
I ran the Black Cat with Charlie Kane and had some fantastic moments. The double Wilds give a +3 to any 1 test, possibly another with inspiring presence or Bonnie. Here are some more words to complete this review.
I ran the Black Cat with Charlie Kane and had some fantastic moments. The double Wilds give a +3 to any 1 test, possibly another with inspiring presence or Bonnie. Here are some more words to complete this review.
This will usually be bad, yes, I agree with that, but there is one instance this is great, and that is TFA.
In TFA, you will often need to evade enemies instead of killing them, and an asset that costs 1 to evade with 6 base with 4 supplies is really good if you can afford the 4xp upgrade cost.
With the taboo of "This card now reads “a symbol” instead of the list of indicated symbols", you can inflate the potential of Voice much more than you used to be able to using Blessings and Curses. Stuffing the bag cheaply with Tempt Fate, and you can combo with an Olive McBride activation to very often net 5-7 resources (remember, you choose 2 with Olive, revealing a total of 4 tokens).
The other delicious combo you can use this for is with is Favor of the Sun and Favor of the Moon. I tend to favor Moon since it's cheaper and already gives you a resource, plus Sun is a card you'll often want to use for skill checks rather than Voice.
All that said, you'll probably want to use these cards together in a deck that already cares about Blessings, Curses, or token manipulation, since you won't typically want Olive or the Favors outside of that. Investigators like Jacqueline Fine, Jim Culver, and Sister Mary with her .35 Winchester are prime targets.
For me this is an auto include in Luke Robinson simply because you can use it to investigate the Dream-Gate. The Pointless Reality side doesn't care that you acquire a clue, only that you succeed the investigation. Map the Area would attach to the Dream-Gate but at the end of your turn you would discard Map the Area when Dream-Gate was set aside.
I personally enjoy using De Vermis Mysteriis alongside this card for that reason: Get stuck in the Pointless Reality, use Map the Area to avoid 2 horror, then on a following turn use De Vermis Mysteriis to play it again on a fixed location where it could remain an attachment for the remainder of the scenario rather than getting removed from the game.
With this card you have the option of Luke's signature weakness going from take 3 Draw/Resource/Play actions and take 2 horror to spend 1 action and 1 card and pass a skill test.
P.S: St. Hubert's Key says "Hello!"
Roland.Roland.Roland.RolandRoland.Roland.Roland.Roland @_@ Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland