Breaking and Entering

So this isn't in the same vein as Seeker or Guardian cards that let you cheat 2+ clues at a location. But!

How often have you been playing as the Rogue and you need clues AND evade the enemy both? Well, I play exclusively two-handed, and in two-investigator games, this seems absolutely amazing.

Encounter deck got you bogged down? -- No worries, play this; many rogues aim to succeed by 2 or more anyway -- the upside is fantastic, saving actions!

INT and AGI icons are just gravy, the 2 cost is reasonable; I think I'll be trying this very soon.

fiatluxia · 68
I also see does not provoke attack of oppertunity tided to an investigate action as something I like alot, and I think trish agrees with me. — Zerogrim · 296
Yes, the fact you can avoid AoO makes this card way stronger! — fiatluxia · 68
Yes, Trish loves this card. Since the enemy is automatically evaded, she can just use her ability to grab an extra clue. — eapfel · 6
Skeptic

Skepticism is only relevant when there’s something to deny. So a plus one to a skill test isn’t that useful. But when you and your teammates have made Faustian bargains, tampered with the tides of fate, and filled the chaos bag with curses, this card is super good to help you clean up the mess. With the help of Jacqueline, Olive McBride, and the greatest statue, you can cast your doubts on a huge amount of the bag. At that point, succeeding massively at a skill test is secondary to making every subsequent one easier.

MrGoldbee · 1496
It's a shame this isn't level 0; Versatile Wendy with this would be hilarious! — fiatluxia · 68
Wendy can take 1XP Rouge cards. If this were an Asset, it would open up a design where you aim to flood the cahos bag with as many CB tokens as you can to dillute the more annoying tokens.... — LivefromBenefitSt · 1091
I don't know. Even with a heavy cursed bag, spend exp to maybe turn a curse in a minibless in just one test seems mediocre. — Venti · 1
I think this could have read "turn the modifier into 0" and this card would serve the exact same role, making sure you don't have to be at +20 to succeed with a test despite curses. — Zerogrim · 296
The +1 is a nice touch for oversuccess builds. — StyxTBeuford · 13052
This could be pretty good for a curse-based Amanda Sharpe. Get all your stats up to 3s and make the curses work for you for a full turn. — OrionJA · 1
Quick Study

Quick study is a natural upgrade if you have Dr. William T. Maleson in your deck as Trish. Dropping a clue with an aloof enemy means an easier investigate but you still get two clues. Dropping one on an empty square means you can use any number of fast cards to get the clue and evade.

MrGoldbee · 1496
Jeremiah Pierce

When you have a high willpower investigator, this one seems quite easy to get. Unless of course you draw tentacles like I just did, causing the doom to go from 4 right up to 8, ending the game. :( Better save this cultist until last.

geertjan · 4
Or bash his head in! Creep. — MrGoldbee · 1496
It's fine to have a chit-chat with this guy as a mystic. But you should bring some protection from auto fail with you, like "Premonition" or "Grotesque Statue". — Susumu · 382
Slip Away

If there’s a non-elite enemy, you don’t wanna kill them for a while, you don’t bind monster or handcuffs access, and you have Chuck who lets you play this fast and for free, this is a good card for you. And that niche may exist, if you get “beneficial“ enemies, like a stubborn detective who can help Preston or Lola the actress.

Also, it can be a weird combo with Crystallizer of Dreams. Use it, Crystallize, then add it to your hand again!

MrGoldbee · 1496
It saved Mandy from an overly-inquisitive Innsmouth Troublemaker, so I approve. — LivefromBenefitSt · 1091
Sorry I am confused; why does the Crystallizer allow you to return the card to your hand? — krzhang · 7
If you succeed by 3 or more, return Slip Away to your hand at the end of your turn. — MrGoldbee · 1496
As an event I would think the recursion only applies when it is played not when it is committed for pips. — Dangerxmouse · 35
You're missing the point - the text on Slip Away says "return Slip Away to your hand at the end of your turn." You can play Slip Away, put it in the Crystallizer, commit it to a test and at the end of your turn it will still be returned to your hand by the delayed trigger. Assuming you succeed by 3 or more when you played Slip Away, of course. — Almevirian · 5