Followed

Mark Harrigan able to use it because it's tactic card too. When use along with Evidence! after defeat it. He got 3 clues as total.

Also you can youe Scene of the Crime before this card to get 4 clues instead.

However, it initiated the test so you can use Double or Nothing to get 4 clue if success too. That can use Momentum to make it really easy.

AquaDrehz · 197
Thats a lot of resources you’re asking from Mark, who isnt exactly flush with cash. — StyxTBeuford · 13028
Is this a really good card for Trish? — PanicMoon · 2
Cheap Shot

I intially underrated this card while focusing on 1 damage part. And by underrated, I considered it unplayable. The one damage isn't very impressive especially if you have an investigator that has several weapons in their deck. But if you are running a more Seeker style Rogue (no/few weapons) getting a very likely point of damage and an evasion in one action is pretty good.

My latest Jenny deck (Seeker style) didn't include any weapons though and the one damage was more valuable and Cheap Shot also increased her chance (usually by +1) at evasion if she hadn't gotten many assets into play to buff her agility. Cheap Shot allowed Jenny to chip away at enemies health or outright kill them with the Alice Luxley or Sneak Attack combo. Leo Anderson still did most of the killing in the campaign but evasion Jenny held her own and didn't require a full-time chaperone.

I think this would also work well for "Skids" O'Toole especially since he could combo Vicious Blow with it. It is less useful in a Finn Edwards deck since it doesn't combo with his free evade action. Rita Young is a pretty good option since it combos with her evasion damage ability although I am still not certain it would make it into her deck or stay in the deck beyond a scenario or two.

It still isn't a great card but if someone runs a mostly weaponless deck then it has a solid niche use for a few investigators.

The Lynx · 979
Stick to the Plan

One of the absolute best things Tommy can stick to the plan at the moment is a flare.

If you manage to flare an agency backup into play early, you are set for quite some time.

But with enough targets in your deck, you aren't going to be disappointed to flare into play a beatcop or brother xavier.

pm86 · 7
Better: get 2 agencies with flare and Mandy — Django · 5093
Followed

This card appears to be an apology to rogues for the insult to their intelligence that was Eavesdrop. For the most part, rogues have had a harder time picking up multiple clues with a single action than other classes -- and Eavesdrop joined Intel Report as a means of correcting that. But it's an extremely situational card, requiring you to be at a location with clues AND an unengaged enemy. And even then, you're pitting your likely average Lore against the enemy's evade value without a boost.

This card is a quite a bit better. You still need an enemy at your location, but now that enemy can be in any condition -- aloof, exhausted, engaged with you, engaged with someone else. And it gives you a handy boost to your Lore as well if the enemy is damaged. It's easy to imagine a turn in which you need two actions to dispatch a 3-health monster. You could squeeze "Followed" between those actions, and give yourself a +2 to your investigate. Or, you hang out with your guardian while she's whaling on something fierce, and benefit from her toils.

This card isn't quite the equal of Scene of the Crime, Read the Signs, "Look what I found!", or Deduction -- other class's tools for multi-cluevering. Even among Rogue cards, Intel Report is probably better -- especially for well-heeled rogues like Jenny and Preston. But it's decent. For rogues with seeker aspirations, it's a worthy inclusion.

Eh, I actually think this is a fair bit worse than Eavesdrop. It’s more expensive, and Eavesdrop more easily fits in Rogue decks that care about evading and investigating, which is more common that Rogue decks that care about fighting and investigating. The boost is... there, sometimes, maybe. But if I’m engaged with an enemy I would say investigating is not a high priority in that moment. Scene of the Crime is an exception since the clues are testless, but wasting an action you could have used to deal with an enemy to fail an investigate test is an incredibly bad play. — StyxTBeuford · 13028
It's a fair point, StyxBeuford. If you're going to evade that monster anyway, Eavesdrop is nice to have. But even in that case, Followed only costs one more (seems like a crapshoot whether the shroud value or the enemy's evade will be higher). But Followed works in other situations, too. In multiplayer, monsters are going to be frequently engaged with your friends. If you're running Eavesdrop, you'll have to hope your likely non-rogue friends evade that monster so you can come in take a listen. Or you spend two actions to engage and then evade it yourself -- horribly inefficient. Followed grants you much flexibility and a possible skill boost for only a slight price increase. — Mordenlordgrandison · 456
I tend to agree with StyxTBeuford that Eavesdrop is the better of the two cards. Like it's a very niche card, but it does have a niche. If you're Finn and set up to evade more or less everything you encounter, you can use Eavesdrop to reasonable effect. Eavesdropping on bosses , for instance , is more viable than you might think. Extracurricular Activity , Curtain Call, The Untamed Wilds and The Witching Hour all have enemies that you may not want or be able to kill when they spawn, but that you might want to investigate around. Eavesdrop can do that. It also isn't an investigate action , so it circumvents restrictions on that. But Followed, I can't really see a niche for. If you're a Rogue and mostly fighting , you're Tony (or maybe Skids or Jenny) and Scene of the Crime is the card you want. If you're not, you're evading and Eavesdrop has all of the benefits of this card with none of the risk of getting stuck engaged with something you couldn't finish off because you spent your turn investigating. So , I don't really see what this card is for :( — bee123 · 31
Granted, Followed is easier to get working in multiplayer, but it’s still a lot of circumstances to fit together just to get two clues. Eavesdrop isn’t particularly good either, but it at least makes sense for Finn or maybe Skids. Followed at best fits with Tony and even for him the icons are quite bad if the card isn’t useful to him in the moment. — StyxTBeuford · 13028
I think Followed is designed to be used in Tony decks -- with his middling Intellect, he appreciates any extra intellect boosts, and Tony's extra action can be what you need to use Followed while engaged with an enemy before finishing off the same enemy on the same turn. I agree that it is niche though. Besides Tony, I think Jenny is the only investigator that might like Followed -- as mentioned by others, Skids/Finn likely prefer Eavesdrop and Finn himself also has better off-class options (e.g. Winging It or Deduction). — iceysnowman · 164
And the thing is Tony is plenty good at investigating without it, especially with Crystallizer. I would not want it in most of the Tony decks I’ve made- too specific and not really powerful enough to justify. — StyxTBeuford · 13028
Connect the Dots

Often in Arkham, the best strategy is not to gear up so you deal with anything, but to get stuff done before the "anything" actually shows up. That usually means snagging clues fast -- in particular with cards that give you nice two for one deals. Seekers are especially blessed in this regard. At level zero, they have Fingerprint Kit and Deduction -- both of which give you an extra clue for a successful investigation while also increasing the odds of the skill check. Connect the Dots has both a higher ceiling and a lower floor than these other two options.

Let's start with the floor. The nice thing about the Kit and Deduction is that they can be used any time you investigate. For sheer simplicity, nothing beats Deduction: as a skill card, you can attach it to any investigation attempt, and net yourself that extra clue. Connect the Dots, meanwhile, requires there to be at least two revealed locations in play with clues on them. In some scenarios, like the Essex County Express, this will almost never happen. CtD also gives you no help with the check, and requires you to do your investigating at the more difficult location. All heavy burdens. At 4 resources, it's also tied for the most expensive seeker event in the game.

But the ceiling is positively Sistine! Three clues for an action is an amazing yield for a level 0 card, and the savings often go beyond that. If the second location is located somewhere inconvenient, you may be saving move-actions as well. If there are enemies camping on your clues, you're saving fight or evade actions.

Sometimes these perfect situations will simply present themselves, but a little planning can help as well. If this card shows up in your opening hand, for example, you may want to nudge the party to fan out a bit so you can plot out how best to deploy it. Since you'll likely be investigating at a high-shroud location, stocking up on Lore icons isn't a bad bet either. But you needn't stress out too much. Unlike the dazzling but somewhat unwieldy Deciphered Reality, you don't play CtD until AFTER you've passed your investigate check, so there's no risk of wasting your four resources. If your check went sideways, simply try again.

Happily enough, this card doesn't have to replace your other multi-cluevering tools; in fact it synergizes quite nicely with them. Imagine this lovely scenario. You're at a three-clue location, and somewhere else on the board are a couple of clues that -- like a bag of Doritos in the cabinet -- you want, but don't want to have to go get. You use Fingerprint Kit to investigate, tacking on Deduction for the extra icon, and of course, the extra clue. You pass, thereby sucking up all three clues on your location at once. But you're only just getting started. You then drop CtD, and two more clues wing their way across the map to you like falcons to the arm of the falconer. Yes, you just snagged five clues on a single action, and you didn't need a single experience point to do it.

One of my favorite Seeker splash options for Tony. Especially now with Gregory Gry it’s easy to pay for. — StyxTBeuford · 13028