Unrelenting

I’ve only used it on Amanda on hard, but thus far its been absolutely busted. The way i see it this card has three fairly powerful modes for amanda:

Seal the 0s and fail 3 checks to draw 6 or maybe even 8 cards if you get a mythos phase test. In a skill heavy deck you desperately need draw, and this is twice as efficient as draw actions. It’s like a worse take heart, but I’d be happy to pay 1 xp for take heart on amanda. I rate this mode 8/10.

Seal the 0s and try to succeed on all 3 checks. (Do you get the cards during the commit step so you can commit the 2 you draw?). By committing 2 cards to go card even this suddenly this looks like a 4 pip card that gets you closer to your important assets without costing any actions. If you can beat most of the chaos bag then removing the 0s only marginally reduces your chance of success. This is the best mode 10/10.

Finally you can seal the 3 nastiest tokens in the bag. This mode is strictly for special tokens that kill you or for sealing away special tokens when you’re winning so hard you can afford a little decadence. If you just need to succeed draw 2 and commit both instead of using this mode. 4/10 this mode is very rarely worth while.

With the added benefit of flexibility it becomes absolutely nuts on Amanda. Amanda would be happy to pay 2 or maybe even 3 xp for this. Amanda exaggerates the power of this card, but its still quality deck thinning that helps you with a single test for only 1 xp on survivors. Definitely find room for it before the end of your campaign, but get your key synergy xp cards first (unless you are amanda or sylas).

bladewolf · 5
Why are you talking about 3 tests? — trazoM · 9
Because of her ability, and she takes 3 actions a turn? I'm pretty sure, for the second option you can't commit the cards just drawn. There is only one timing point when you can commit cards each test, and the sealing and drawing is after that. — Susumu · 383
For the second mode, you cannot commit those 2 cards that you have drawn as the "commit cards from hand" step has already passed. — toastsushi · 74
Doesn't say after committing, and the committing section itself doesn't specific cards have to be committed simultaneously, any rules to back up Toast? — Zerogrim · 296
@Zerogrim All committed cards are committed simultaneously. That's why you couldn't, for example, commit Double or Nothing to increase the difficulty of a test and then commit Rise to the Occasion. That's actually includes in the FAQs section of Rise to the Occasion here on ArkhamDB. — TheNameWasTaken · 3
The card also literally says ‘after you commit’. — Death by Chocolate · 1490
O its after commit in the first section not on the draw, der. as for the simultaneous commit be nice if the rulebook bothered to mention even half the stuff that just exists as forum posts. — Zerogrim · 296
Granny Orne

So, Granny Orne (0) is a decent L0 ally for Agnes. She comes with a +1 boost, unlike Peter Sylvestre (0), and while she can't soak horror quite as well as Peter, she still gives you a decent buffer on Agnes' precious sanity. Especially significant if you're working from a limited card pool.

I think it's also worth considering that Granny (0) is very helpful for allowing you to trigger Grimm's Fairy Tales, which is actually a pretty efficient horror healing card if you can get it to fire reliably. If you fail a test you are normally failing by 1 (which Granny can make 2), or you're failing by 2 or more.

I think there's a really interesting Agnes deck here that takes a bunch of failure cards. Both "Look what I found!" (2) and Dumb Luck (2) are pretty great cards in their own right. There's also stuff like Live and Learn, and Old Keyring, and you might not even mind running Rabbit's Foot if you're getting the already from Granny.

Zinjanthropus · 231
honestly, just failing grasping hands by one less makes her second ability worth it, these combos are the sweetest icing on top of a great card. (and the only level 0 ally to boost willpower unconditionally) — Zerogrim · 296
Saw the potential for this interaction when the investigator decks came out and made an Agnes "Red Riding Hood" deck. Granny Orne synergizes with Crystal Pendulum, too. Can confirm the deck works quite well. Though, since Agnes can't upgrade to Granny Orne(3), she kinda wants to switch over to (or add) Peter Sylvestre(2) eventually. — Herumen · 1741
Lucky Cigarette Case

This is the only card which gives search ability for . Additionally, I think that this is the most powerful searching cards in AHLCG. Of course, No Stone Unturned could search entire deck, but NSU5 is event card, so that you only can play once per deck. However, Lucky Cigarette Case is asset card, so you can search once per round. Nevertheless, the number of cards you can search is large. In many cases, you could search at least 3~6 cards. I usually told that / has leak of searching tools, and that's the shortage of those factions; this is not true for now, due to this card.

Let me introduce strange combo. With LCC3, you could draw and use your powerful cards in your deck. After your deck only contains unnecessary cards, you can commit Daredevil. Then, your whole deck is dicarded. To do that, you need to remove skill cards (not all, but 1 icon only). Addtionally, your deck includes at most 1 weakness; you could discard 1 weakness in your deck by Daredevil. Generally, your deck contains 2 weakness cards, so you should resolve 1 weakness. However, Jenny doesn't need to do, since her signature weakness is attached to a location so that you don't consider it in the middle of the game.

elkeinkrad · 504
Weaknesses are shuffled back in the draw pile with Daredevil. — AlexP · 295
single card is not shuffled into empty deck. Thus, if your deck has one weakness and no proper skill card, that weakness is not shuffled back. — elkeinkrad · 504
I suppose that's wrong. Daredevil says you have to draw until you find a proper skill card. If your deck is empty and you have to draw a card you take a horror and replace your deck by your shuffled discard pile. — Tharzax · 1
Tharzax, are you saying you would continue to draw, reshuffle, draw, reshuffle, etc, until you take so much horror you are defeated? Just stuck in a loop of a skill-less daredevil commit? — FlarkeFiasco · 1
Daredevil says you "discard" cards from your deck until you find a proper skill card. Daredevil (2) says "reveal." Deck only reshuffled when you need to "draw" cards from empty deck. — Chris_yang · 5
"I've had worse…"

This card was pretty bad, mostly because it was so rare that the game would deal out damage in chunks of 5, but then Innsmouth happened. Now your Blue gators can hold their breath underwater forever, but also get paid to do so. Quite often, you purposefully try to drown yourself, just to gain those sweet sweet Fishbucks.

clydelucy · 6
Blackjack

Cannot say enough good things about Blackjack (2) in multiplayer Innsmouth, a campaign with tons of enemies in the Encounter deck:

  1. You skip all penalties for engaging with enemies - no taking damage, no taking horror, no losing cards, etc.

  2. If you care about your fellow investigators, you save an action from not having to engage with enemies

  3. You deal no damage to your fellow investigators when you miss

  4. Automatically gets its +1 damage benefit on massive enemies when there's another Investigator in the room (like another attacker or an evader)

  5. Limitless use (no charges or supplies)

  6. Only takes up one hand slot

  7. At just 2 dollars, it's really inexpensive

Want to give it a little extra oomph? Enchant Weapon for +1 damage each round.

The only downside is it doesn't leave you well equipped to handle the enemies that are engaged with you. But that's what guns, Machete, Timeworn Brand, Enchanted Blade, etc. are for, and good news, you still have a handslot for them.

10/10, would Blackjack again.

EmmeBGG · 15
whats the point of hitting over my allies if I can't bring them an inch from death by missing? — Zerogrim · 296
Love 4. I missed that! — AlderSign · 423