I'm unconvinced this card is as bad as people are claiming.
The worst way this card could be bad is if you're firmly relying on the fight or evade to make checks at all, and it discards itself. That is a disaster and because it's a disaster this card should not be played in that position.
Where this card has room to be playable is horror soak with the benefit of some turns of turning decent checks into secure ones. At worst, it's the card for a fast resource to horror point. Something Worth Fighting For has the same resource conversion rate, better draw (3 horror for a draw), worse action cost (1/3rd per horror), though is admittedly lvl0. And you're going to have situations where you can simply replace it because you have the other copy in your hand and it doesn't cost an action.
This card would not be too good if it cost zero though (either XP or resources but not both), and would make it considerably more interesting on the deck building side. Honestly, I just think the restriction shouldn't be there. One sanity point on the one composure you can have in play isn't going to break the game without something truly degenerate, and if you're a tough guy, composure isn't the first thing you lose, it's the last thing you lose right before your last sanity point and if that's not thematically appropriate I don't know what is.