Card draw simulator
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None. Self-made deck here. |
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None yet |
ruderep · 554
This deck aims to make Daisy more combat-viable ("I've got a plan!", Knife, Shrivelling, Overpower) within the cards available to me, while cards such as Ritual Candles make it more likely she will pass tests which she might otherwise fail. A suite of Seeker events like Mind over Matter, Seeking Answers and Working a Hunch make clue-gathering faster or more efficient, allowing Daisy to plausibly fast-track her way through scenarios. Ideally this deck needs to be played alongside a deck which can handle combat and evasion better, but it should also be balanced enough to handle solo play (with lucky draws!).
(If you're not playing the Dunwich Legacy campaign, swap the Strange Solution for a Flashlight or Magnifying Glass to further help with investigation checks.)