Wendy's Amulet

With the new erratum on Wendy’s amulet from FAQ v.1.9, do cards like Lure and Hiding Spot now go to the bottom of your deck instead of going to the discard pile? If not, then what events are discarded from play? I’m assuming you can still discard an event from hand to cancel a token and that card does go to discard because your hand is not considered in play.

You are absolutely correct, lure and hiding spot (and premonition if you are pulling nonsense) now go on the bottom of your deck instead of your discard pile — NarkasisBroon · 11
Before FAQ 1.9, 1 premonition would last forever, basically. — 1337duck · 1
The Fool • 0

How about Dark Horse deck? You could play 1-cost fast event card for free, such as Lucky!. You could play 2-cost asset with 1 resource from upkeep + Fool, or 3-cost asset with upkeep + Labranche + Fool. Similarly, you could play Will to Survive with upkeep + Fool + On Your Own, or 3-cost event, such as True Survivor, Waylay, with no cost.

One problem is that The Fool is 3-cost asset, which is hard to play Dark Horse deck in the middle of the game. Luckily, here is a solution; if you find Fool in your opening hand, you don't need to concern this. What you need to do is improving your drawing ability :) Of course, my drawing ability is too poor to find; my Fool always places among the bottom five cards.

elkeinkrad · 500
I feel like the 3-cost investment actually isn't that bad in a dark horse deck, since dark horse itself costs 3. Whichever you get first, you can just play, and paying this has the benefit of making Dark Horse cheaper. Seems solid to me. — SGPrometheus · 841
I tried this card in a Bob Jenkins deck, and found it lackluster. Yes, it's great if you have it in your opening hand. If not, you'll have to take a tempo hit (three resources!) to hopefully make a worthwhile return later on. Opportunity costs means that paying 3 resources, a card and a play action in round 3 isn't always going to be worth saving 10 resources during the entire length of the game. Also I think it's overpriced at 3 Xp. — olahren · 3553
Agree... on it's own, it's IDEALLY a net +1 R/turn... and that's only realized if you can play at least 1 card per turn. Not bad in a vacuum, but 3R 3XP? Tempo-wise, if it's not in your opening hand, it'll be 7 turns before it competes with a single Take Heart. That said, as OP suggests, it really feels built for the niche of lifting the operating bar of a Madame LeAxehorse deck from 2 to 3. — HanoverFist · 746
I just realized this card is almost the same as the card resourceful in the lotr card game. Niche but works great in a hobbit deck. This has me thinking a deck likely exists where this is a really good card as well…not sure what that looks like yet though. — spoonman2084 · 1
Divination

The most comparison for this card would be Rite of Seeking (2) or Clairvoyance (3). At first it seems like this card doesn't compare favourably to it, but there's a couple of advantages to using Divination. Let's compare:

Rite of Seeking (2)

  • Costs 4 resources
  • 6 clues total (2 at a time)
  • +2 to the test
  • Lose all remaining actions if you fail

Divination (1)

  • Costs 3 resources
  • 4 clues total (1 or 2 at a time)
  • +1 or to the test (can choose what to test)
  • Discard a card if you succeed by 0
  • Can be taken by the class
  • Does not lose a charge if you fail

Clairvoyance (3) is similar to Rite of Seeking but costs 1 more XP, has a different fail condition and does horror as opposed to losing actions. I personally think Clairvoyance is worse than Rite of Seeking, so I'll stick to comparing Divination to Rite of Seeking here.

The expanded access for and the ability to test could be useful for Trish Scarborough who typically wouldn't fill both her arcane slots and provides her another tool on top of her Lockpicks while keeping her other hand free for a handy Magnifying Glass. A traditional might take this with 2x Magnifying Glass or a tome if you're Daisy and get some action compression this way. Daisy in particular might like this card as it frees up her hands.

Perhaps the biggest boon is Carolyn Fern who's 3 typically holds her back from using spell assets and her restrictions prevent her from even getting Rite of Seeking (2). This card allows you to test instead which works much better for her and gives her much needed action compression. She can also access Enraptured to provide a few extra charges.

Speaking of Enraptured, this is a spell card that investigates that can actually use the bonus. So if you're playing a high , you could use this as your investigate card and use it to recharge your combat spell potentially.

The last point for Divination is a really big bonus here for most users in that you never "waste" the charge. Divination is more "spammable" since you don't have to worry about failing the test as much as Rite of Seeking, which can provide a tempo boost for finding clues you have a "good chance" of getting where Rite of Seeking may require you to commit more to try and guarantee success. This particular useful against high shroud locations where you might expect some attempts. On top of being 1 resource cheaper, the card is also cheaper by 1 XP.

This card also provides action compression compared to Sixth Sense (0) and a +1 boost, at the cost of having limited charges. I think even for classical , this card should be considered an option.

The card creator have really managed to create an interesting choice in the space between Sixth Sense and Rite of Seeking that somehow still has honest trade-offs between all three options.

shortpunch · 180
Is there a practical reason to ever choose to spend 1 charge? Is the bonus charge from Akachi completely useless? — ErynnWoodward · 1
Practically, yes, there will be plenty of times in a typical scenario where you only need to pick up 1 clue. That's the main reason many people don't go for RoS and take Sixth Sense instead, especially in lower player counts. Flexibility is part of the appeal here. — MiskatonicFrosh · 344
Totally agree! I am just building an Akachi Investigator focus for a 4 player game, and I have to take the hard decision to put Sixth sense even if it does not benefits from Akachi ability, but it will help to retrieve those single clues locations (odd location are more frequent in 1/3 players, so it gets more value), this is an obvious upgrade for Akachi I think, it also add more investigate spells into the loop, so you can find them on the mulligan. — marduke182 · 15
Along with Enraptured, this works with Deduction, right? Seems good for multiplayer. — ilksvorbern · 75
Butterfly Swords

Butterfly Swords is interesting as guardian weapons go. In terms of investment, it's a 3-cost card that takes up 2 hands. The resource cost is average as weapons go, but its cost means you won't be holding a second item without a Bandolier.

It's a 2 XP weapon, meaning characters with secondary Guardian access ("Skids" O'Toole, Diana Stanley, Joe Diamond, and William Yorick, along with Lily Chen on release) can use it, along with all of the full guardians. It's rather cheap in terms of Resource cost, only requiring 3 resources to be a permanent fight option.

The fight option itself is also interesting. The first part is simply a fight at +1 attack - not a particularly strong option on its own. Any fighter wants to be dealing extra damage to actually handle larger threats, and non-fighters will need a bigger bonus if they want to reliably land a blow. It's a small bonus, but not the focus.

The second part is the part that you're paying for. After a fight with the swords, you can exhaust the swords to fight again, adding your to the test. This means that you'll get a second check (regardless of if the first hit or miss), which can be used to target the same or a different enemy, and which will be at a reasonable bonus. (The only Guardian with less than 2 is Leo Anderson, and everybody else will get +2, at the least.)

How good is that in practice? If you're only dealing with a single big monster, it's solid. You can take down 3 HP targets with a single attack, or get some decent attacks on 2 targets should their health be low. If the enemy has 4 HP, then you can match any other +1 damage weapon by taking two attack actions at it. 2 extra damage every turn isn't something to scoff at - at the least, you can compare it to firing off a +1 damage weapon twice every round, on a tool that doesn't require ammo.

Conversely, this means that the weapon is weaker if you're ever spending the entire time attacking, or don't have enough to make an extra attack consistently land. An extra attempt each sequence does mean you might be putting yourself at further risk if Retaliate is a factor.

More importantly, how does it compare to the other guardian weapons at that cost?

  • .32 Colt (2) - A bit higher cost, and an extra hand slot is taken, but unless you're spending all 3 actions attacking, you're coming out ahead. Then again, unless you're Mark Harrigan, you're probably not looking at this to begin with - and even if you are, it's probably not one of your upgrade options.
  • .45 Automatic (2) - You're comparing against the 'core' firearm. At 1 cost less expensive and winning over two rounds of fighting, if you can spare the hand slot, this probably comes out ahead.
  • Blackjack (2) - Blackjack has always been a reasonable backup weapon at 3-4 player count, so in those circumstances, it's worth consideration. However, at lower player counts or as a compromise option, Butterfly Swords isn't bad - having your attack broken into two fights means that you risk more collateral, but will also divide the risk into separate instances as well.
  • Survival Knife (2) - The Survival Knife tends to be a more specific weapon, useful when you plan on countering enemies that attack you. It's not a bad weapon, but is more to fill a specific niche, rather than being something meant for primary fights.

So, for its XP cost, this weapon can certainly have its place. Unlike other weapons, which tend to fill a secondary role, this weapon is more of a primary pick. If your hand slots are precious, then it's not the best option. However, if you don't need both hand slots and don't need as much of a raw boost, this might be a solid pick.

The main downside regarding low XP weapons remains that most of the time, full fighters prefer to jump to one of the 5-XP weapons to keep their efficiency high. Even non-guardians will have Timeworn Brand to jump to, and Guardians will jump at the opportunity to have their pick of Lightning Gun, Flamethrower, or Holy Spear. Even if there's XP available after, there are times where it's more cost effective to find a Backpack (2) rather than try to purchase more weapons.

So, is this worth getting? It depends on what you need. It's not one of the big guns that will let you take out a boss on its own. If you're looking for something to fill more of a 'backup' role or absolutely need to be able to spend your entire turn attacking, it may be better to look elsewhere. And if your hand slots are needed for other things, this will be awkward to fit in. However, if you have a reasonable to back it up, this is a solid weapon with good staying power that can last for a good chunk of a scenario. If you can take advantage of the bursts that it uses to fight, it's worth consideration.

Ruduen · 1015
I think this weapon goes really well with Galvanize, being able to do the extra attack that exaust and does extra damage one more time in a turn can give a really good burst of damage when needed. — Auraco · 1
Skids seems like an interesting option with 4 agility, and the ability to leverage it for other things, but OTOH, the first attack will take some investment with only +1 boost. — Zinjanthropus · 230
You forgot to compare the blades with the machete: same costs, less xp and hands, a more reliable damage boost. The only advantage of the swords is that you can kill a 3hp enemy in one action if you don't miss. With less or more hp of the enemy the Machete is in my opinion better. — Tharzax · 1
The way I read this the second fight doesn't consume an action. Can someone correct me if I am wrong — xtremebystander · 1
Yes if you decide to take the second attack you don't need an extra action, but then the knife exhaust. — Tharzax · 1
A minor point, but another benefit is that you can kill a 2-hp enemy in one action even if your first attack misses. (Assuming that your boosted second attack hits, anyway). In the same way, you can kill a 3-health enemy in 2 actions even if one of the base attacks miss. — Firerunner · 1
I think the best in knifes is that you can kill one 1hp and second 2hp enemy at one action — Pawiu14 · 196
How does this card interact with Enchanted Weapon? You exhaust Enchanted Weapon once the attack action starts, but the attack action doesn't end until the second attack is done. Note that Butterfly Knife doesn't say that you perform a second attack action, but instead you attack again during the same action? — AliMoe · 1
Occult Lexicon

This seems like a good upgrade if your seeker can cycle their deck quickly to redraw them after shuffling them in. The potential for an extra point of damage could be useful for odd-hp enemies, and if not needed you either get to keep an extra card or get an extra resource.

Also of interest is that this card has lost the text "When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and remove them from the game." I think this means you can now swap the tome out after playing it and still keep the Blood-Rite cards in the deck. You don't get to use them as powered up versions, but replacing it with a better hand item might be worth the trade.

awroe · 7
I'm glad you mentioned the loss of text on this card; the upgraded Hallowed Mirror is the same. — SGPrometheus · 841
could someon play both the lvl 0 and lvl 3 version of this card or does the "limit once per deck " still prevents you from doing so ? — aurchen · 155
@aurchen you cannot contain both in deck, because limit restriction works by title. You could check "Limits and Maximums" parts in RR. Of course, you may play both by some card (teamwork, you owe me one..); you may contain at most 3 blood-rite as in FAQ 1.19 and bonded rule. — elkeinkrad · 500