Just played with it on the repackaged Carcosa. I see this card as a chance to include 4x Unexpected Courage but the 3rd and 4th copy will be underpowered. In practice you either cannot use it or get 2 icons. The benefit of this card is not the possibility to get 3+ icons, but to save deck space for flex character that needs a lot of non-skill cards after fully upgraded, so quite niche but at least I know when it is needed. (e.g. Only 2x Unexpected Courage and 2x "Not without a fight!" remains to make it the most almost-wild concentrated, ensuring that when you draw one, it better be multi-purpose.)
It feels similar to Rise to the Occasion, which need a complicated condition of character with low base but with some asset buffs on top to win the test with the +3 commit effect. And that one can only be committed to yourself as well.
A little tech is to make the lead investigator be someone with this card so there is a chance to draw enemy encounter and get engaged (or try forcing this with On the Hunt), and now you can commit this card to help investigators at the same location. One other tech I found is to find scenario Parley action that test , which you can ignore AoO. Finally when using Survival Instinct to get away from multiple enemies, that many enemies will help boost the success rate.