Ativo. Hand x2

Item. Weapon. Ranged.

Cost: 3. XP: 3.

Sobrevivente

Uses (1 arrow).

Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword.

: Replenish 1 arrow on Longbow.

Billy Norrby
Miguel de la Cruz #30.
Longbow

FAQs

No faqs yet for this card.

Reviews

There’s been a lot of talk about the ornate bow, and its ability to combo with Contraband, Venturer, and various other ways to turn it into an uzi. Since we’re in chapter 2, it won’t be that simple this time, but I like this weapon… For Rita or Wendy. The other Survivor gun (the Winchester 52) also costs three, but survivors don't have much way to reload it. This, if you have the spare actions, deals with two annoying foes: Three Health enemies and aloof ones. And since we have Daniel Jameson now, the odds of missing with the bow (and causing yourself two actions) are far lower than before.

This is a methodical weapon that rewards evasion. You're going to be laying down the hurt, slowly.

MrGoldbee · 1570
Yeah agree with this. Works well with Miguel (as you'd expect, given he's on the card) as he has more 'spare' actions typically (with him getting a freebie action for playing events, and a good chunk of traps playing fast as well). — HungryColquhoun · 17779

One point I've seen people make in favor of Longbow is that it's "good against Aloof enemies." Not true for most of them. In most cases, when you want to deal with an Aloof enemy, you spend one action to engage it, and one action to bop it with whatever random weapon you have (or even your bare hands, for birds or many random cultist-types). With the Longbow, you spend one action shooting the enemy and one action reloading. Still two actions spent. For most aloof enemies, the "ignores the aloof keyword" text isn't making this good against Aloof enemies, it's making it not a total disaster. Where Longbow is actually good is when it's an Aloof enemy with exactly 3 hp, AND your alternative weapon deals 2 damage - now you're talking about 2 actions for Longbow vs 3 actions otherwise. There are a couple campaigns with a decent number of 3 HP Aloof enemies, but generally Aloof enemies have only 1 or 2 HP, so Longbow isn't actually gaining you any significant value relative to other ways you could be dealing with that enemy.

CitizenFry01 · 53
Yeah, totally agree. Now on an aloof boss with massiv health, tht is expected to not go down in a round and possibly be evaded, this might also be worth it. Because you can just chip on it without engagement, while somebody, who evades would need to reengage them next round. But that's a very unlikely edge case, and chances are somebody would need to engage them in bigger groups anyway, because you won't deal with them on your own. — Susumu · 392
You can reload later tho. Engage and miss? They punch ya. — MrGoldbee · 1570
Can we talk about how this bow can shoot targets "at range" (= aloof) while most guns cannot? This bugged me since I started playing this game. — AlderSign · 470
1920s gunpowder is bad. — MrGoldbee · 1570