Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
juppsen · 14
Investigator cards are used out of Night of the Zealot, Dunwich Legacy, Path to Carcosa and The Forgotten Ages.
Upgrades:
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I´d take Charisma asap, because Dr. Milan Christopher is needed for our cashflow and Jake Williams is too good not using him.
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Pathfinder is such a good card for Ursula. Most of the time the trigger let´s you move at no cost, wich triggers your special ability. You move and investigate for free. I´d switch it with "I've got a plan!", if your teammates can do the fighting. If they can't kill all enemies for you, maybe upgrade Strange Solution first.
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Upgrade Strange Solution as needed, probably to Strange Solution.
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Upgrade Deduction and Seeking Answers, both cards are so great to get clues fast, if needed.
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Switch No Stone Unturned to Cryptic Research, 3 Cards for no cost and no action is too good.
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Arcane Insight might be a good choice for some situations. You can help other investigators to get clues, they normally wouldn´t get as easy. If you got 1-2 locations with a shroud level of 4, play and use it.
Informations and combos:
- Don´t forget, that Shortcut doesn´t trigger a counter attack.
- Don´t forget you can investigate everywhere, even no clue is on the card. That'll be important if you draw Call of the Unknown in the lategame.
- If you get Perception early on, don´t be scared to use it and draw a card. After playing out Magnifying Glass and Dr. Milan Christopher, you won´t need it
- Fieldwork is a very good card early on, while investigating against shroud level 4 and with Deduction against all level to get clues fast.
- You can get 3 easy clues without spending an action. Move with Pathfinder, trigger Fieldwork and use Deduction. With the +2 from Fieldwork you should get the +2 or more succeeds for Deduction to trigger the +2 clues.