Dexter's New Trick : The Vanishing Enemy ! (Hard) -Guide/Rep

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aurchen · 2

Enemies hate them : Learn how the magician and his assistant make them disappear with a few simple tricks !


Introduction
  • I built this deck to act as a primary fighter to play alongside Seeker Agatha and Wendy in a 3-handed solo campaign.

  • This was my first run trough RtTFA (after a handful of runs through the base campaign), replacing each set with their return-to replacement in their entirety.

  • This deck was built during the spoiler season of The Drowned City, before people got their hands on the box and revealed the remainder of the cards.

  • More notably, this was my first ever campaign played on Hard, having never even played standhard before.


Table of Contents
  • Overview

  • Main Strategy

  • Other Cards

  • Upgrade Path

  • Campaign Rundown

  • Conclusion


Overview
 
Difficulty: ★★☆☆☆
Enemy Management: ★★★★★
Clue-getting: ★★☆☆☆
Encounter protection: ★★★★☆
Survivability: ★★★☆☆
Economy: ★★☆☆☆
Card Drawing: ★★☆☆☆

Main Strategy
  • The basic idea for this deck is fairly straightforward : nuke enemies with the new Mauser Tankgewehr M1918.

  • I had also never tried Dayana Esperence before, and the opportunity to play multiple copies of Spectral Razor and Read the Signs felt really appealing to me given the higher difficulty.

  • String of Curses made for another particularly interesting option given Agatha was going to be slinging two copies (up to 4 with her ability) as well. In the worst of cases, a testless evade + clue is still very valuable, as is fully reloading the Cat Mask. And in the best case, this is yet another way to erase enemies from existence.


Other Cards
  • Scroll of Secrets: helps with card draw. It does compete for hand slots with my main weapon, but the upside of finding this card before the Mauser Tankgewehr M1918 (Ideally both in the opening hand) outweighs the downside of finding it afterwards.
  • Brand of Cthugha : Immensely helpful to deal with smaller ennemies, of which RtTFA has quite a few (Vengeful Serpent, Brotherhood Acolyte, Scholar from Yith). The stat boost and way of spending charges only on success make it even more useful on hard. It was a card I hadn't though of until then end of Threads of fate and quickly became one of the best performing cards in the deck.
  • Living Ink : a good card to swap around with adaptable. +1 is generally useful and this asset works well with Dexter, but it is far from necessary. Feel free to swap it with whatever is necessary.
  • Cat Mask : I expected it to be just okay, supplying a combat boost for the tougher ennemies or will boost for hard treacheries, reloading itself once per agenda, and a few more times with String of Curses. However, siding with Ichtaca made the campaign filled with outside sources of doom (adding Cultists to Boudary Beyond and Shattered Aeons, on top of the Forgotten Ruins set in DoE, HoTE-B and DoY), and the mask was absolutely terrific.
  • Delve Too Deep : TFA is famous for being generous with experience, but I find this mostly applies to the back half of the campaign. Delve Too Deep is there to get the decks to where they need to be.
  • Kicking the Hornet's Nest, "Where's the party?" : Gives additional things for Dexter to do on his downtime : The Tankgewehr is inherently vulnerable to swarms of enemies, and getting a few of them out of the way helps with avoiding this scenario. The testless clue from Kicking the Hornet's Nest is also welcome.
  • Drawn to the Flame : Excellent card to help with the clue effort, avoiding the chaos bag in its entirety why grabbing 2 clues effortlessly. Dexter is generally not scared of whatever comes out of the encounter deck.
  • Ward of Protection, Guts, Promise of Power : Just Mystic staples to round out the deck.

Upgrade Path

Link to the 0xp deck

  • The lvl 0 deck is fine for any campaign EXCEPT TFA, it has all sorts of combat options, but no means of evasion, which continues to be an issue in Doom of Etzli when dealing with the Vengeful Serpents from the Return-To.
 Cost  Total
   Ritual Candles  →  Mauser Tankgewehr 1918 ••••• 5 XP 5 XP
   Ritual Candles  →  Mauser Tankgewehr 1918 ••••• 5 XP 10 XP
    →  Adaptable 1 XP 11 XP
   Arcane Initiate  →  Dayana Esperence ••• 3 XP 14 XP
   Arcane Initiate  →  Dayana Esperence ••• 3 XP 17 XP
   Armageddon  →  Brand of Cthugha 1 XP 18 XP
   Shrivelling  →  Brand of Cthugha 1 XP 19 XP
   Ward of Protection    Ward of Protection •• 2 XP 21 XP
   Ward of Protection    Ward of Protection •• 2 XP 23 XP
   Guts    Guts •• 2 XP 25 XP
   Guts    Guts •• 2 XP 27 XP
   Shrivelling  →  Memories of Another Life ••••• 5 XP 32 XP
   Brand of Cthugha    Brand of Cthugha •••• 3 XP 35 XP
   Armageddon  →  Memories of Another Life ••••• 5 XP 40 XP
   Brand of Cthugha    Brand of Cthugha •••• 3 XP 43 XP

Link to the deck at the the end of the campaign


Campaign Rundown

Supplies

  • Wendy : Medicine x 2 , Provisions x 1

  • Dexter : Provisions x 2, Rope

  • Agatha : Compass, Binoculars, Pendant


    Return to The Untamed Wilds

  • I forgot to pack some evasion methods for Dexter : Talk about a blunder ! at level 0 too ! Dexter mostly felt like dead weight for the first two thirds of the scenario, being a dedicated fighter in a scenario that heavily punishes fighting. Dexter killed a pit viper, lead the way with his explore actions, got a pair of clues from Read the Signs, and helped with the third Ichtaca parley with Promise of Power. That's it.

  • Dexter, the war veteran, had to be rescued from snakes by a mere child ! She could save others from poison, but alas, not herself. Wendy drew all the Snake Bites and took tare of evading the snakes, only for her to fail the test of Expedition into the Wild due to a really unfortunate set of token pulls and get poisoned anyway. Thus begins the unfortunate pattern of Wendy being bullied by the scenario.

  • Experience and upgrades : 7 experience gained (Ichtaca, Circuitous Trail, Ruins of Eztli, Overgrown Ruins, Serpent from Yoth) (7 total), 5 experience spent

    -1 Ritual Candles , +1 Mauser Tankgewehr M1918

    I'm hoping to get the remaining 3 experience for the second copy of the Tankgewehr from Doom of Etzli, since I know Threads of Fate is a target rich environment for it.

    By the time I return to the jungle, Dexter will have adaptable, and thus be a lot better prepared for those damned snakes. I'll be back !


Return to The Doom of Eztli

Resupply Point

  • Wendy : 1 trauma healed, Medicine x 1 , Gasoline x 1, Canteen, Pickaxe

  • Agatha : 1 trauma healed, Provision x 3, Medicine x 1, Chalk

  • Dexter : 1 trauma healed, Provision x 2, Medicine x 1 , Gasoline x 1, Pocketknife


Return to The Boundary Beyond

Return to Heart of the Elders-B


Return to The City of Archives

Conclusion
  • The deck was a literal blast. The Mauser Tankgewehr M1918 has received mixed reviews when revealed, given the low damage output per action of the weapon or its poor comparison to broken cards like Cyclopean Hammer. One thing it has in its favour is a lower amount of skill tests needed to defeat enemies (and it's huge bonus), which paid off big time throughout the campaign against the harder difficulty.

  • However, The Dayana package didn't quite work in the way I had hope. I think the main reason behind that is the deck's poor card draw and resource generation. This is something that becomes easier with experience as Memories of Another Life can turn into Thorough Inquiry or Bank Job, but it can also be used for lots of other valuable things as well. Maybe something like 3*Easy Mark in the place of Scroll of Secrets and some other third card would have been better.

  • A final note is that the deck does not make particularly good use of Dexter's ability. Almost all the cards have uses, but they can only be replaced by the second copies of themselves, which makes the ability's use cases very narrow. I still think Dexter pulls off this build better than Father Mateo due to his higher and Rogue access.

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