
Is this card available via deck creation or upgrade? What means base value? Will Maginyfying glasses and Dr. Milan Chritophers +1 book still be added or are they worthless with Monstrous Transformation? I think this would be super cool with Amanda.
Is this card available via deck creation or upgrade? What means base value? Will Maginyfying glasses and Dr. Milan Chritophers +1 book still be added or are they worthless with Monstrous Transformation? I think this would be super cool with Amanda.
One of my favorite Signature cards in the game.
This card is basically A better version of the .45 Automatic, In fact I would say you shouldn't even get the 45. Automatic. Lets Discuss
What this card does better: Cost 2 resources less Gets an additional fist And the reason this is one of the best signature cards, It essentially has infinite ammo.
The only 2 down sides of this card is the ammo capacity and that it uses 2 hand slots, But even the ladder can be solved with Bandolier which goes well with Tommy's ability. Even if you have a better weapon in your hand slot this card also has pretty good resources.
Back to the ammo discussion, You can draw this card at this start of the game and use it all game reliably without worrying about ammo. So, in summary I think this card is one of the best weapons in the game.
This one looks like a decent target for True Magick, since it is not something you want to put down for real ended up having nothing to do until the situation comes. By keeping it in hand you can now also commit like Guts.
I think the real combo would be to pair this along with Well-Maintained. Just infinite recursion for 1 resource, and everything is fast, right? Investigators who can take this: Joe Diamond William Yorick and of course... Lola Hayes
Correction: No infinite recursion at all, as Well-Maintained doesn't return itself to your hand
"enemies", "combined total" and "this turn" fixes some inflexibilities in the original version about the location of fighting.
Simple scenario maybe fighting 3~4 health enemy near the location with weaker, dormant enemy with Spawn instruction like Acolyte. (Choose it to spawn on high shroud location.) The 1st action finished off the big enemy, 2nd action to move, and 3rd action to one-shot the weaker enemy and play Evidence to grab 2 clues. (In the case of Acolyte, then the big enemy need at least 3 printed health.)
Or perhaps if you are planning to take AoO in order to stand at location you want when you are engaged with 2 enemies (combined HP to 4), you can finish the one with stronger attack first, move and take AoO from just the weaker one, then finish it to make combined health to 4 to play Evidence getting 2 clues.