Electrostatic Discharge

I like to put away the game carefully after finishing a campaign and check that everything is there. I could only find two Electrostatic Discharge and when i checked all my Great Seal cards were numbered out of 14, with ED being 13/14 and 14/14. So don't panic.

Leutha · 1
I reported it on GitHub. For reference, because this review might not make sense to everybody, once corrected: The DB entry currently states, these are "The Great Seal #13-15." — Susumu · 381
Mind Wipe

Mind Wipe was quite bad card. Most enemy with annoying effect has Victory X, and Mind Wipe remove Victory. I believe most of you don't want to forget Victory to avoid annoying effect. Thus, in many cases, Mind Wipe is adopted to counter annoying weakness enemies such as Your Worst Nightmare, The Thing That Follows, or (friend's) Tommy Malloy. Sometimes, Mind Wipe is utilized as single target Taunt to make auto-engage against aloof enemy.

As the time is gone, some of enemy have annoying effect without Victory point. In this reason, Mind Wipe become considerable card in some campaign. Nevertheless, the play timing of Mind Wipe is quite bad, and we need to consider to counter enemy. You can only play Wind Wipe to the enemy with you at the start of phase. You cannot play for hunter enemy moved to you during enemy phase. You cannot play for just spawned enemy during mythos phase. You cannot play Mind Wipe after you move during your turn.

The below contains spoiler about many campaign.

Forgotten Age: As the other review said, you can remove annoying Vengeance X. Additionally, there are some more target such as Brood of Yig, Brotherhood Cultist or lots of aloof enemies.

Innsmouth Conspiracy: Commonly, you cannot ignore engage effects of enemies. However, Deep One Nursemaid is good target (during mythos phase or investigator phase).

Edge of the Earth: EotE has many enemies for Mind Wipe. Skittering Nonsense, Primordial Evil not to get Tekeli-li card. Lost Researcher, Frenzied Explorer to remove doom with defeating. Horrifiying Shape, Giant Albino Penguin for auto-engagement. Guardian Elder Thing to avoid milling your deck. Constricting Elder Thing to instant kill (in my opinion and it may wrong ruling). In fact, I determine writing this review because of Edge of the Earth campaign. There are many targets for Mind Wipe, and I think you have a chance to playing Mind Wipe for all scenarios.

elkeinkrad · 500
After spending an entire scenario with Daniela engaging+killing the darn penguin over and over again, I agree Mind Wipe would be a great card. EotE has really made it worthwhile playing. — acotgreave · 887
Looked through EotE there is only 1 non elite enemy mindwipe does nothing to and there are easily half a dozen that its amazing for. — Zerogrim · 295
Wuk! Wuk! Wuk!

Per the Move rule, move cannot be attempted if it would result in the same location. Therefore if there is only 1 on the field and it is already right on your location, the only choice is to add doom on it. (Instead of "Lucky encounter draw! It is already here!")

When an entity or game element moves, it cannot move to its same (current) placement. If there is no valid destination for a move, the move cannot be attempted.

5argon · 11190
This would be true even if it weren't for that statement, because "must" means you have to pick an option that can change the game state not that you have to pick one that can be performed in full — Thatwasademo · 58
Infighting

I think this might be quite good on Daniela Reyes! Since her ability works even when the attacks are cancelled, you could play this when engaged with a bunch of enemies, they deal no damage to you but you still deal 1 damage or evade them.

Typhen · 33
Sure, but if you're engaged with bunch of monsters, what do you do on your turn? Fight the monsters. And what if you can't deal with the monsters? Well then your deck has bigger problems that this one card won't be able to fix. — Nenananas · 267
To the Forbidden Peaks

Might be considered a spoiler by some, but is probably an important rule clarification for others, in particular new players: Better double check Appendix III of the Rules Reference before playing this game.

Important of note is, that damage and horror from traumata are taken in step 2 (and only at that time, Voice of the Messenger for example does not dish out immediately an additional damage or horror from the trauma you take), while reading the scenario introduction is step 9. So, if you happen to take a trauma in the scenario introduction, you won't start with the additional damage or horror until the game after this one. That's different to all of the in between traumata you might gain in The Forgotten Age, because they happen in interludes, and hence after the previous game, before setting up the next one.

Susumu · 381
I don't know. RAW, sure, but the game breaks the rules in Appendix III all the time: example, in Scenario 1-A of Dreameaters, you may be instructed to begin your opening hand with an additional card. But drawing your opening hand happens in Step 8, and technically reading anything in the scenario intro happens in Step 9. — dscarpac · 1217
That's a good catch. I didn't know, that there are dreams, which let you start with an additional card in the opening hand. We always had dreams, that let you search for a card and play it, which we afair always did after the mulligan. But "Medic or Assistant dream" and the last "Neutral dream" use the same wording as "Studious", and that was clarified to trigger during step 8. Still, there is no need to break the RAW rules in this case. They could have easily wrote the paragraphs in an interlude, all the more, as they got rid of the Mythos-pack release model. I'm not sure, if it is an oversight or intentional. But even if it is a bug, I would go with the RAW interpretation, until they errata it. — Susumu · 381
Pretty sure they should just errata step 9 to before step 1... — Death by Chocolate · 1489
How Butterfly swords work with the "move to the location below you"? Does that mean that cannot exhaust them so to do the next attack in the same turn if I draw this icon in my first attack? — Xandros · 1
Not very clear from the rules how moving to another location during a token resolving process affects the test result. — Overseer · 1