Treacherous Path - Back

Local

You cannot enter Treacherous Path if there are clues on your location.

The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.

Local

R'lyeh.

Mythos
Shroud: X. Clues: 2.

X is this location's level.

: Test (3). If you succeed, draw the set-aside Seafloor Frieze [tdc_rune_w] treachery.

[tdc_rune_m][tdc_rune_f] · [tdc_rune_c][tdc_rune_b][tdc_rune_k] · [tdc_rune_z][tdc_rune_k][tdc_rune_k][tdc_rune_q] · [tdc_rune_c][tdc_rune_b][tdc_rune_k][tdc_rune_h] · [tdc_rune_p][tdc_rune_m][tdc_rune_k] · [tdc_rune_g][tdc_rune_d][tdc_rune_m][tdc_rune_c][tdc_rune_m][tdc_rune_f][tdc_rune_e] · [tdc_rune_a][tdc_rune_x][tdc_rune_s] · [tdc_rune_o][tdc_rune_h] · [tdc_rune_d][tdc_rune_g][tdc_rune_d][tdc_rune_i][tdc_rune_k][tdc_rune_f][tdc_rune_m][tdc_rune_f][tdc_rune_e]
Adam S. Doyle
The Drowned City Campaign Expansion #29. The Western Wall #15.
No image

FAQs

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Reviews

If you are coming from the west and are playing true solo, there is no way to do the test because the act forces you to advance. It even screwed us out of the opportunity in 2-player after Safeguarding in, finding it on the first dive.

Thanks, I hate it.

AlderSign · 430
Fixed in thea new errata, right? — MrGoldbee · 1497
You are right. Double the frustration now. Who knows all (newly) errata-ed cards from memory? — AlderSign · 430