Down and Out

Oh man so... drawing this costs you 1 draw thats a classic with all basic weaknesses which is fine then if you fail its condition it hurts you and shuffles back... that is really bad but atleast there are ways to discard it lets continue. To get rid of it you need to spend 3 resources or 3 cards. ... this is a weakness that costs 4 actions in theory(if you are unfortunate). It can be more cost effective if you play cards like Investments or Emergency Cache but even then this is just brutal weakness. I guess you can kinda ignore it and hope to never draw it. My review: If you added this to your deck and decided to be fair to spirit of the game I feel sorry for you. There are worse weaknesses in game but this is really annoying one :D only saving grace this weakness has is if you are relying on basic actions to draw extra resource or cards each turn this card does nothing to you. Thats inefficent thing to do but if you can pull a deck like that its good

Makaramus · 10
Shortcut

I want to write a very simple and basic review to this old amazing card. You drew this card but its not that amazing? Instead of moving with basic action use this and use your action that you would use to move to draw. If anything this card makes your deck thinner. It can be good or bad depending on your weaknesses but if you want to have less cards in your deck you can consider putting this into your deck especially if you are moving to some degree (or its multiplayer and you can play this for your friends)

I think this card doesn't do much but still extremly powerful for being so flexible without any cost

Makaramus · 10
Eye of Ghatanothoa

Maybe my favorite card from Drowned City so far. This one obviously pairs well with Gloria, but also does quite well with the Book version of Norman Withers. This turns a copy of Foresight into an even better version of Ward of Protection. Even if you don’t build in tech that allows you to manipulate the encounter deck, at the very least it will make it easier to optimize your turns to put yourself in the best position to succeed. This card is similar to Lone Wolf in that it gets more powerful at lower player counts.

jamman39 · 13
Split the Angle from Norman Withers are better I'd say, — Fontanez · 6
Since you can trigger Split the Angle's free action to discard the unwanted encounter card right after Upkeep Phase, or when a teammate resolving encounter cards. And definitely a mutual support with Alyssa Graham. Now she can look at your teammates' top card to guard them from the weakness. — Fontanez · 6
Katarina Sojka

I want to share a light onto this card, during a session I played lately, a friend of mine pulled out this combo that made me realize this card is more than meet the eyes:

He plays Charlie Kane, classes were Guardian and Mystic, constantly ready Venturer to bump ammo into his .32 Colt (return to hand by Calling in Favors then play again through Motivational Speech)

Then he plays Eat Lead! lv2 spent 17 ammo, and at the 16th token, he triggered Katarina to reveal another 5 tokens. The guy almost pulled out the entire chaos bags.

Why you ask? so he can see all 10 curse tokens, followed by Drawn Star to deal 10 DMG straight to the boss's face.

Now it was a three player game so the boss is not dead yet, but that 10 DMG was quite shocking, while I don't think his combo was the best highlight of Katarina, there definitely more to her than just passing the test

LoveApple · 10
Because the trigger for Katarina is "when you reveal tokens" rather than "when you would reveal a token," it's not clear whether you're supposed to be able to use her on one token of a multi-token pull. Possibly she's supposed to replace all other tokens you would have revealed, or ignore them. — OrionAnderson · 128
Yeah, OrionAnderson is right (or not, because in fact it IS clear). The wording is different from Olive McBride. At this point they should just directly mention framework steps to avoid this confusion. — AlderSign · 418
While I agree that mention framework steps will be good. There is a center charm in experiment different combo is see what is possible, take Robert Castaigne lv4 for example, right now his text said you may so you could choose NOT to discard the gun and thus have a free attack every turn for ever. And the dev said: yeah, have fun — LoveApple · 10
Mind's Eye

Used it to great effect with Patrice through Dream Eaters. This, plus Miss Doyle, plus Summoned Hounds, plus Familiars and double Charisma to run the zoo. I didn't used Mind's Eye for all possible checks for I normally had at least +2 to commit in my hand, and Patrice is uniquely suited to always draw at least something useful.

So in the end I didn't test for lower than 4, ever (and usually tested 5). Didn't get lots of +1 damage/+1 clue on my cards, but lots of actions. And I drew Dendromorphosis as Basic Weakness, so decided not to rely on hands for Sign Magic.

This card does well as backup, but also requires some sort of another deck engine. Naturally, it fits good for event- or skill-based decks. And, I guess, for decks running Binder's Jar for unlimited Arcane slots.

Ragos · 6