Whitton Greene

Norman loves her at level 0, but he loves her even more at level 2. She boosts his two main stats (turning him into a 5/6 willpower/intellect investigator) and helps him find critical game-breaking assets like Livre d'Ebon and Astronomical Atlas. She also acts as a soak and helps him reshuffle his deck to change his top card.

Whitton is not the right ally for most investigators, but she's great for certain investigators.

Achire · 563
Shame norman can't have her at level 2, barring shenanigans — NarkasisBroon · 11
I realized my mistake too late. :( I have her at level 0 in his deck and got so excited that I didn't think about it. The tragedy! — Achire · 563
She's also absolutely killer with Luke Robinson — snacc · 1020
Whitton Greene

In my eyes, quite underrated. Now, she's not as OP as Milan Christopher or Mr. Rook, that's true, but there's one investigator in particular for whom Whitton is an absolute must-have: Norman Withers. She serves three functions for Norman:

  • She reliably gives him a +1 intellect without eating a hand slot, slots he needs for Livre d'Ebon and Astronomical Atlas
  • She helps Norman find his tomes, and few investigators are as harmed as Norman is if they can't find a particular asset
  • THE BIG ONE: Norman plays with his top card face-up and Whitton lets him reshuffle his deck to put something more useful on top of the deck. This is so wonderful. You might have a duplicate that you don't need and might be in dire need of a fighting card. Or maybe you want a nice skill with investigate icons that you're going to duplicate with 'written in the stars'. Whitton lets you get that done.

She gets even better for Norman when upgraded, as he benefits from both the deeper search and the +1 willpower, as he becomes more mystic.

Achire · 563
The thing is that Norman ... can't include her in his deck ! — AlexP · 285
Oh no! I was just about to upgrade her for my campaign and realized.... he can only include the level 0, but can't upgrade into level 2! The tragedy! Well, at least he can have the level 0. — Achire · 563
Robes of Endless Night

It looks like the Robes of Endless Night are a wonderful tool to help Luke Robinson play Read the Signs from his Dream-Gate and select a location with enemies without any risk.

Of course if you specialize Luke, you can give him Dayana Esperence to do it 3 times. Or even more thanks to Enraptured, Astounding Revelation, Truth from Fiction, ...

AlexP · 285
P.S: if someone can explain to me why the formating works in the preview but not on the final review, I'm interested ! — AlexP · 285
Scroll of Secrets

The Scroll of Secrets is worse than the one, that's for sure. But Mystics probably haven't access to that, so let's make a few points on Scroll of Secrets in a pure after playing it. Yes, most things will work with the counterpart. I'll speak exclusively about the Tabooed versions (with the ability).

  • If you go Down the Rabbit Hole (maybe you primary upgrade your spells just with Arcane Research) this costs you 2 XP, which feels like the right spot experience-wise.
  • 4 Secrets for 1 Resource is very solid, especially if you want to spread secrets with Eldritch Sophist across the table. Only Encyclopedia (2), Schoffner's Catalogue and the upgraded Ancient Stones may offer the same ratio, while Forbidden Tome (0) and Forbidden Knowledge are slightly above.
  • If you use all the secrets for draw (not discarding, not leaving them there and not for manipulating the encounter deck) overall you get 4 extra cards in windows (one more card than the Scroll, though you can't pick one of three).
  • There is a bit more competition for hand slots these days, but in general Mystics have hand slots to spare, unlike Seekers.
  • Gone empty, it's a great target for Dexter Drakes ability or for Sacrificing to get resources or even more cards. If you have access to level 1 cards obviously there is Library Docent, too, for repeating the fun.

As people mentioned, the most interesting difference to the Scroll is looking at the top card of your deck and being able to discard weaknesses you would have drawn next. With the one you can delay them (putting cards from the bottom on top), but probably you have no knowledge of weaknesses sleeping at the top of your deck.

The effect sounds like the old Alyssa Graham Trick protecting you from Doomed and stuff, but therefore you just put the card at the bottom of the deck (drawing it later) and have to add doom. Also if you're like me you could forget, that you shouldn't activate effects which reshuffles your deck...

That said, Mystics are the masters of “look at” and “return in any order”, so you have a chance to manipulate your deck in order to discard nasty weaknesses like Doomed, Offer You Cannot Refuse or Unbound Beast. In the past there wasn't much more than Scrying, but with the release of EotE we have Parallel Fates (2) to celebrate, which lets you look at 6 (!) cards. In mid-/lategame (or using Underworld Support for smaller deck size) there is a realistic chance to draw an important card with Parallel Fates (2) AND discard 1-2 weaknesses with the Scroll. And even without manipulating effects, I randomly hit a weakness or two with the Scroll and discarded them in my play-through (which may happen often in the Edge of the Earth campaign due to spoiler reasons).

The option to look at the bottom of the deck is neat too, if you've drawn Doomed and want to discard Accursed Fate or if you have Wendy's Amulet or a Copycat player at the table. Speaking of this, as with the other Scroll of Secrets it's a great multiplayer tool because you don't have to be at the same location in order to look at another investigators deck.

Miroque · 25
But it's still a bad upgrade since you pay 2 to 3 xp for just 1 secret more. And since most of the combos you named are from seekers you can just fill your deck with other secret spending options like the level 0 encyclopedia. — Tharzax · 1
And the top card draw... — Athanasius · 1
Enchanted Blade

The best weapon in true solo, where you often need your other hand for a flahlight, keyring or magnifying glass. Also the bosses you meet at the end don't have as high health as in multiplayer. I usually play this with autodamaging allies, such as guard dogs, brother Xavier and beat cops to make the charges last. It is tempting even in solo to go for the big guns when purchasing new cards but I find they're usually overkill. This card though does it all: Leaves one hand free; kills the enemy; gives you cards and cash for the trouble so they can help you find the clues afterwards; and it helps your jumpy guardians keep their sanity.

Skrattmas · 9