Ancient Stone

Let's say i have this and the damage Ancient Stone in play. I draw 3 cards. Can i use this one to move 3 to an enemy and then use the damage stone to kill it?

Drawing encounter cards does not trigger this effect, also see FAQ from Dr. Henry Armitage

As for the review: While this card has a nice effect, it has several problems:

  • has other move effects like Pathfinder, Shortcut or Pendant of the Queen
  • It occupies a hand slot, so it conflicts with many other great hand assets, like the damage stone or any dream diary

Strategies:

  • You can enter unrevealed locations. If you draw enough cards, you could reveal all locations for "free", to locate victory locations plan ahead which ones you need to clear (lowest shroud).
    • This allows you to play Deciphered Reality
    • Some locations have effects on reveal or enter, so be careful
  • Once all secrets are used up, play another hand asset (like damage stone) to replace it
  • Depending on your the stone's 2 give you a decent chance at evading
Django · 5108
You can stack the triggers in any order you like, so you can move first and then do damage if you have both stones. — SGPrometheus · 821
If you're Minh, you don't even need to take Versatile for Scavenging. — Zinjanthropus · 229
Rex also doesn't need Versatile and was already aiming for the succeed by 2 anyways. — Death by Chocolate · 1485
Perhaps a minor thing, but this combos with Deciphered Reality. Zoom around revealing all the locations and then grab a clue from everywhere. — khoshekh · 5
I have a question. I think I know the answer but I will ask anyway: does this trigger when you draw encounter cards? My guess would be no because even if you are technically drawing a card, the rules reference for drawing points out that if you are instructed to draw a card you always draw from your deck. Also, for reasons of consistency of card texts, I guess that it would be mentioned if encounter cards were included. — dr31ns5mf · 1
Stealth

This card can help any Rouge or off-class Rouge paired with a Guardian with a Machete to get them engaged with an enemy. Also Rouges have spare actions to do this instead of wasting precious Machete-chopping time for the Guardian, and they may get it easier to activate Pickpocketing when doing so.

anjopec · 74
It can also provide support for their "succeed by two" mechanic. — FractalMind · 44
Backpack

At only 1 resource and 2XP, this upgrade to Wendy's Amulet looks like a terrific way to make her more reliable!

As a neat bonus, it can be included in non-Wendy decks that may lack reliable tutors, to dig out such as:

Grab two of them so that even if you don't pull the 1-of that you're looking for, there's a good chance you'll find a Backpack in your Backpack, so you can tutor after you tutor. (If you like that.)

HanoverFist · 739
Consider also that Joey "the Rat" Vigil could make this fast. The L3 version could also discard it from play and pay you 2 resources (either for Scavenging shenanigans or because it's empty and you don't need it anymore). — Zinjanthropus · 229
@Zinjabthropus the bag already discards itself when empty. But his upgrade sounds really awesome. — Docteur_Hareng · 7
Codices — OrionJA · 1
And the other wierd keys that aren't really keys because they're Ys. — suika · 9485
Wondering why he hotlinked Guard Dog in the last sentence. — Pinchers · 130
"yo dog" — Zerogrim · 295
^^ — HanoverFist · 739
I came back 4 years later and got the joke this time. Intellect 1 with an autofail token, that's me — Pinchers · 130
Hemispheric Map

Clearly a very situational card, it's good in scenarios where you know there'll be a lot of locations in play and preferably from the get-go.

I think this card will really shine in The Blob That Ate Everything; as long as you're not at an outer location you'll get the +2 and +2 pretty much all the time.

I'd like to take two copies of it in a Mandy Thompson search deck with Dr. Elli Horowitz and maybe the oft-forgotten Relic Hunter just in case. Assuming you have enough other sources of search as well it should be found pretty quickly, and getting +4 and for a base of 7 and 9 on a lot of locations is pretty nuts.

Location breakdown:

  • 5 locations will net you the full +2
  • 4 locations will net you +1
  • 4 locations will net you nada
Isn't your breakdown off? I think it's (excluding your own location)... 0-1 locations +0 Will/ Int; 2-3 locations +1 Will/ Int; 4+ locations +2 Will/ Int — Django · 5108
The breakdown is specifically for blob that ate everything. It's saying in the blob, there are 4 locations that don't benefit you, 4 locations that give you +1 if you are standing on them, and 5 locations where you get +2 if you are standing on them — NarkasisBroon · 10
Scrying Mirror

Scrying Mirror appears to be the lynchpin of many of Jacqueline's combos, such as predicting tokens that will be drawn or the results of skill tests.

Also pairs well with Mystic cards that are all about efficiency and consistency, such as Recall the Future, Olive McBride, or all of Jim.

Aside from that, this is a very good card for skill tests on BIG cards, like your friend's Lightning Gun or Eye of Truth.

its dont work with Recall the Future coz text on it says "when bla bla bla" — Meranomi · 1
and its dont work with Defiance lvl0, coz text says that "before reaviling" — Meranomi · 1
You CAN technically still use Recall the Future if you trigger it before the mirror, although you are still 'guessing', but that's fine with RtF since you only call relevant tokens with it anyways. While Defiance(0) doesn't work since committing skill cards happens after the mirror and it never gets a chance to have its effect happen, Defiance(2) DOES work since its effect happens in Step 4 which still occurs later. And that could still be pretty neat. — Death by Chocolate · 1485
@Death by Chocolate So in Sister Mary there is no way to "tutor" your Shotgun, for example picking the Chaos Token and then deciding whether you're going to use your Recall the future/Well Prepared to make sure that you always do the right amount of damage? — Valentin1331 · 74233