with my sample token bag (her power was still a slight net positive, the triple chance of drawing the auto-fail was fully compensated by the excellent probability of succeeding even if she does).
- When the test becomes even easier, her power then starts to become useful again. It is possible for Jacqueline to reach a point where she is so skilled that there is zero chance of failure, something which no fixed skill bonus can ever achieve.