Card draw simulator
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None. Self-made deck here. |
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None yet |
cyrg · 24
Could contain spoilers for FA.
This is a WIP build for a solo run attempt on FA. I am starting after finishing Boundary Beyond in my first playthough (mateo & finn), so half campaign is well known while the other half is yet a mystery.
Main points of discussion:
- Is the balance between clue cards and combat cards the correct one for a solo tour through FA?
- What is the initial batch of XP cards?
- Should David Renfield be kept as the main resource engine, or should one swap him out for Hot Streak, freeing up ally slots for Lola Santiago and/or Cat Burglar?
- What is the better choice between David Renfield + Moonlight Ritual and Arcane Initiate + Uncage the Soul.
- Assets/Events/Skills balanced correctly?
- Can a single Adaptable be used to gracefully cover any swapping of lvl 0 cards (e.g. Moonlight Ritual, Rite of Seeking, Arcane Studies, Guts, or will there be an awkward scenario where Sef is half-spelly, half-rogue? Or will all cards be able to just get swapped out by buying cards for XP?
- What should the later setup for cluing look like? Lockpicks. Lola Santiago, Rite of Seeking, Drawn to the Flame..? Thinking of toning down the Rite of Seeking and maybe only keeping a single one.
- What should the later setup for combat look like? Not many combat options available. Ornate Bow could be included and mesh really nicely with Double or Nothing and Premonition but would there be enough clue cards?
- Should/could Charon's Obol or Delve Too Deep be viable?
- What are the optimal supply choices to avoid physical trauma as much as possible?
- Should two Elusive be used? If so, what should be swapped out?
Clue cards
The bare minimum of cluing. With a bit of luck Drawn to the Flame can be copied. Can also use Arcane Studies if clues are desperately needed.
Combat
Enough copies of fighting cards to not get hit by a spell-drought half the time?
Boosting
- Holy Rosary (willpower)
- Trench Coat (agility)
- David Renfield (willpower)
- Arcane Studies (willpower/intellect)
- Guts (willpower)
- "Watch this!"
Plenty of options to boost willpower, which initially is how Sef makes anything happen. The spell charges are too precious to waste on risky tests. Boosting intellect for parleys is handled by Arcane Studies.
Economy
- David Renfield
- Emergency Cache
- Lone Wolf
- "Watch this!" (mostly economy though)
Past experience has shown that David Renfield is formidable as a source of resources. Should be enough and then some (overflow can be used to boost Arcane Studies).
Utility
- Moonlight Ritual (as an out for when David Renfield can't be killed, or just when we want to keep him)
- Premonition (makes tests more efficient)
- Narrow Escape (versatile and allows for playing assets/cards while engaged, doubles as a 2 agility skill)
- Ward of Protection (helps with exploration deck and Drawn to the Flame in addition to encounter deck)
- Elusive (often very action efficient, can save an entire scenario) Spamming Ward of Protection should be viable given Sef's high sanity. Premonition gives reliability for any crucial tests (ehem, Ichtaca).
Ranked copy targets for The Painted World
- Drawn to the Flame (more clues with less actions)
- Emergency Cache (nice in starting hand)
- Ward of Protection (slow down encounter deck and can kill David Renfield )
- Backstab (biggest hitting fight action available)
- Storm of Spirits (Nice to have ready but not something you need several times during a scenario, thus not prime copy-material)
- Moonlight Ritual (can kill off David Renfield if needed, won't need to repeat that many times. )
- Narrow Escape (not very spammable using copy)
Upgrade batches
Initial
- Streetwise (must-have, the resources from base build should be enough to let it be very useful)
- Lockpicks (cluing, but not taken if going for Ornate Bow)
- Hot Streak (staple economy and primary event to copy)
- Charon's Obol ?? (:D)
Mid
- Lola Santiago (great stat bonuses and a way to fetch clues without investigating)
- Cat Burglar (gives safety from getting bogged down)
- High Roller (can boost any stat, meaning high versatility. Should be no problem recovering from loss of resources from eventual failure)
- Charisma (Having both Lola Santiago and Cat Burglar in play at the same time would be interesting. Could also swap in Leo De Luca but would rather try something new!)
- Ornate Bow ?? (if so, then no Lockpicks) (opens up great damage and the deck supports it well using Double or Nothing and Premonition and all the boosts.)
Late
- Time Warp
- Sure Gamble
- Lucky Dice
- Key of Ys (but would rather not)
- Recharge
Late-late
- Ace in the Hole (take an additional turn, yes)
- Suggestion (trivializes evade actions and allows to avoid attacks)
- Cheat Death
- The Skeleton Key (but probably not as interesting in solo play)
4 comments |
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Dec 24, 2018 |
Dec 25, 2018Thank you for commenting, I didn't start the campaign yet (but will in about an hour) so there is still room for improvements. :) Have you tried running Sefina solo? If so, what has your experience been like? You're absolutely right! Will probably swap in Uncage the Soul instead of Guts. Agreed on the Backstab too, I could for example run a second Storm of Spirits for a similar combat event, but boosted by willpower which is much stronger in the 0xp deck. Arcane Initiate has been a staple in a previous run through Carcosa so this time I think I will try David Renfield. Something I like about Renfield is that he offers 2 health which helps Sef's tiny health pool a lot. Additionally, I think he is the best 0xp economy card available to her, while providing a willpower boost. It just fits really well. :) It will of course be comparatively risky to run without the Initiate's card draw but as long as I get a combat event or Shrivelling in Sefina's giant opening hand I should be fine (we'll see what I do when I don't manage that!) Previously I have run Pickpocketing later in a campaign after swapping out the initiate in order to go through the deck quicker. That's an interesting proposition, running both the initiate and Renfield would be great. If I wanted to continue using willpower throughout the campaign as the main stat that would be the way to go. The current plan for this campaign is to switch main stat from willpower to agility once I get some XP, (swapping in Backstab and possibly trying the Ornate Bow Premonition Double or Nothing Lucky Dice combo for mega crits. Rogue allies Lola Santiago and Cat Burglar also contend on Renfield's spot later and boost her agility. We'll see how it goes, it definitely isn't as stable as just proceeding with a willpower focused build, but it will be an interesting experience. If I fail I will probably try a willpower focused build throughout the campaign. |
Dec 30, 2018I'm a little skeptical on how effective Rite of Seeking is as a solo card. I would probably prefer Flashlight so I can save money for Arcane Studies. With the freed-up spell slot I might go for Mists because of the free move it grants, dropping Trench Coat. But I don't have solo Sef experience. Thoughts? |
Dec 31, 2018Thanks for your comment and advice. That is definitely a valid choice, and ultimately I think it depends on what campaign you're running and if you will be encountering many 2+ clue locations. For solo they are not as prevalent so using Flashlight instead of RoS feels like a good swap. I would probably try it out if I was starting a new run. :) I think for the initial scenarios Flashlight will work well, even with Sef's 2 base intellect (as you mention you can use the resources on Arcane Studies to boost it). Drawn to the Flame is in the deck and can cover for the cases where a 2+ clue location appears. Once you have xp you could upgrade to the superb Lockpicks from Flashlight for only 2XP so you don't have to impede on the arcane slots later on either, About Mists: I have been running Mists in a Mateo deck and think it is really good, the additional movement you get from it is great. So definitely an alternative and also a way to shift over focus from agility to willpower when evading. I agree that if you do that the case is not as strong for Trench Coat. I have tried this deck out up to and including Boundary Beyond, and so far the coat has been handy, mostly from being an additional health soak in addition to David Renfield who is usually quick to bite the dust (finished two of the scenarios with 1 health on Sef left, and that's without much fighting at all.. FA has many other damage sources, e.g. the Eztli Guardians). The coat's +1 agi while evading is a nice bonus and can help bump evade tests to 6 when coupled with Cat Burglar or [Lola Santiago](/card/04196 which in many cases removes the need to boost using Streetwise when playing on Standard. Spoiler warning for a Return to Dunwich Legacy player card below Some background on how I wanted the upgrades to go. In the current campaign I am running I am using the xp to upgrade towards an agility-centered deck (the 0xp version uses a lot on willpower) with the choice that I want to run Ornate Bow for damage, meaning hand slots were already taken. Resources are usually not a problem for Sef later on, so the plan was to use an upgraded RoS boosted by High Roller to get clues. As I said above, if I was going to start a fresh run I might swap to flashlight anyway though. However, my experiment where I decided I wanted to run the bow aside, Sef just running damage events or willpower-centered Sef who uses shrivelling+mists in arcane slots could be a viable/better/easier option and in that case Lockpicks can be used in the hand slot. |
Regardless of Ally choice, I would run Uncage the Soul instead of Guts or Emergency Cache.
I have my concerns with Backstab. I've ran it before in Sefina and it requires help to work against most enemies you want to play it on. Certainly, once you have Streetwise it's simply a matter of money, but then that begs the question.... why not play something else and grab Adaptable as an early upgrade then swap Backstab in once you have Streetwise.
As to the Ally question, David vs Arcane Initiate. It's a tough call. I've always ran Arcane Initiate since it helps dig out your important spell assets as well as Painted Worlds. But I can see the appeal of David. This deck requires a ton of money. Even fully powered with Hot Streaks, I've always found Sefina can spend it all. There's no such thing as too much. I'd be tempted to run both really... as they both can essentially reset each other. And then just not run Moonlight Ritual. Calling in Favors is something I've seen others dabble with when using David and Arcane Initiate, but I have no experience with this. (And have had primarily bad experiences with Calling in Favors)
Best of luck. I really like the look of this deck. I'd run something very similar myself.