Inimigo

Creature. Serpent.

Mythos
Fight: 3. Health: 1. Evade: 3.
Damage: 1. Horror: –.

Forced - After Pit Viper deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.

Vengeance 1.
Deadlier than it seems.
Nick Deligaris
A Era Esquecida #78. Serpents #1-3.
Pit Viper

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: I wanted to confirm my understanding of the interaction between Guard Dog and Pit Viper. I am attacked by the Pit Viper and assign the damage to my Guard Dog and use its , I deal 1 damage back to the Pit Viper, defeating it. Am I correct in reading that the Pit Viper's Forced ability does not trigger because the Pit Viper is no longer in play by the time it would trigger? Put more simply: does assigning damage to Guard Dog and using Guard Dog's reaction to defeat a Pit Viper avoid giving me a Poisoned weakness? A: Correct; assigning Pit Viper’s damage to Guard Dog and using Guard Dog’s reaction ability to defeat Pit Viper will make it so Pit Viper’s Forced ability does not resolve. (March 2024)
Last updated

Reviews

I have a question about this card.

If I assign the viper damage to an asset (not the investigator), do I still get poisoned? Because it feels a bit antithematic if I assign the bite to an ally but it's me who gets poisoned..

Thems the rules. But, you could always just house rule it that your allies get poisoned if it bothers you that bad. — jdk5143 · 100
From my perspective, the attack didn't do damage to you, since «you» refers to your investigator card. It works the same way for key of ease, in that putting horror on allies does not rigge — aurchen · 554
Trigger it's forced effect — aurchen · 554
Sorry @aurchen, but damage and horror is always dealt to ‘you’ and then “When an investigator is dealt damage or horror, that investigator may assign it to eligible asset cards he or she controls.” This is different than the Key of Ys which triggers when damage is ‘placed’ on you, which happens during step 2 of dealing damage when it is applied during Step 2. (Refer to Dealing Damage/Horror in the Rules Reference). — Death by Chocolate · 1538
Thank you for opening my eyes, Death by Chocolate. <3 — aurchen · 554
What if the damage dealt is cancelled after assignment to Armor of Ardennes? Is it not, then, that the Forced ability's effects do not resolve? Does Armor of Ardennes thus protect the wearer from Pit Viper poison? — Cluny · 53
It does - "Abilities that prevent, reduce or reassign damage are resolved between steps 1 and 2 of dealing damage, and step two says if no damage/horror is applied in that step (which is physically marking damage), then no damage has been successfully dealt. — legrac · 115
i guess also Deny Existence would also stop the damage from happening, so no poisoned? — Phoenixbadger · 208
Well... according to rules, if you assign damage to an asset you don't get poison weakness. Step 2 of dealing damage says "If no damage/horror is applied in this step, no damage/horror has been successfully dealt." Pit Viper forced ability triggers after dealing damage process, so if all damage have been assigned to assets, you (Investigator) will not be dealt any damage, thus no poison. — Njagas · 1
In case anyone wanders here: the above poster is incorrect. This has never been particularly unclear, since the rules clearly state: "When an ability refers to "you" in response to taking damage/horror or being dealt damage/horror, it also includes any assets you control.". So to put it short, unfortunately you get poisoned even if all the damage is assigned to your assets. — flamebreak · 55

Hi, I just read the faq for this card (March 2024) and its interaction with cards like guard dog or similary that trigger reaction abilities...and I'm a bit astonished...

The question is: the Rules Reference for triggered abilities states literally "For any given timing point, all forced abilities initiated in reference to that timing point must resolve before any reaction abilites referencing the same timing point in the same manner may be initiated".

So why this forced ability doesn't trigger before the reaction one this time?? I'm a bit perplexed....

Piegura · 7
They're not "referencing the same timing point in the same manner". Guard Dog is "when" and Pit Viper is "after", and the difference between "when" and "after" is larger than the difference between a forced ability and a reaction triggered ability. — Thatwasademo · 59
In summary, the timing goes: 1. Forced "when", 2. Optional "when", 3. The event itself, 4. Forced "after", 5. Optional "after". (There are several more possible timings around the event, but I'm leaving them out for simplicity) — Thatwasademo · 59
Ok, I got it now!!Thanks Thatwasademo — Piegura · 7

这卡的中文翻译特么的是错的

【在蝮蛇攻擊你並對你造成傷害後】

【After Pit Viper deals you damage from its attack】

按照英文来说,根本没有“攻击你”的描述……

所以用森哲夫帮队友吃伤害的话自己也是要中毒的

他奶奶的奸商翻译祸国殃民遗毒万年,MMP打了8年诡镇今天才他妈知道自己一直玩错了,靠

就不能找点靠谱的翻译吗,人都麻了,这样的错误到底还有多少啊??

Ironically, even if the chinese translation didn't correctly translate the text, it DID respect the spirit of the rules. Even if you assign damage to an asset, you STILL get poisoned here. It's super counterintuitive and badly written in english as well. — HeroesOfTomorrow · 117