Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Slightning Gun Zoey | 1 | 1 | 0 | 1.0 |
CaiusDrewart · 3118
Obviously, this deck is multiplayer-only.
The point of this extremely silly Zoey deck is to fire Lightning Gun as many times as possible. To that end, this deck is running Sleight of Hand, which for one resource will allow Zoey to put into play a Lightning Gun from her hand and fire it up to three times. We'll also use Double or Nothing, to take advantage of the Lightning Gun's +5 to-hit bonus. This is workable even on Expert ("Eat lead!" may be necessary), and 6 damage in one action is pretty sweet. Double or Nothing is also useful with Vicious Blow, Overpower, Flashlight, or when played on your teammates' skill tests.
If you don't have Sleight of Hand, or if you've already used it, you'll have to play Lightning Gun the traditional way. The soon-to-be-released Stick to the Plan should make that a little more affordable and consistent. Zoey can start every game with a Prepared for the Worst, Ever Vigilant, and Extra Ammunition in her hand. This will allow her to get a 6-ammo Lightning Gun into play (and other stuff with it) very quickly.
We're running a few other assets beyond Lightning Gun, because a) we're using Ever Vigilant and b) we want to always be sure we've got more assets in play beyond just our Lightning Gun. There's no worse feeling in the game than having the encounter deck take our big gun away, so we'll try to always have more cheap assets on the board to prevent that. If you want even more asset security you could cut "If it bleeds..." (which is mostly just there for theme) for Smoking Pipe.
When you get more XP, you'll want Stick to the Plan, obviously. After that, you could grab Keen Eye, upgrade Beat Cop to Beat Cop, and Emergency Cache to Stand Together. The upcoming "Eat lead!" looks like a lot of fun with Double or Nothing, too.
You could theoretically run Contraband for even more Lightning Gun ammo. Sounds fun, but I think the splash cards I chose (Sleight of Hand, Double or Nothing) can make good use of Lightning Gun a bit more efficiently, and I think at least one Delve Too Deep is helpful so this XP-intensive combo can come together more quickly. Definitely encourage your teammates to pack more Delves if possible.
I am certainly not claiming this is an optimal multiplayer Zoey deck (it is far from that), but it is lots of fun, and it can absolutely pulverize monsters. What more could you ask?
4 comments |
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Feb 20, 2018 |
Feb 25, 2018I think this deck could benefit from a "On the Hunt" or two. It really helps out your consistency with "If It Bleeds" and will help you find XP targets. Your Stick to the Plan Targets are all hard to beat, but On the Hunt could also be your third choice depending on the scenario. It also will let you find those juicy xp targets on those off turns when you will have less to do. On Normal/Hard cut the Overpowers? On Expert probably shine on the card or run as a 1x? |
Feb 26, 2018
On the Overpowers: Definitely to be kept on Expert, where you'll need these to efficiently crack the -6 and -8 tokens with Lightning Gun. They'll also be very useful for Double or Nothing shenanigans and in the early part of the campaign when you'll be fighting with Machete quite a bit. I could see eventually cutting them on Hard and especially Standard, once the Lightning Gun infrastructure is in place, but even then I'd definitely still want them for the beginning of the campaign. |
May 06, 2018With Fater Mateo comming, This build is gonna be great! You can basically guaranty the double or nothing trigger with an extra +1dmg! |
I like the synergy between the Lightning Gun and Double or Nothing. Great concept!