Key of Ys

A card poised to take Arkham Horror by storm (get it?).

I don't have to say much. Most investigators will benefit from this, especially if they have any way of off-shoring sanity to other assets (it has been confirmed the "you" is your investigator card).

So if you are a Mystic, Survivor, or Seeker you have assets that can help shield your Key.

Guardians without access to these card pools will struggle, but even they have beat-cops to take a few hits to keep the key around longer.

Rogues also struggle a bit to use this card without those dips due to ally selection, but they have a few things that can work.

Solo, this card is a monster. Multiplayer, you probably will have 1 person who is considering it and is trying to build around it.

Let them. Because once it gets 2 or 3 horror on it, they become hyper efficient.

Myriad · 1233
Yeah, I agree with you, which actually brings up my one issue with it: is it okay for a card to be good (or great) in literally every deck? I fell like it kind of waters down class identity, but I'm not the one making the cards. — SGPrometheus · 860
@SGPrometheus: I agree. I think a neutral XP card this powerful was a mistake. The individual strengths and weaknesses of classes and investigators--some of the most interesting parts of this game--become less meaningful if literally anyone can take the Key and become godly. — CaiusDrewart · 3234
It's a 5XP card, that does nothing, when it hits play, and might continue to do nothing, if you do not find a way to get horror on you... — Adny · 1
Well, in the second half of the Carcosa campaign you can simply say "Hastur" a few times. Even in other circumstances, it is generally really easy to take a couple horror in this game. — CaiusDrewart · 3234
@adny: The very fact that it changes horror from something you avoid into something you're seeking is game-warping. Horror is one of the ways the game punishes you, and this card makes it useful to you. Agreed though, 5xp is a hefty price tag, but if it does nothing all game, then you probably won the scenario super hard and didn't need it. — SGPrometheus · 860
After seeing this card absolutely dominate in three separate campaigns by completely different investigators, I would really appreciate witnessing a game where Key of Ys 'does nothing'. — ratnip · 78
Infighting

Seems too situational and expensive to be worthwhile. The icons are good, but I don't think I would pay for this in any deck.

It is usually a worse dodge... keep that in mind.

It might get better in a scenario with a crapton of enemies.

Until then, skip this.

Myriad · 1233
A worse Dodge (and I’d agree with that assessment) for 3 XP is pretty rough. The Survivor XP cards not named Peter or Will to Survive continue to disappoint. — CaiusDrewart · 3234
Can this be good? Are the icons good enough to warrant an include in some decks? For 3xp, I doubt it. I can't imagine a survivor deck where your aim is to engage as many enemies as possible, which is where this would really shine. Obviously in solo it's extra bad, but even in multiplayer it's uncommon to see multiple enemies, let alone in one location, let alone being engaged by the survivor. — SGPrometheus · 860
Newspaper

Its Newspaper 2.0.

If you loved Newspaper you will love this.

If you hated Newspaper, you will hate this.

Its great in Solo. Weaker in multiplayer and probably best for Survivors who cannot take seeker splashes.

But it does have some cool synergy with look what I found and drawn to the flame.

So... there is that?

Myriad · 1233
I think this is an amazing solo card I think, and means you can investigate with Duke on 6 and get 2 clues with Pete.and in say Yorik in multiplayer it could get some good use, there are often times 2 clues is enough to advance the agenda or the game in some manor — Quilzar · 6
Seal of the Elder Sign

Expensive. I think this card is waiting for an investigator who can take it who has a bomb elder sign.

As is, I can't really think of many reasons to take it, outside of multiplayer. 5 for a (probably) auto-success is okay?

Very team comp dependent. Some investigators love it, some of your buddies will love it. I think it is waiting for its moment to shine.

Myriad · 1233
I'd say Akachi qualifies as an investigator who has a bomb Elder Sign. This is pretty terrific for her. (Though she probably wants to grab some upgraded spells first.) — CaiusDrewart · 3234
I think this card is great. 5xp is a lot, but I place a lot of value on knowing that a test will succeed, and the added bonus of an elder sign effect is icing etc. — SGPrometheus · 860
>Father Mateo?:] — Pleechu · 1
Combos with someone who is running Deciphered Reality or the Seeking Stones, big-time (throw in a Double Or Nothing while you're at it) — Low_Chance · 14
Just noticed this is a spell; Arcane Initiate can fetch it. Awesome. — SGPrometheus · 860
I think Diana Stanley is that investigator as it helps her not only pass a skills test but recur her Dark Insight which is super powerful. — Snakesfighting · 100
Can Minh's elder sign ability return this card to it's owners hand before it goes out of game? — Malfean · 1
#Malfean im guesing it could but ... effect from this card is applied same time as hers. You will be forced to removed it regardless you will trigger to hand transfer or not. Remember there is no instead keyword on her ability so it is not overriding any other triggers on cart it self. — Bany · 14
but it is not Forced ability so ... tbh you could theoretically choose order of triggers ... someone need to clarify this :) — Bany · 14
From rules “ A card that has been removed from the game is placed away from the game area and has no further interaction with the game in any manner for the duration of its removal. If there is no specified duration, a card that has been removed from the game is considered removed until the end of the game.”. So you can’t remove it from the game and then take it back, because you can’t interact with it once it is removed — Phoenixbadger · 206
Time Warp

Neat if not situational card.

Its not a homerun of a card, but it is great at mitigating threat, which Mystic is becoming the best at.

Overall, really cool for a support character or a character who is prone to risky plays. Save yourself and your group. Stitch Wendy back together with a Time Warp after Roland blasts her brains out with the Shotgun.

Be kind. Rewind.

Myriad · 1233
I do have some questions about how this card works. If for example cards were committed to a skill test during that action, are they returned to their owners' hands?? Do I get my ammo/charge/supply back, if I used one? Do I undo damage/horror taken or done?? And, most importantly, do I get my action back?? — matt88 · 3304
*if card were commited* — matt88 · 3304
*cards* — matt88 · 3304
Yes, the full game state — Shiro1981 · 1