Scrying Mirror

I'm a little surprised this card hasn't received better, or I guess more, fanfare. This is essentially 3 resources for 4 Premonitions which is incredibly powerful. The big drawback is that you have to decide the action you're going to take in advance rather than playing Premonition and deciding what action would be best to use the sealed token on. Generally speaking though, you'd only use a premonition on an important skill test (i.e. where the stakes are high), but the same is true here since you only get 4 secrets (but that is rechargeable through a number of cards, Enraptured in and Truth from Fiction and Eldritch Sophist if you've got access to ).

The ability to know EXACTLY what token you'll be resolving is strong, more so if you have anything that can draw multiple tokens (McBride, Jacqueline). If you're going to be just a little bit short, you now know if you need to commit a card from your hand that you were hoping to play. But obviously, that's just some useful knowledge that helps keep you from over or under committing. The real strength of the card is when you're committing skills to the test.

Unfortunately, most skills don't really need this. Enraptured will simply replace it's own secret (though you can use it to charge a spell instead), while skills like Prophesy and Torrent of Power are generally strong enough that it'd be a bit of a wasted use. It doesn't work with Defiance since you have to pick a symbol before you reveal, and even though it does combo with Defiance lvl 2, I'm not sure how useful that would be. Jacqueline's favorite augury is a great target since the effect is quite powerful, but you already have good odds of getting that to trigger so long as you're drawing multiple tokens.

Given this, probably the best thing about the card is it's lvl 0 rank, allowing it to be taken in off class s, Dunwich gators and anyone who's versatile enough. In faction it's a good little luxury/tool, but off class it's quite powerful. s like Silas Marsh and "Ashcan" Pete would appreciate it. s with Shotguns would like it, especially Zoey Samaras and the upcoming Sister Mary (which is exactly how I intend to play the nun with a gun). And Dexter Drake and especially Sefina Rousseau can abuse the crap out of all those delicious skills.

Aside from it's use in solo (which is good if a tad expensive), it's really going to shine in multiplayer where you'll be everyone's best friend. Remember that other investigators at your location can get in on the fun and commit their own cards to compound the effects. You could even double up those tokens with Take Heart and Self-Sacrifice.

LaRoix · 1645
I'll take it over Prescient any day. More uses! — MrGoldbee · 1472
Correction: It does not combo with Defiance (0) because Defiance (0)’s ability only kicks in if it is committed before chaos tokens are revealed for the test. This was explicitly confirmed in the FAQ in the pack insert for the Jacqueline Fine deck. However, it does combo with Defiance (2) since Defiance (2) doesn’t have the “before chaos tokens are revealed” condition that is on Defiance (0). — iceysnowman · 164
Right. I should have checked the rules on defiance lvl 0. I revised the review to reflect only the lvl 2 version. — LaRoix · 1645
I think your first point (you can't trigger it until after a skill test begins) is why I ended up being a little disappointed by this. Premonition on tap would be amazing! I think you're right that it's still good, though. There are tons of great applications, though I feel like Mystics don't benefit as much as others (outside of combos like Crystal Pendulum) because they're usually way over the test difficulty anyway. — Zinjanthropus · 229
Yeah, I agree with that. I play kind of overzealous in that I like to be 4 up before the pull with a way to wiggle out of an auto-fail. I get that's what every player wants, but I tend to over-commit so knowing how much of that I need to be doing is a huge boon. So maybe the card is just more suited to my play style. — LaRoix · 1645
I meant Premonition. — MrGoldbee · 1472
I hadn't paid much attention to this card since I thought it took up an Arcane slot like most Mystic assets but it is a hand slot instead. I would still consider this to be a team/support card since most of my Mystic builds result in mostly taking Willpower tests at 6 minimum and usually 8+ by the end of the campaign. I barely bring any skill cards in some of the decks. — The Lynx · 980
Feed the Mind

I've used the upgrade successfully in a speedy Ursula deck that sometimes struggles to get all its cards at the right time. Compared to Preposterous Sketches, which gives you 9 cards for 6 Resources and 3 actions (as long as there is a clue at your location, and assuming you can get one of them back into your hand), this is up to 9 cards for 3 Resources and 4 actions, assuming you can beat a (1) test by 3, which isn't that hard, especially if your seeker has some sort of static boost. Other Seekers more covetous of their Arcane slots might feel differently.

This would probably be a stepping stone on the way to the upgrade, but it's OK as a beginning card.

You mean 6 cards for 4 resources and 2 actions if you played 2 copies of Preposterous Sketches? The other thing to note about that is you'd have to draw both copies of Preposterous Sketches and have the resources for them while this version of Feed the Mind you can play once for 1 resource more (or 1 less since you'll only play it once). I agree, it's okay, especially if you're intending to upgrade it. And the intellect test is definitely not a big deal since Seekers are always finding ways to bolster their already high Intellect. — LaRoix · 1645
I was trying to get an exact 1-1 scenario for the card draw, since Feed the Mind (0) tpos out at 3x3 cards, so I was assuming you somehow played 3 Sketches (maybe Mandy played a Quantuum Flux?). You are correct,: under normal play conditions, Sketches would cost 2 actions, 2 cards, and 4 resources for 6 cards, while FtM (0) is 4 Actions, 1 card, 3 resources (and an Arcane Slot) for up to 9 cards. Even if you average 2/secret, you'd be a bit ahead I think, depending on whether actions, resources, or cards are more valuable at the moment. — LivefromBenefitSt · 1067
If you bring Knowledge is Power, you can get a few more uses out of it. — Zinjanthropus · 229
Eldritch Sophist

Hmmm. You can use this card to translate Forbidden Tome a couple of turns quicker, all while refilling Mr. "Rook", Encyclopedia, Esoteric Atlas, etc. Can you use it to translate Archaic Glyphs faster? It say so put a Resource on it "as a secret."

It's a pity that it's pretty hard to get ES in a deck with Quick Learner. I'd like the chess motif....

You could combo with Decorated Skull, which can generate charges to move to your spells. Unfortunately there are not many investigators who can take Decorated Skull and Sophist, and also care about charges. — Zinjanthropus · 229
@LivefromBenefitSt I don't think you can translate the glyphs with it. I believe there's a ruling somewhere that you can't put tokens (ammo, charges, secrets, etc) on a card that doesn't have the same "uses (token type)". The glyphs don't say "uses (secrets)" so you can't put secrets on them. The glyphs themselves override that with the specific>general rule. Otherwise you could translate them in a flash with Astounding Revelations or Truth from Fiction. — SGPrometheus · 821
The only such rule only prevents cards *which have a Uses keyword* from gaining other types of Uses - people do in fact use Astounding Revelations and Truth from Fiction for that purpose. — Thatwasademo · 58
@Thatwasademo Incorrect. "A card cannot bear uses of a type other than that established by its own "Uses (X type)" keyword." applies to cards without a "Uses (X type)" keyword. Since they do not have that keyword, no uses type is established and thus they cannot bear any type of uses tokens. Read another way: 'A card can only bear uses of a type established by its own — Death by Chocolate · 1485
"Uses (X type)" keyword. Yes, people do in fact use Astounding Revelations and Truth from Fiction for that purpose, but it is in violation of the Rules Reference. People play the game 'incorrectly' all the time. That hardly sets sufficient precident for anything beyond the rules being too ambiguous in the situation. (Which, as one of the only cards that puts 'use' tokens on itself without the "Uses (X type)" keyword, it is absolutely problematically ambiguous.) — Death by Chocolate · 1485
Hmm. By that interpretation, how does Tony's Bounty Contracts move bounties onto enemies? They're a use type, and the enemies don't have a Uses keyword, so this argument prevents them from bearing them. — Tamsk · 1
It is written if there is an established type, than it cannot bear any other. If there isn't any it can. Otherwise Glyphs couldn't translate itself as there is no established type on it. — vidinufi · 69
No, bounties and glyphs work because of specific beats general. These cards specifically allow for placing a bounty/secret, so it works. This card does not specify to specifically place a secret on a card without "Uses", so it doesn't work. — Nils · 1
As confirmed by a recently-posted FAQ on Truth From Fiction (among other cards), you can, in fact, use Eldritch Sophist to move secrets onto Archaic Glyphs, for exactly the reason I claimed six months ago. — Thatwasademo · 58
so i see 2 interpretations of his transfer ability. some argue you have to move charges from other charge cards. Others think that the secrets and charges are interchangable. this is in keeping with how Venturer works where his supplies can be supplies or ammo. Have we seen a decision one way or another on this? — Roakana · 1
Ive been playing it as it not being interchangeable, and I think that is the RAI. No idea if thats accurate though for RAW. — StyxTBeuford · 13028
Actually looking at the TFF FAQ demo mentioned, you can move secrets to a card using charges or vice versa, but predictably they don’t do anything. Implies pretty heavily that they do not change their element when moving from one card to another. — StyxTBeuford · 13028
In other words, Uses is merely the enabler- if the card gets more of those types of tokens somehow, it can use them. Glyphs is fine taking secrets any way it can for translation purposes, using Sophist or TFF or even Astounding Revelation are all valid ways to get to translating it. — StyxTBeuford · 13028
Actually the TTF FAQ only says that you can place charges/ammo/secret and so on on cards that don't have "uses". It doesn't reverse the general rule that you can't place uses of one kind to a card that has uses of another kind. So basically you can place charges on a Machete but you can't place charges on a .45 Automatic. — Killbray · 12063
Killbray, actually the FAQ says you can use it to Glyphs! — condedooku · 2
It seems you could use the Sophist to move secrets off the Forbidden Tome and onto the Archaic Glyphs, however, helping unlock both. — khoshekh · 5
To confirm: you can NOT take a Secret from this Ally (or another card) and put it on a card that uses Charges and expect them to work as Charges. They would retain their "type" and therefor unusable by a card that has Uses (Charges), correct? — slothgodfather · 7
Yes Slogfather I believe that is correct. Secrets remain Secrets and Charges remain Charges and you can't put them somewhere where they would look like the other thing. — Timlagor · 5
NB for Forbidden Tome: you have to do the last secret using the action on the card or it doesn't unlock (you must have a secret there to spend) — Timlagor · 5
Encyclopedia

Much like the original, very nice in Daisy, with that extra tome action, less nice elsewhere, because an for +2, especially in a deck with endless card draw, isn't as good as a card with you can afford to toss on the test. Still. it's a nice bridge for Daisy to the 2XP version, perhaps with the Library Docent to reload it, and you can use Eldritch Sophist to move secrets around, which might be nice, since this is 5 secrets for relatively low cost.

I love it for multiplayer... giving another investigator +2 for each of their 3+ actions is totally worth a single action. I like this even better than the XP version, since nobody but Daisy is likely to use this more than 5 turns a game. — Hylianpuffball · 29
I find Daisy doesn't actually need the 2xp version anymore with stuff like truth from fiction and enraptured to refuel it. — molybdenum42 · 1
Crystal Pendulum

As Gnarl's Apprentice and Zinjanthropus have noted in the comments, this card will work with Scrying Mirror and Premonition. And if it combos with those, then you can also use Dark Prophecy and Olive McBride as well, making the card draw an all but guarantee when you want it. You can also use Recall the Future to ensure a success. This makes it an incredibly powerful tool and worth considering in anyone who is going to pack even a few chaos bag manipulation effects.

Scroll of Prophecies has rapidly become a mainstay of mine, and I suspect it will continue to be so since it occupies the much less congested Hand slot. However, the Pendulum is cheaper, does not require an action to activate, and doesn't force you to discard. All of which are incredibly valuable traits that cannot be overstated. The reason the scroll works so well is that you're generally comfortable discarding something; I am anyways. And if that's the case, it means there are key cards in your deck you want to have down; the rest are just candy.

The Pendulum will help you draw up those axis cards you want to see as well as grant you that sugar rush I mentioned, and the boost ensures you aren't sacrificing your accessory slot. Really, the only downsides to this card is it will be inconsistent when you don't have tech to help see the tokens, and not all the tech is full proof. You could replace this with a different accessory once you've dug up those essentials, but again, that +1 means you don't have to.

This is an exciting card that plays well with the guesswork approach. 's have been a bit starved for card draw but that is changing. Crystal Pendulum is a welcome addition that makes your jewelry of choice all that much more competitive and rewarding.

EDIT: One thing I did not mention originally is that even taking a gamble is not hugely risky, and not simply because there's nothing lost if you guess wrong, but because you're guessing the modifier, NOT the token. Unlike Recall the Future, the Skulls could be say -1, which is a popular token already. You're statistically more likely to get the card draw in this way, and seems to be an improvement over Recall the Future.

LaRoix · 1645
The big caution with Pendulum is that it obviously competes with Rosary. Rosary is a better option, I think, if you are using suites of spells and not any real token pulling mitigation, since the horror soak is super relevant and the draw will trigger not often at all. In fact, I think the way I'd very loosely play it is Pendulum should pair with Olive while Rosary should pair with Initiate. That said, I could see myself Relic Hunter-ing for both. — StyxTBeuford · 13028
I actually found it a bit tricky to use with Olive, because she resolves 2 tokens, so it can be kind of unpredictable what the modifier will be. Still make sense in the same kind of decks, though. — Zinjanthropus · 229
It really boils down to how good you are at calculating probability or using other cards to lock in the result of your test. For new players, HR is much easier to use. But, once you are familiar with the chaos bag and potential outcomes, you will be able to get more than two horror worth of card draws from the pendulum. — TimTheEnchanter77 · 1
One thing to remember about Olive McBride is that you have two chances there to match up a modifier if card draw rather than success is your goal. Sometimes you just know that you will be failing a test in the mythos phase by 3 no matter what. And if not you then maybe a teammate will satisfy your requirements. — Staticalchemist · 1