"Get over here!"

I think this card can be situational (for 1 data point, I had fairly little use for it in my recent Carcosa/2-player campaign), but it had strong synergy with Zoey Samaras for specific spectacular situations, mostly because of 2 things:

I’m mostly sad that it and it’s updated version can’t do anything about SPOILER, otherwise it would have scorpioned two potential birds with one stone.

krzhang · 7
"Get over here!"

Definitely a good card for Nathaniel to take, but I could see uses for the card in other investigators. The engage part means you can attack enemies on another investigator without accidentally hitting them, and you can drag Aloof enemies to you. Fast means you can play it on another investigator's turn, so you don't have to go first just to take care of a monster engaged with them. Moving the enemy means you don't have to spend your actions to get to the enemy's location. Plus, if your deck has cards like Evidence or Grete Wagner (or if you're Roland), you can reposition an enemy onto a location with an otherwise hard-to-get clue.

Not a must-have card for every character, but in larger player counts (where monsters are more likely to show up and there's more non-fighting allies you might want to protect), in campaigns with more Aloof enemies (hello, Whippoorwills), or if you have reasons to want enemies in specific locations, it's probably worth checking out.

Sethala · 5
There's a massive benefit in the 2xp spent here, for sure. I think you could justify this on pretty much any guardian in any campaign, but Dunwich definitely stands out. — SGPrometheus · 835
Another thing to note is that Nathaniel can drop this bad boy in the Mythos or Upkeep phase to take advantage of this ability which is only once per phase. Not once per round. In addition, dropping it at the beginning of the upkeep phase means all enemies have attacked and are exhausted - thus cannot retaliate. — 1337duck · 1
Monterey Jack

The reveal of his signature weakness may completely destroy my point, but I think Monterey Jack might become one of the best investigators in the game. It will take him some time before he becomes truly unstoppable though.

Mandy can also be built into a Seeker+Rogue combo, but Jack has better resource generation due to his ability and access to Lone Wolf. He should be even richer in solo as most locations have only 1 to 2 clues, allowing Jack to clear them out and move on within the same turn. Jack's signature also allows him to fight with (though the weapon's weak damage output makes it a last resort), making his similarly low less of a problem.

Resource generation is the key here, as Jack can likely fund two copies of Ariadne's Twine without pressure. He can make Mr. "Rook" essentially last forever, or add 2 secrets to The Necronomicon every round. While there are ways for others to recharge these cards, the Twine is certainly more consistent if you've got the cash. Pendant of the Queen is quite a good fit for Jack because he can liberally search for (with Rook) or draw (with his ability) the fragments and benefits from the teleport. The resource generation also means Jack can buy his way out of tests via Higher Education (or just burn a few secrets off the Necronomicon), so his low might not hurt as much as one may have thought.

Still, most of the cards that I think are essential to a fully fledged Jack (for example, Mr. "Rook" for extreme card draw consistency and Pathfinder which should really be his second signature) are tabooed, so he's probably also one of the investigators most affected by the list. Even without the taboo list, he still needs quite a bit of XP to get started with the insane combos.

Overall, I'm really excited to see him in action, and even more interested to see whether his signature weakness will stop him from becoming a formidable investigator.

koaexe · 31
Nobody at 1wp is unstoppable. — MrGoldbee · 1484
Pantalone

I got this card in my recent campaign as Minh Thi Phan, and it was awesome. Playing it with Scavenging (2) you can basically convert 1 resource into 2 cards. It can even be the resource you just got from Dr. Milan on the same test, because both abilities trigger at the same time. Then use Pantalone to punch some Rats, pick a Locked Door, evade an enemy or just discard the card to a treachery like Crypt Chill. Rinse repeat on the next test with Deduction (2), Perception (2), Sharp Vision, Archaic Glyphs: Guiding Stones...

Try it out before the next Taboo list will remove this card from the game after use!

Susumu · 381
Pants on head crazy. — MrGoldbee · 1484
Butterfly Swords

You ever say to yourself "I want to attack with ALL my stats" well right here we have for you today a grand special deal.

Roland's Enchanted Butterfly Knives of the Mind! (over matter)

Never again have to think about which stat does what, just add them all together and blast your opponent with them!

Zerogrim · 295