Hunting Jacket

Q: Can we attach a card to Hunting Jacket when the max is already reached, discarding another attached card and gaining 3 resources? A: You can’t. Once three are attached, you can’t add more, so you can’t get the resources. No cycling due to the limit. It’s just a convenient way to stash cards. And particularly good for a forthcoming investigator.

Now, onto the review:

This card is one of my favourites of this new expansion:

  • It is a fantastic enabler of Dark Horse builds by giving your resources during your turn during a window.
    • Costing 2 is also really good for Dark Horse decks, with 1 resource coming Madame Labranche and the other from the Upkeep phase.
  • It is a great way to use cards that you have 2 copies of but don't intend to play, like 2 Peter Sylvestre, or even Dark Horse itself, which is limited to 1 per investigator, and turn them into resources.
  • 2/2 Soak on your body slot, at 2 cost, is already an excellent upgrade to the Leather Coat on its own, even for 2xp.

Special cards worth considering:

  • Dilemmas are limited to 2 per turn, so if you draw 3, one of them will turn into a dead draw. Fix this by attaching it to your Hunting Jacket.
  • End of the Road is designed to be a dead draw until the last scenario. Stash it to your Jacket for some resources and wait till it actually matters.
  • Pelt Shipment, of course, doesn't restrict your hand while it's on your jacket, and you can sacrifice it at the end of the scenario to benefit it without dealing with the negative aspect.
  • Devil will reward you with even another card for bombing your jacket.
  • Tommy Muldoon, of course, who nets 8 resources out of this beauty!

Altogether a really good card, good but balanced, and I am excited to play with it.

One last thing, though. You didn't think I would forget this line:

And particularly good for a forthcoming investigator.

So what will it be??? Is it for the next box or the missing parallel of this cycle?
Will it react with cards attached, like Backpack, Katja Eastbank... Defeating assets is already covered by the Rookie... Can it be a Dark Horse specialist who reacts when you gain resources during your turn?

Valentin1331 · 77784
Wendy wants it to trap cards away from her Weakness. — MrGoldbee · 1484
Surprise! It's George! — Circutron · 1
Shrewd Dealings

In case anyone was wondering about whether the words "only... under their control" in Bob Jenkins' ability stops you from utilising Shrewd Dealings' activated ability during Bob's additional action, it doesn't... the rules team answered my email query with: "Shrewd Dealings is intended to synergize with Bob Jenkins’ investigator ability—meaning, when Bob uses his additional action to play an Item asset from an investigator’s hand, he can play that Item under the control of any investigator at that location."

Dirty Deeds

Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.

It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.

Could definitely help in any rogue deck mailing those.

drjones87 · 200
For anybody who can take or splash Seeker(0) this is another automatic Astounding Revelation. — HanoverFist · 745
Too bad it doesn't synergize with Underworld Market. — AlderSign · 390
Pitchfork

I'm pretty sure that Wilson can use his Ad Hoc (by active another tool) to discard Ptichfork from his hand and fight. And when he succeed, Pitchfork will attach to location form discard pile, then you can and control it without paying its 3 cost. If thats not enough, ask your best buddy Bob to give you a Survival Technique to make Pitchfork rotatable.

OnThinIce · 27
Bob sells items, not all assets. — MrGoldbee · 1484
And, perhaps more importantly, can't take survival technique as he gets survivor 0 but rogue 1-5. Black market might solve your problem, but it's difficult to reliably assemble :-P — NarkasisBroon · 11
Pitchfork was never under Wilson's control how is he gonna lose control of it and attach to his location? Also discarding the Pitchfork is a cost to make Ad Hoc work the card can't be attached anywhere since it goes to the discard to pay for Ad Hoc's cost — DakonBlackblade · 9
DakonBlackblade - I think you are wrong. In general, when there are two effects to be resolved and one of them cannot be resolved, you can still resolve the other. In this case it says "lose control" and "attach". If attaching were conditioned by losing the control, the game has a mechanism for that, it would say: "Lose control of Pitchfork. Then, attach it to your location." — Nadneseny · 1
As for the second point, it is not relevant in case you activate a different tool and discard the Pitchfork from your hand (which is what OP explicitly says). So yeah, the card (Pitchfork) is not attached anywhere. It sits in your hand. — Nadneseny · 1
To be clear, Ad Hoc has you discard the card, then activate the action from the discard pile. So then the pitchfork attaches to the location from the discard pile according to it's action. — SweetJoePapa · 1
Blessed Blade

Finally Guardian has a weapon that is almost strictly better than timeworn brand.

This is a very unassuming weapon, it doesn't do anything special, it's not a particularly great bless synergy card, it's not a particularly powerful boss killer, but what it does do is give you a +2/+1 weapon you can swing time after time after time that takes only one hand slot, a hand slot that can even be satisfied with an Occult Reliquary.

It's nice that it can put in a few blesses.

It's nice that it doesn't consume blesses.

It's nice that it only costs 3, instead of 5.

It's nice that it's 4 exp instead of 5exp (Timeworn Brand).

It's nice that if you attack an enemy engaged with another investigator and fail, you only deal them 1 damage instead of 2.(The bonus damage is only on a success)

It's just a nice weapon, nothing crazy, just nice. I'm prepared to see this card as a side arm in more than a few decks.

There aren't many Guardian weapons worse than Timeworn Brand — SSW · 216
"It's nice that it can put in a few blesses." I think, if I don't particularly care for this "nice" thing, I'd still rather look elsewere. 4 XP is still expensive for a side arm to deal 2 damage per action. That's not to say, this won't be a great card in the right decks, but not as universally good for any guardian, like you're selling it for. In particular with "Brand of Cthugha" in the pool, which gives a very cheap option at 1 XP and 2 resources for a side arm, and can be upgraded to an even better level 4 card, once you have the XP to spare. — Susumu · 381
Brand of Cthugha uses charges, though, whereas Blessed Blade (4) can be used an unlimited number of times. — NightgauntTaxiService · 450
@SSW I meant that it's a weapon that fights on the same axis as timeworn brand. It's an unlimited use 1 handed +2/+1 weapon that I don't think existed in guardian until now. — SuzumiyaHaruhi · 25
@ NightgauntTaxiService: That's true, but the relevant question is, if the amount of charges from BoC gets you through a scenario as an off-weapon, and in my experience it does. If you need more damage output, you can still add some fight events. Also, it does not require 3 XP for "Occult Reliquary" on top to be played aside your two-handed main weapon. 4 XP seems just to expensive for me for a weapon, that gives just +1 combat and the deletion of the engagement-restriction compared to a machete. Once, you care about the bless archtype, it get's amazing, for sure. But "Timeworn Brand" was overcosted for a Guardian weapon to beginn with, so comparing it with that does not do justice to the upgraded "Blessed Blade". — Susumu · 381
2 blesses a turn is a full bag soon enough. And Favor of the Sun is cheap. — MrGoldbee · 1484
There are actually many Guardian weapons that are worse than Timeworn Brand — liwl0115 · 42
Not, if you take the XP- (and 5 resources) cost into consideration. Which is fine, a neutral card kind of have to be that way. — Susumu · 381
Nice review! I think if Ancestral Token didn't exist, this would be a lot more useful - but seeing as it does then it's not. For using it as a sidearm, you need a strong reason to do so given the XP cost. I picked Boxing Gloves for this in a recent deck, which I do think is a good reason to use this - but still it's niche because of Token right now. It's also more effective at adding bless than you say I think, two per turn with an enemy is a lot (blesses and curses both need quite a few in there before draw becomes especially likely). — HungryColquhoun · 9397