Card draw simulator
Derived from | ||||
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Forgotten Age Blind Run #1: The Untamed Wilds | 10 | 4 | 1 | 1.0 |
Inspiration for | ||||
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Forgotten Age Blind Run #3: Threads of Fate | 5 | 0 | 0 | 1.0 |
Magnificate · 1209
Jenny attempts the second scenario with the essential rogue upgrades, Streetwise and Lockpicks. She also has Charon's Obol, so the margin of error suddenly becomes much smaller. Enjoy:
1 Physical Trauma
Supplies: Provisions, Rope, Map, Binoculars
Opening Hand: Perception, Elusive, "I'm outta here!", Lone Wolf, Elusive
#1
- PLAY Lone Wolf
- PLAY Machete
- INVESTIGATE Entryway ()
- First blood goes to the chaos bag!
- Upkeep: draw Flashlight, gain 2 resources.
#2
- Mythos: 1 doom, Crypt Chill (+1)
- gain 1 resource
- PLAY Flashlight
- Flashlight at Entryway (2 supplies left, 0, discover 1 clue)
- EXPLORE to Grand Chamber
- Upkeep: draw Think on Your Feet, gain 2 resources.
#3
- Mythos: 2 doom, Creeping Poison surges into Entombed
- Entombed is brutal. Thankfully Jenny has the means to deal with it.
- gain 1 resource
- Entombed (+3 , -5)
- Entombed (+3 , -1, discard Entombed)
- Flashlight at Grand Chamber (1 supply left, commit Think on Your Feet, , discover 1 clue)
- On one hand investigating here is an auto-success, but on the other hand I still want to bump Jenny's intellect to 4 to avoid doom. Besides, Think on Your Feet seems less useful than usual due to most locations not being on the table until explored.
- Upkeep: draw Jenny's Twin .45s, gain 2 resources.
#4
- Mythos: 3 doom, Serpent from Yoth
- Riiight... Jenny wields her machete, but has no reliable way to boost combat. It would take too long to kill a 5 health enemy. I'm having her evade it instead. Also, are all encounter cards in this scenario so beefy?
- gain 1 resource
- EVADE (+3 , exhaust Serpent from Yoth)
- EXPLORE to Burial Pit (A Tear in Time, -2, 1 horror, lose 1 action, A Tear in Time, 0)
- If this were a movie those tears would translate to overly intrusive flashbacks.
- Upkeep: draw Unexpected Courage, gain 2 resources.
#5
- Mythos: 4 doom, Brood of Yig
- gain 1 resource
- Machete ()
- Machete (, 2 damage to Brood of Yig)
- Machete (, defeat Brood of Yig)
- Upkeep: draw "Watch this!", gain 2 resources.
#6
- Mythos: 5 doom, Curse of Yig
- gain 1 resource
- Flashlight at Burial Pit (0 supplies left, -2, discover 1 clue)
- advance Into the Ruins to Magic and Science (1 Vengeance)
- EXPLORE to Underground Ruins
- No encounters from the exploration decks yet! I won't investigate here, rather I'm fishing for the Brown Squiggly Line location.
- EXPLORE to Ancient Hall
- Upkeep: draw Perception, gain 2 resources, pay 3 resources for Ancient Hall.
- Vicious. I can afford to pay it once to stave off agenda-flipping, but no more.
#7
- Mythos: 6 doom, Deep Dark
- OK, that's basically a fizzle.
- gain 1 resource
- MOVE to Underground Ruins
- EXPLORE (Ill Omen, 1 horror, 1 doom on Underground Ruins),
- EXPLORE (Entombed)
- Upkeep: draw [Lockpicks, gain 2 resources, flip 1 clue to doom on Ancient Hall, discard Deep Dark.
#8
- Mythos: Something Stirs… advances to The Temple Warden (Harbinger of Valusia on Underground Ruins), Snakescourge
- 10 health on solo. I have no words. At least it only needs to be evaded twice. so I'm spawning it directly on Jenny. Note that because Jenny is entombed she doesn't need to spend an action to reengage the snake.
- gain 1 resource
- EVADE Harbinger of Valusia (+3 , commit "Watch this!", bid 3 resources, -2, exhaust Harbinger of Valusia, gain 6 resources)
- EVADE Harbinger of Valusia (+3 , , , Harbinger of Valusia slithers away)
- Entombed (commit Jenny's Twin .45s, , discard Entombed)
- Upkeep: draw Delve Too Deep, gain 2 resources, discard Snakescourge
- Haha, no, no delving for Jenny just yet.
- flip 1 clue to doom on Ancient Hall.
#9
- Mythos: 4 doom, Lost in Time (shuffle Flashlight)
- gain 1 resource
- EXPLORE to Secret Passage
- Rope did came in handy, but honestly in future playthroughs 3 supply points for just preventing 1 doom or doesn’t seem to be worth it.
- PLAY Lockpicks
- Lockpicks at Secret Passage (commit Perception, , discover 1 clue, draw Leo De Luca)
- Upkeep: draw Mob Enforcer, gain 2 resources.
- Narratively speaking Mob Enforcer is keeping Leo otherwise occupied.
#10
- Mythos: 5 doom, Deep Dark
- gain 1 resource
- Mob Enforcer
- Unless I miscounted resources, there are exactly 6 to pay for Leo. Still, at the moment I might need Streetwise boosts more and besides it's late in the scenario.
- EXPLORE to Chamber of Time (1 doom on Chamber of Time)
- OK, that's a 2 XPs, 2 Vengeance location and I only need 1 clue to advance the act. Do I pick both clues? First, let's what happens after the act advances.
- Lockpicks at Chamber of Time (commit Perception, -2, discover 1 clue, draw Flashlight)
- advance Magic and Science to Escape the Ruins (locations are rearranged to Entryway -> Grand Chamber -> Burial Pit -> Secret Passage -> Underground Ruins -> Ancient Hall -> Chamber of Time)
- Everything moves and it is awesome!
- Upkeep: draw Unexpected Courage, gain 2 resources, discard Deep Dark.
#11
- Mythos: 7 doom, Obscuring Fog
- gain 1 resource
- PLAY Leo De Luca
- PLAY Delve Too Deep (Ill Omen, 1 horror on Leo De Luca, 1 doom on Chamber of Time)
- Curse of Yig (commit Unexpected Courage, -2, discard Curse of Yig)
- OK, I’m deciding to leave the Chamber of Time not fully explored. To make up for the lost XPs I'll aim at defeating the leftover Serpent from Yoth. After the locations rearranged themselves it sits right by the exit and I can Elusive there. I've got one Unexpected Courage in hand, but to fight reliably I need more, so ...
- DRAW Searching for Izzie (on Entryway)
- Facepalm.
- Upkeep: draw Emergency Cache, gain 2 resources.
#12
- Mythos: 9 doom, Brood of Yig
- gain 1 resource
- Elusive to Entryway
- Searching for Izzie (+3 , commit Flashlight, -5, discard Searching for Izzie)
- Nice! Now back to hunting the Serpent from Yoth. Remember that I've still got I'm Outta Here as insurance.
- MOVE to Grand Chamber
- Machete (+1, 2 damage to Serpent from Yoth)
- Enemy: Brood of Yig moves to Ancient Hall, Serpent from Yoth attacks, 1 damage on Leo De Luca, 2 horror)
- Upkeep: draw Leo De Luca, gain 2 resources.
#13
- Mythos: 10 doom, A Tear in Time (0)
- gain 1 resource
- Machete (commit Unexpected Courage, , -5, 1 doom on Grand Chamber, Serpent from Yoth retaliates, 1 damage, 2 horror)
- Nope.
- PLAY "I'm outta here!"
-
R1
- "It belongs in a museum." It adds to the chaos bag and I sincerely doubt we'll be able to retain the trust of both Alejandro and Ichtaca, but there can be no other choice!
Campaign Log:
The Untamed Wilds: Jenny cleared a path to the Eztli ruins. Alejandro chose to remain at camp. Jenny has earned Ichtaca’s trust. 7 XP (Ichtaca, Ruins of Eztli, Serpent's Haven, Circuitous Trail, 2 bonus XP). 1 Physical Trauma. Yig’s Fury: 0.
The Doom of Eztli: Jenny recovered the Relic of Ages. The Harbinger is still alive. Jenny gave custody of the relic to Alejandro. 6 XP (Burial Pit, Grand Chamber, Secret Passage, Charon's Obol, Delve Too Deep). Yig’s Fury: 1.
Great show, thanks for both detailed write ups. Tricky scenarios you made to look easy :)