Drawing Thin

I think, the design concept Drawing Thin is to find the way by earning resource or cards. However, many users find another way to use this card, and Drawing Thin is now one of the strongest card in AHLCG. How?

Simple. Do any action with test, such as investigate or fight without retailate or evade without alert. You don't need to succeed. You could convert 1 action into 2 resources. It seems normal? How about TWO Drawing Thins? Then, you can convert 1 action into 4 resources. If you meet a treachery card which has flat fail effect and you're hard to succeed such as The Yellow Sign, you simply trigger Drawing Thin to earn 4 resources without spending any action. How wonderful?

Moreover, you can guarantee the test fail with Drawing Thin. Also, you can boost the value of "fail by" with Drawing Thin. You don't fear to reveal with Take Heart test. It means you could commit Take Heart and return your hand by Grisly Totem for each round with Drawing Thin bonus. Also, your Signum Crucis adds 4 more thanks to Drawing Thin.

Drawing Thin is the key card of 's fail-base combo.

TOTAL: 6 resources + 5 cards + some tokens with 1 tokens, and ALL commited cards are returned in hand. Remark that the key card is Drawing Thin; this is because if you succeed, commited cards are not returned.

elkeinkrad · 505
Elusive

The V.1.9 June, 2021 Rules including new Taboo includes a new rule for this card:

It is back at 0 XP but does not bring you multiple locations away.

The effect is now limited to a connecting location, against a revealed location as initially released in 2016, limiting the potential for huge action contraction.


Let's look at its worth as of June 2021:

Cost: 1 draw + 0 action + 2 resources = 3 actions

Effects: Testless disengage (therefore not exhaust) from X enemies + move to one connecting location = X+1 actions

Results: This card is interesting if:

• You have low (Hey Leo) and access to cards.

• You have the intent of regularly having more than 2 enemies engaged with you (On the Hunt, Taunt, Riot Whistle, etc...)

• You want to start TFA

• You play in Hard/Expert and want Testless actions

• [SPOILER] You tend to be looking for Strangers or Family members and want some help


This card is NOT interesting in case:

• You create a deck around exhaustion: Sneak Attack, .25 Automatic, etc...

• You play it as your last action on a hunter enemy, it won't save you from the attack

• You have high and have access to Nimble or the 's Survival Instinct

Conclusion:

This is a well done Taboo, the card is not a stapler anymore, becomes interesting in some decks, not so much in others, more interesting in certain campaigns, less in others. Well balanced!

Valentin1331 · 82101
Great analysis of the latest iteration of the card. Thank you! — acotgreave · 900
You definitely want to strongly consider Elusive even in high agility heroes. A testless evade plus a move essentially gains you 2 actions and skips a token pull. Sometimes just playing it a 2-cost Shortcut is precisely what you need. Free actions are just that good. — Blackhaven · 9
testless disengage* — Blackhaven · 9
Key of Ys

Does the 2.12 card interpretation in todays FAQ update supercede the previous Q and A interpretation? If so the easiest path to keeping Key of Ys around by assigning horror to assets/allies may no longer be an option.

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(2.12) Interpreting “You” When Taking or Being Dealt Damage When an ability refers to “you” in response to taking damage or being dealt damage, it also includes any assets you control.

For example: The ability on Survival Knife ( 17) triggers “after an enemy attack deals damage to you during the enemy phase.” This ability triggers even if the damage from that attack is assigned to one or more of your assets, and not your investigator card. However, if all of the damage from that attack is assigned to another investigator or their assets (through the use of a card effect that allows them to do so), then no damage has been dealt to you.

bspring · 1
"deal" and "place" is different. 2.12 don't cover Key of Ys. Note that this is same for Agnes, requiring not dealing horror but placing horror onto her. — elkeinkrad · 505
The example with Agnes is void. In case of this card, horror is placed specificly "on Agnes Baker", not "on you". Might still be right, that place and deal/ take are different things. — Susumu · 383
Placing damage/horror comes after it being dealt. If you're dealt horror but assign all of it to assets, none is placed on you. Dealt > assigned > placed. — SGPrometheus · 855
Deep Knowledge

Dude, I just realized this card is a Lord of the Rings LCG reference :O

In Lord of the Rings LCG, Deep Knowledge is a card that has every player draw 2 cards, but also has a downside in Doomed 2 keyword.

TrueLolzor · 13
Wait till you read the flavour text on a test of will. — NarkasisBroon · 13
Hallowed Mirror

Hallowed Mirror (0) is perhaps the best healing option in the game right now, especially for guardians. I take this in most decks that can support it, including as a Dunwich splash. It takes up the accessory slot so there isn’t a lot of competition for it in a primary guardian. The level 0 is a guaranteed two healing for one action with the possibility of four more. But now, HM(3) reshuffles Soothing Melody it into the deck, increasing its consistency. At 3 XP, I think it’s a steal; it could easily have justified 4.

togetic271 · 5
Looks insane for parallel Agnes. — SGPrometheus · 855