Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Diana Stanley - Circle Undone - Group of 4 | 0 | 0 | 0 | 1.0 |
Diana Stanley - Contrite Sorceress | 1 | 1 | 0 | 1.0 |
Diana Stanley - Contrite Sorceress (Versatile Build) | 8 | 7 | 2 | 1.0 |
DocLeo · 668
I've been playing a lot of Diana Stanley builds on Return to the Gathering (which is a fun multifaceted scenario and along with Return to the Midnight Masks, I find to be a good testing ground for decks). This deck is really meant to be in multiplayer but a few minor adjustments could make it reasonable for single player.
Diana seems to be a "slow burn" character. In that what I mean is she is more about precision of action. Initially, I spent time trying to get her Will maximized as quickly as possible and this led to economy problems and her weakness just eating her alive.
After a few sessions, I approached her play more cautiously. I wasn't worried about maximizing her Will but allowing it to maximize over the course of the scenario and landing the big hits at the end. Also, just putting a single asset or two into play as needed rather than building the tableau quickly.
Over the course of the scenario she tended to lean heavily on Flashlight and .45 Automatic (or Machete) and by the end she was unleashing with Shrivelling. For me a key was economy. The cancel cards do cost resources and while you can get one back (remember her ability only triggers once per phase) it is easy to run dry quickly.
Rather than cancelling everything as fast as possible, my play style became "surgical strikes". Even if I could cancel a card, I wouldn't necessarily do so unless I really needed to do so right then.
Torrent of Power became great fun because it works with anything she wants to do. So a Mists of R'lyeh becomes a 2 cost (or possibly 0 cost) battery for Torrent of Power with four charges, which worked better than Physical Training for me. Shrivelling could also serve this role up front or become a solid blasting spell towards the end of a scenario.
Personally, I find Alyssa Graham vital to Diana because Terrible Secret is destructive especially if it appears late and with all the drawing Diana can do there is a higher chance of it appearing during a turn.
So, Diana becomes a slow build and precision play style. I think of her as very reluctant to use her eldritch skills. After all, she's a former cultist. She knows the horrible side of the Mythos. She has to build up the will against ever increasing odds in order to dip back into that dark side of her personality. At least, that's how I see her.
When I played her this way, I felt as though I had a great deal more control over the game and over Diana's progression through the scenario. Getting clues can still be a problem (Rite of Seeking is a perfectly good replacement for Mists of R'lyeh but it is a bit more expensive).
Some of the cards are easily replaceable. Guard Dog can be Beat Cop (though I prefer to use Guard Dog and then replace with higher level Beat Cop). Defiance is a nice quick cancel but there are others, or even Steadfast for better icons. Torrent of Power, I find to be great fun (and heck it goes great with a .45 or machete) but could be changed to something else. Fine Clothes is a nice cheap soak. Evidence! could be Scene of the Crime.
The idea here is that each card is capable of serving multiple purposes so there are always options during every turn of the game.
Thank you for taking a look! Diana has been one of my favorite investigators since Arkham Horror 2nd days!
Tentative Upgrade Plan
- 4 XP to upgrade two Ward of Protectionn (0) to two Ward of Protection (2)
- 1 XP to trade one Holy Rosary (0) for one Four of Cups (1)
- 6 XP to upgrade two Shrivelling (0) to two Shrivelling (3)
- 4 XP to upgrade two .45 Automatic (0) to two .45 Automatic (2)
- 2 XP to upgrade two Vicious Blow (0) to two Marksmanship (1)
- 4 XP to trade two Dark Prophecy (0) for two Recall the Future (2)
- 4 XP to upgrade two Shrivelling (3) to two Shrivelling (5)
The Four of Cups is what I think of as an optional upgrade.
Towards the end of the campaign it may be worth trying out "Eat lead!" (2) (I would trade Defiance for that).
NB:
After several more trial runs and discussion here. I made some adjustments.
- David Renfield instead of Guard Dog
- St. Hubert's Key instead of Holy Rosary
- Say Your Prayers instead of Torrent of Power (this one I'm still thinking about).
- Vicious Blow instead of Defiance (this one I'm still thinking about).
- 1 Backpack instead of 1 Fine Clothes
41 comments |
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Feb 02, 2019 |
Feb 02, 2019Strangely enough I never had that effect as I used Alyssa to keep the weakness at bay. It looks like a great use of Deny Existence because it allows you to ignore (without cancelling) the horror effect. Delay the Inevitable, I did try this card but I found the cost a bit too high to work real well. For me it tended to stay in my hand or get used for icons so it was pulled. However, I think it is also a good card if the deck economy can back it up. |
Feb 02, 2019I don't think you can use deny existence on her weakness, as it says encounter card effect. |
Feb 02, 20192 XP to upgrade two Vicious Blow (0) to two Marksmanship (1) I dont see blows on list. What do you replace for this?. Thanks. |
Feb 02, 2019
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Feb 02, 2019Hmm, interesting, I think I've overlooked that in the rules up to now. |
Feb 03, 2019I definitely agree that Diana must be played really strategically. Her ability and a good combo of cancels (specifically Deny Existence, Dodge, Dark Prophecy, and Hypnotic Gaze) and her Twilight Blade allow her to engage and ignore or cancel attacks at various phases, multiple times if the blade is used right. The inclusion of Alyssa is brilliant, the +1 and the ability to put off her weakness is probably what will make a stronger Diana deck. It seems to make Arcane Initiate needless, as you'll be gradually building up Diana's willpower and drawing cards with her cancel/ignore ability over time. The Guard Dog I'm not too sure about. Especially since you've stated there's a problem with Diana's funds. I'd go David Renfield as a second ally, it should help curb the cost of assets/events, and most of Diana's cancels should keep you from much of the damage/horror. I also feel like Quantum Flux might be situational, unless you really do go for broke and boost Diana's very quickly, then you could get those cards back. Unfortunately, I think you'd also be returning her weakness, in some cases. I prefer a build that can work in a worst case scenario, which would mean falling back on her and off class, while still having that juicy potential. I would throw in more icons, and Vicious Blow, and go Machete or 2X Kukri. |
Feb 03, 2019Kukri is a very intriguing idea. After all if that can hit then it's pretty easy to get the second damage point (unless was the last action). That could be fun to try. For me Quantum Flux works well, because I have a tendency to throw it when there are only a few cards in the discard but they are important ones. Also with more focus on the ability of Twilight Blade it could also be beneficial to use it to get those cancels back into the deck. I agree it's not a crucial card just one I like to throw into decks that can take it. The Defiance slot is easily replaced by a variety of cards including Vicious Blow, which I do like and have been using. |
Feb 03, 2019
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Feb 04, 2019Survival knife is actually a pretty cool idea. I may give that a go! |
Feb 04, 2019I have a feeling that Diana builds that use weapons are really going to hinge on what the text of Enchanted Blade ends up being. |
Feb 04, 2019I assume Enchanted Blade is a card that has not been released yet but shown somewhere? Is it mystic or guardian? It's interesting seeing different playstyles of Diana. This deck is a pretty balanced approach. But focusing more an guardian and her ability (playing counters whenever possible) means that her weakness is more of a boon cause it re-enables her abilty again. But it also makes her more vulnerable to the mythos (no counters available and low ). |
Feb 04, 2019
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Feb 06, 2019I've found a single back pack is nice. Helps looks for her blade and can also bring in other useful items. Back only gets stronger as you upgrade to Jewels and Statues. |
Feb 07, 2019
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Feb 10, 2019I see a number of Diana decks running Rite of Seeking, but I think, that, with change to St. Hubert's Key and Alyssa Graham, Diana would be quite capable at investigationg. Do you find that is the case when you play? |
Feb 10, 2019
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Feb 11, 2019
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Feb 11, 2019
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Feb 11, 2019Regarding Rite VS Alyssa and Key:
Regarding Crystalline Elder Sign, be sure to read it's reviews, many good points are already there. It's more useful in solo and lower difficulty (sealing +1 instead of ). But i agree dianas balanced stats make her benefit more than other mystics. Or allow her to focus more on . Imagine Crystalline Elder Sign + 1-2x Beat Cop + Ace of Swords in play + either Machete or Timeworn Brand. |
Feb 11, 2019
Strangely enough with both David Renfield and Alyssa Graham in the deck it can be a challenge to know which one to put down first. Alyssa is vital once Diana has a few cards under her, but once the Terrible Secret is handled Alyssa feels less necessary. David, on the other hand, works reasonably well to get some economy. I would prefer to start with David and switch to Alyssa then back to David, but randomness doesn't always agree! Maybe Calling in Favors? Lately, for weirdness I've been trying out Survival Knife in place of the .45 Automatic or Machete. It's not bad and it seems to work ok for her. I still would prefer the advanced .45 Automatic when XP allows. Vicious Blow is now definitely in the deck. Interestingly, as I advance Diana my plan is to move into more guardian cards. |
Feb 13, 2019It's too bad no counter works against doom, like for renfield. Be aware that unique cards like renfield cannot enter play while another is. So renfield cannot replace himself. But Alyssa can replace renfield, if he has too much doom? I've played Calling in Favors in a few decks, not sure it's worth it with only 4 ally cards. It's great with 5 or more and an important one is missing. It gets better the more damage/horror the returned ally healed way and doom removed. Survival Knife is hard to rate, it's very situational. It's pointless if you lose 1 or 2 actions, waiting for your chance to kill it on counter. You'll also take a lot of damage/horror, which also require ressources to compensate (negated damage does not trigger the knife, like Armor of Ardennes or Delay the Inevitable). So i personally prefer more offensive weapons over the knife. What do you think of Timeworn Brand VS .45 Automatic 2? 2x Brand costs 8 additional XP, but only 1 ressource more and has no limit on uses. |
Feb 14, 2019I tried Calling in Favors and found it didn't work well for me. Renfield is fine because he's easy to eliminate (Alyssa does a fine job with just replacing him). Even then, I may not be using him to his fullest because I feel like I drop him just to use the free ability once or twice (just before and just after an agenda advances). So I'm still mulling over that card. Ignoring cost, the Timeworn Brand is clearly superior. However, there is a steep cost. When I was examining the Brand, I felt it more appropriate to compare it to Shrivelling (5). Since they have similar costs in XP. The Brand is something I want to work well with Diana. However, there is Shrivelling and it works with Arcane Research. It's a really interesting conundrum and goes into a key question of what to use Diana's abilities for? Building up will for big spells? Cycling cancel cards (via the Twilight Blade? Something else? I do like the .45 Automatic(2) because it combos with a couple of other cancels and because I really enjoyed the ending to the movie Wizards. :-) |
Feb 14, 2019.45 Automatic: You mean because you can put it below Diana or what do you mean it comboes with other cancels? I think using her ability is a self fulling prophecy. With 1 the agenda will tear you appart if you don't counter, which raises your will and grants more cards, possible counters. So the question is rather, will you stay at 6 or put a bit of tutoring for her knife in your deck (Backpack) and stay at 5 so you can use her ability more? If you're bold, you could even recycle her weakness with Quantum Flux. |
Feb 15, 2019Oh, it can combine with "Eat lead!" and Marksmanship for silliness. I have really liked Quantum Flux in this deck. |
Feb 22, 2019Hey there, very nice deck, I really like it. Do you use Mists of R'lyeh even without Torrent of Power? It seems that it has the same problems as Rite of Seeking (low willpower early/mid game). |
Feb 23, 2019
The deck I'm running in TCU is a variant of this one (with the changes noted in the NB). Additionally, I'm running two Arcane Research. This is one reason I want some spells that upgrade. In my experience, this slot (the Mists of R'lyeh) spot is rather flexible. |
Mar 29, 2019
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Mar 29, 2019I've never played Dark Prophecy because i agree with most of it's reviews that it's pretty bad on it's own. However for Diana this is one of the easiest ways to trigger her ability (net effect 1 card drawn and +1). Most other 0 XP cancel/ ignore cards besides Deny Existence and Ward of Protection are very situational so it will get difficult if you want to increase her further (or didn't draw any of those). Token effects vary for each scenario, but mostly their modifier is equal or better than the expected modifier of your difficulty (like -2 on standard) so you often succeed when you get one of those. I'm currenlty building a Diana deck and am excited to see what this card will do. |
Mar 30, 2019
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Mar 30, 2019
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Mar 30, 2019It's because Dark Prophecy says "...and ignore the rest...", this triggers Diana Stanleys ability for "After a card you own cancels or ignores a... game effect..." |
Mar 30, 2019Exactly, so remember that "ignore" is not the same as "cancel" but both can trigger Diana's ability. This is crucial for using something like Deny Existence to "ignore" the horror caused by Terrible Secret without canceling the weakness (since it cannot be canceled). I finally got to see Enchanted Blade blade in action with this deck and it is really nice (I tried it in a level 0 deck instead of the .45 Automatic). It is a bit tricky with the slots but I think it is a solid card for Diana. An interesting distinction with it, is that the blade has "charges" and not "ammo" so this opens up another target for Torrent of Power. |
Mar 30, 2019So, correct me if I'm wrong, I draw terrible secrets, I count the number of cards under me, I then play deny existence and take no horror. The weakness is then complete and I can discard? |
Mar 30, 2019You don’t have to discard anything if you play deny existence because it cancels the horror you would’ve taken for keeping cards below her. But you can discard some if want to. Though there’s no point if discard all anyway. |
Mar 30, 2019I meant discard terrible secrets because it's finished, without the need to take horror |
Apr 15, 2019Having tried Enchanted Blade a few times, I'm finding that it works very well even better than .45 Automatic and the upgrade .45 Automatic. One thing that helps is that Enchanted Blade uses charges, which can be used for Torrent of Power. I really like the flexibility of this card, it's ability to use charges, that it is a resource cheaper. |
May 27, 2019Great deck and discussion. Will be using it on our next campaing. Quick questinon, can I use her ability to draw cards if she already has the 5 cards bellow her? If so, it sounds kindda bad for an ability (being only able to use it 5 times in a game + elder sign extras due to removing a card from bellow) |
May 27, 2019
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May 27, 2019You can't trigger her ability when 5 cards are below her, as her ability says. But her signature weapons helps with that and i'd recommend you to do this. It's like adding all cards below her to your hand and makes you very flexible with what you counter. Also you can use Seal of the Elder Sign to trigger her ability when needed. |
May 27, 2019As noted, the ability only works when there are less than 5 cards beneath her (the Will-O-Meter as I call it during play). However, with careful play, I find that her will steadily increases over the game. Between the Elder Sign ability and Twilight Blade, I think I've only "wasted" a card a few times (with 3 TCU campaigns and a couple of other campaigns going). The issue I run into is if I have to cancel more than one time during a phase. Remember, her ability only works once per phase. Seal of the Elder Sign is so good with Diana. She autopasses a test at -3 and gets card back and if you're powering a big Shrivelling hit, it lands and no risk of backfire! With 2 Arcane Research, I find she advances very quickly through a campaign and can get into Seal of the Elder Sign reasonably fast and it replaces Torrent of Power, which I greatly enjoy in this deck along with the Enchanted Blade. |
Thanks for the perspective! Did you find cards like Deny Existence or Delay the Inevitable helpful in combating her weakness?